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GRM_GuildSync.lua
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GRM_GuildSync.lua
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-- For Sync controls!
-- Author: Arkaan... aka "The Genetics Guy"
-- To hold all Sync Methods/Functions
GRMsync = {};
-- All Sync Globals
GRMsyncGlobals = {};
GRMsyncGlobals.channelName = "GUILD";
GRMsyncGlobals.DatabaseLoaded = false;
GRMsyncGlobals.RulesSet = false;
GRMsyncGlobals.LeadSyncProcessing = false;
GRMsyncGlobals.SyncOK = true;
-- Establishing leadership controls.
GRMsyncGlobals.IsLeaderRequested = false;
GRMsyncGlobals.LeadershipEstablished = false;
GRMsyncGlobals.IsElectedLeader = false;
GRMsyncGlobals.DesignatedLeader = "";
GRMsyncGlobals.ElectTimeOnlineTable = {};
GRMsyncGlobals.ElectionProcessing = false;
GRMsyncGlobals.InitializeTime = 0; -- to ensure no crossover talk and double requests for leadership establishment.
-- For players queing to by sync'd to share data!
-- If a player requests a leader sync, they are added to this que. This is so the leader can just add them to que
-- in the case that they may be syncing with another player already. Depending on the amount of data transferring, and the size of the guild, sync can take some time due to the 4kb/sec cap for ALL addons.
-- Based on server response time, per person. At least, initially. Live Sync updates happen near instantly.
GRMsyncGlobals.SyncQue = {};
-- SYNC START AND STOP CONTROLS
-- SYNC PROCEDURAL ORDERING CONTROLS PER SYNC
GRMsyncGlobals.CurrentSyncPlayer = "";
GRMsyncGlobals.CurrentSyncPlayerRankID = 0;
GRMsyncGlobals.CurrentLeaderRankID = 0;
GRMsyncGlobals.syncRankFilter = 0
GRMsyncGlobals.syncRankCustomNoteFilter = 0;
GRMsyncGlobals.firstSync = true;
GRMsyncGlobals.currentlySyncing = false;
GRMsyncGlobals.timeOfLastSyncCompletion = 0;
-- error protection escapes
GRMsyncGlobals.TimeSinceLastSyncAction = 0;
GRMsyncGlobals.AnnounceDelay = 0;
GRMsyncGlobals.StartMessage = false;
GRMsyncGlobals.errorCheckEnabled = false; -- To know when to reactivate the recursive loop or not.
GRMsyncGlobals.ErrorCheckControl = false; -- For quick exit of the sync
GRMsyncGlobals.ErrorCD = 5; -- 5 seconds delay... if no action detected, sync failed and it will retrigger...
GRMsyncGlobals.dateSentComplete = false; -- If player is not designated leader, this boolean is used to exit the error check loop.
GRMsyncGlobals.syncTempDelay = false;
GRMsyncGlobals.numGuildRanks = 0;
-- Custom note controls (Live sync, retro sync, and self-update, all of which can happen simultaneously so need different controls for each to avoid unlocking gates at inopportune times, even if low probability
GRMsyncGlobals.HalfSyncLive = false;
GRMsyncGlobals.HalfSyncMsgLive = "";
-- Throttle, size, and byte controls 3556
GRMsyncGlobals.sizeModifier = 8; -- prefix size 8 bytes
GRMsyncGlobals.normalMessage = 3556 -- Normal message size, when it reaches the limit, it resets... -- 14 full messages at 254 bytes each.
GRMsyncGlobals.ThrottleCap = GRMsyncGlobals.normalMessage;
GRMsyncGlobals.minFPS = 20; -- if the player has low FPS the cut the throttlecap in half.
GRMsyncGlobals.throttleTimerUpdate = 0;
GRMsyncGlobals.timeAtLogin = time();
GRMsyncGlobals.SyncCount = 0; -- 2 because index begins at 2 in the table, as index 1 is the guild name
GRMsyncGlobals.reloadControl = false;
GRMsyncGlobals.ThrottleDelay = 1.25; -- 1.25 seconds between bursts.
