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About the runtime of archived TritonRoute and TritonRoute in OpenROAD #3208

Answered by antonblanchard
gilgamsh asked this question in Q&A
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I'm not sure why, but the problem is caused by filtering out other instances when generating our preferred access points:

-  hasVio = !genPatterns_gc({prevInst, currInst}, objs, Edge);
+  // hasVio = !genPatterns_gc({prevInst, currInst}, objs, Edge);
+  hasVio = !genPatterns_gc({}, objs, Edge);

I would have expected this to take less time, unless the act of filtering out other instances is taking lots of time.

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