-- Throttle compatibility with ChatThrottleLib - GRM will prioritize all other addons that send comms data so as not to pollute the global space
GRMsyncGlobals.CTLEnabled = false;
GRMsyncGlobals.ChatThrottleDelay = 0;
-- Version check
GRMsyncGlobals.CompatibleAddonUsers = {};
-- Custom pseudo hash values
GRMsyncGlobals.PreCheckHashValues = {};
GRMsyncGlobals.HashValuesReceived = { {} , {} , {} , {} , {} , {} };
GRMsyncGlobals.DatabaseMarkers = {};
GRMsyncGlobals.SyncPath = { false , false , false , false , false , false };
GRMsyncGlobals.SyncProgress = { false , false , false , false , false , false , true }; -- 7 is completion and always true
GRMsyncGlobals.SyncTracker = {};
GRMsyncGlobals.senderBanRankReq = 0;
GRMsyncGlobals.senderMaxRankReq = 0;
GRMsyncGlobals.senderRankRequirement = 0;
GRMsyncGlobals.senderCustRankReq = 0;
-- Results
GRMsyncGlobals.updateCount = 0; -- Number of items updated in this sync.
GRMsyncGlobals.updatesEach = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }; -- JoinDates , promotionDates, alts, customNote, bday , Ban, unban, banEdits
-- Tables to hold data in array format, sorted - to maintain compatibility with sync system with new data structures
GRMsyncGlobals.guildData = {};
GRMsyncGlobals.formerGuildData = {};
GRMsyncGlobals.guildAltData = {};
-- Refresh Frame Control for Audit
GRMsyncGlobals.refreshCount = 0;
GRMsyncGlobals.refreshCountTimer = 0;
-- Sync Queue
GRMsyncGlobals.WaitingInQue = true;
GRMsyncGlobals.WaitingInQueTimer = time();
-- Sync Tracking
GRMsyncGlobals.syncComplete = false;
GRMsyncGlobals.syncCompleteTimer = 0;
GRMsyncGlobals.TrackerData = {};
GRMsyncGlobals.syncFailed = false;
GRMsyncGlobals.trackerPoint = "";
GRMsyncGlobals.finishResetDelay = false;
GRMsyncGlobals.totalEstTime = 0;
GRMsyncGlobals.progStart = 0;
-- Tables of the changes -- Leader will collect and store them here from all players before broadcasting the changes out, and then resetting them.
-- By compiling all changes first, and THEN checking, it saves an insane amount of resources rather than passing on every new piece received.
GRMsyncGlobals.JDChanges = {};
GRMsyncGlobals.PDChanges = {};
GRMsyncGlobals.BanChanges = {};
GRMsyncGlobals.AltChangesNoGroup = {};
GRMsyncGlobals.AltChangesMainOnly = {};
GRMsyncGlobals.AltChangesFullGroup = {};
GRMsyncGlobals.CustomNoteChanges = {};
GRMsyncGlobals.BDayChanges = {};
GRMsyncGlobals.FinalAltListReceived = {};
-- Collected Tables of Data when received from the player
GRMsyncGlobals.JDReceivedNoDetailsTemp = {};
GRMsyncGlobals.PDReceivedNoDetailsTemp = {};
GRMsyncGlobals.AltReceivedNoDetailsTemp = {};
GRMsyncGlobals.CustReceivedNoDetailsTemp = {};
GRMsyncGlobals.BanReceivedNoDetailsTemp = {};
GRMsyncGlobals.BdayReceivedNoDetailsTemp = {};
GRMsyncGlobals.JDReceivedTemp = {};
GRMsyncGlobals.PDReceivedTemp = {};
GRMsyncGlobals.BanReceivedTemp = {};
GRMsyncGlobals.BanReceivedTemp2 = {};
GRMsyncGlobals.BanReceivedTempFinal = {};
GRMsyncGlobals.AltReceivedTemp = {};
GRMsyncGlobals.AltReceivedTemp.NoGroup = {};
GRMsyncGlobals.AltReceivedTemp.MainOnly = {};
GRMsyncGlobals.AltReceivedTemp.AltGroups = {};
GRMsyncGlobals.CustomNoteReceivedTemp = {};
GRMsyncGlobals.CustomNoteReceivedTemp2 = {};
GRMsyncGlobals.CustomNoteReceivedTempFinal = {};
GRMsyncGlobals.CustomNoteReceievedLiveTemp = {};
GRMsyncGlobals.BirthdayReceivedTemp = {};
-- Sync Integrity
GRMsyncGlobals.messageTree = {}; -- Include the table of sent messages - if any messages lost they can be recalled here.
GRMsyncGlobals.messageTree.JD = {};
GRMsyncGlobals.messageTree.JDF = {};
GRMsyncGlobals.messageTree.PD = {};
GRMsyncGlobals.messageTree.PDF = {};
GRMsyncGlobals.messageTree.ALT = {};
GRMsyncGlobals.messageTree.ALTF = {};
GRMsyncGlobals.messageTree.CUST = {};
GRMsyncGlobals.messageTree.CUSTF = {};
GRMsyncGlobals.messageTree.BAN = {};
GRMsyncGlobals.messageTree.BANF = {};
GRMsyncGlobals.messageTree.BDAY = {};
GRMsyncGlobals.messageTree.BDAYF = {};
GRMsyncGlobals.messageIndexesReceived = {}; -- Include table of messages received. Array of ints.
GRMsyncGlobals.messageIndexesReceived.JD = {};
GRMsyncGlobals.messageIndexesReceived.JDF = {};
GRMsyncGlobals.messageIndexesReceived.PD = {};
GRMsyncGlobals.messageIndexesReceived.PDF = {};
GRMsyncGlobals.messageIndexesReceived.ALT = {};
GRMsyncGlobals.messageIndexesReceived.ALTF = {};
GRMsyncGlobals.messageIndexesReceived.CUST = {};
GRMsyncGlobals.messageIndexesReceived.CUSTF = {};
GRMsyncGlobals.messageIndexesReceived.BAN = {};
GRMsyncGlobals.messageIndexesReceived.BANF = {};
GRMsyncGlobals.messageIndexesReceived.BDAY = {};
GRMsyncGlobals.messageIndexesReceived.BDAYF = {};
GRMsyncGlobals.messageTree.JDFINAL = {}; -- Final sent messages stored
GRMsyncGlobals.messageTree.PDFINAL = {};
GRMsyncGlobals.messageTree.ALTFINAL = {};
GRMsyncGlobals.messageTree.CUSTFINAL = {};
GRMsyncGlobals.messageTree.BANFINAL = {};
GRMsyncGlobals.messageTree.BDAYFINAL = {};
GRMsyncGlobals.messageIndexesReceived.JDFINAL = {}; -- Final sent messages received
GRMsyncGlobals.messageIndexesReceived.PDFINAL = {};
GRMsyncGlobals.messageIndexesReceived.ALTFINAL = {};
GRMsyncGlobals.messageIndexesReceived.CUSTFINAL = {};
GRMsyncGlobals.messageIndexesReceived.BANFINAL = {};
GRMsyncGlobals.messageIndexesReceived.BDAYFINAL = {};
GRMsyncGlobals.MissingRequest = {}; -- Stores indexes of the missing messages req
GRMsyncGlobals.MissingRequest.JDF = {};
GRMsyncGlobals.MissingRequest.JD = {};
GRMsyncGlobals.MissingRequest.PDF = {};
GRMsyncGlobals.MissingRequest.PD = {};
GRMsyncGlobals.MissingRequest.ALTF = {};
GRMsyncGlobals.MissingRequest.ALT = {};
GRMsyncGlobals.MissingRequest.CUSTF = {};
GRMsyncGlobals.MissingRequest.CUST = {};
GRMsyncGlobals.MissingRequest.BANF = {};
GRMsyncGlobals.MissingRequest.BAN = {};
GRMsyncGlobals.MissingRequest.BDAYF = {};
GRMsyncGlobals.MissingRequest.BDAY = {};
GRMsyncGlobals.MissingRequest.JDFINAL = {};
GRMsyncGlobals.MissingRequest.PDFINAL = {};
GRMsyncGlobals.MissingRequest.ALTFINAL = {};
GRMsyncGlobals.MissingRequest.CUSTFINAL = {};
GRMsyncGlobals.MissingRequest.BANFINAL = {};
GRMsyncGlobals.MissingRequest.BDAYFINAL = {};
-- Precheck Holder
GRMsyncGlobals.preCheckResult = {};
GRMsyncGlobals.FinalMsgCommCount = {};
GRMsyncGlobals.FinaBdayCommCount = {};
-- Live Alt Syn
GRMsyncGlobals.AltSyncReceived = {};
-- Prefixes for tagging info as it is sent and picked up across server channel to other players in guild.
-- To avoid prefix pollution, GRM will only create minimal prefix use, and then add a secondary prefix to be parsed at the head of the sent string.
GRMsyncGlobals.listOfPrefixes = {
-- Core Sync Prefix.
"GRM_SYNC"
};
-- Sync UI
GRMsyncGlobals.UILoaded = false;
-- SYNC THROTTLING SCRIPT HANDLERS
local InstanceManager = CreateFrame ( "frame" );
InstanceManager.OnUpdateDelay = 0;
InstanceManager.StatusFlip = 1;
InstanceManager.isFirstLoad = true;
InstanceManager:RegisterEvent ( "ZONE_CHANGED_NEW_AREA" );
InstanceManager:SetScript ( "OnEvent" , function()
if not InstanceManager.isFirstLoad then
GRMsyncGlobals.ThrottleCap = 500; -- Throttle it down to about 1/10th the base speed for 30 seconds on entering a new zone, lest it can kick you
C_Timer.After ( 30 , function() -- For some reason you can get disconnected shortly after loading screen as throttle is MUCH lower.
GRMsyncGlobals.ThrottleCap = GRMsyncGlobals.normalMessage;
if InstanceManager.StatusFlip == 2 then
GRMsyncGlobals.ThrottleCap = ( GRMsyncGlobals.normalMessage * 0.5 );
else
GRMsyncGlobals.ThrottleCap = GRMsyncGlobals.normalMessage;
end
end);
else
InstanceManager.isFirstLoad = false; -- This is so it skips the first one upon logging in the game.
end
end);
-- Keeps track of the framerate as the lower the framerate, as in, less than 20FPS, it can hamper the ability to send messages without disconnecting.
-- This throttles it down by 0.5 or it resets them. Weird anomaly but thoroughly tested
InstanceManager:SetScript ( "OnUpdate" , function ( self , elapsed )
self.OnUpdateDelay = self.OnUpdateDelay + elapsed;
if self.OnUpdateDelay < 0.08 then
return;
end
self.OnUpdateDelay = 0;
local framerate = GetFramerate();
if framerate < GRMsyncGlobals.minFPS and self.StatusFlip < 2 then
self.StatusFlip = 2;
GRMsyncGlobals.ThrottleCap = ( GRMsyncGlobals.ThrottleCap * 0.5 );
elseif framerate >= GRMsyncGlobals.minFPS and self.StatusFlip > 1 then
self.StatusFlip = 1;
GRMsyncGlobals.ThrottleCap = ( GRMsyncGlobals.ThrottleCap * 2 );
end
end);
-- Method: GRMsync.MessageThrottleUpdate ( frame , float )
-- What it Does: Changes the throttle cap to the much lower default cap after the player has entered the world for 15 seconds.
-- Purpose: This is due to a cap of there being a tiny 4Kb/s otherwise a player disconnect, and also an interesting discovery of an enhanced throttle eveen
GRMsync.MessageThrottleUpdate = function ( self , elapsed )
if not GRMsyncGlobals.reloadControl then
GRMsyncGlobals.throttleTimerUpdate = GRMsyncGlobals.throttleTimerUpdate + elapsed;
if GRMsyncGlobals.throttleTimerUpdate > 0.8 then
if ( time() - GRMsyncGlobals.timeAtLogin ) >= 15 then
if InstanceManager.StatusFlip == 2 then
GRMsyncGlobals.ThrottleCap = GRMsyncGlobals.normalMessage * 0.5;
else
GRMsyncGlobals.ThrottleCap = GRMsyncGlobals.normalMessage;
end
-- Unregister the OnUpdate here...
self:SetScript ( "OnUpdate" , nil );
elseif ( time() - GRMsyncGlobals.timeAtLogin ) <= 5 then
if InstanceManager.StatusFlip == 2 then
GRMsyncGlobals.ThrottleCap = GRMsyncGlobals.normalMessage * 0.5;
else
GRMsyncGlobals.ThrottleCap = GRMsyncGlobals.normalMessage;
end
else
GRMsyncGlobals.ThrottleCap = GRMsyncGlobals.normalMessage;
end
GRMsyncGlobals.throttleTimerUpdate = 0;
end
else
GRMsyncGlobals.ThrottleCap = GRMsyncGlobals.normalMessage;
if InstanceManager.StatusFlip == 2 then
GRMsyncGlobals.ThrottleCap = GRMsyncGlobals.ThrottleCap * 0.5
end
-- Unregister the OnUpdate here...
self:SetScript ( "OnUpdate" , nil );
end
end
-- Method: GRMsync.ResetDefaultValuesOnSyncReEnable()
-- What it Does: Sets values to default, as if just logging back in.
-- Purpose: For sync to properly work, default startup values need to be reset.
GRMsync.ResetDefaultValuesOnSyncReEnable = function()
GRMsyncGlobals.DatabaseLoaded = false;
GRMsyncGlobals.RulesSet = false;
GRMsyncGlobals.IsLeaderRequested = false;
GRMsyncGlobals.LeadershipEstablished = false;
GRMsyncGlobals.LeadSyncProcessing = false;
GRMsyncGlobals.IsElectedLeader = false;
GRMsyncGlobals.DesignatedLeader = "";
GRMsyncGlobals.ElectTimeOnlineTable = {};
GRMsyncGlobals.currentlySyncing = false;
GRMsyncGlobals.ElectionProcessing = false;
GRMsyncGlobals.SyncQue = {};
GRMsyncGlobals.InitializeTime = 0;
GRMsyncGlobals.firstSync = true
GRMsyncGlobals.refreshCount = 0;
GRMsyncGlobals.WaitingInQue = false;
GRMsyncGlobals.StartMessage = false;
GRMsyncGlobals.errorCheckEnabled = false;
end
-- Resetting after broadcasting the changes.
GRMsync.ResetReportTables = function()
GRMsyncGlobals.JDChanges = {};
GRMsyncGlobals.PDChanges = {};
GRMsyncGlobals.BanChanges = {};
GRMsyncGlobals.AltChangesNoGroup = {};
GRMsyncGlobals.AltChangesMainOnly = {};
GRMsyncGlobals.AltChangesFullGroup = {};
GRMsyncGlobals.CustomNoteChanges = {};
GRMsyncGlobals.BDayChanges = {};
GRMsyncGlobals.FinalAltListReceived = {};
GRMsyncGlobals.messageTree.JD = {};
GRMsyncGlobals.messageTree.JDF = {};
GRMsyncGlobals.messageTree.PD = {};
GRMsyncGlobals.messageTree.PDF = {};
GRMsyncGlobals.messageTree.ALT = {};
GRMsyncGlobals.messageTree.ALTF = {};
GRMsyncGlobals.messageTree.CUST = {};
GRMsyncGlobals.messageTree.CUSTF = {};
GRMsyncGlobals.messageTree.BAN = {};
GRMsyncGlobals.messageTree.BANF = {};
GRMsyncGlobals.messageTree.BDAY = {};
GRMsyncGlobals.messageTree.BDAYF = {};
GRMsyncGlobals.messageTree.JDFINAL = {};
GRMsyncGlobals.messageTree.PDFINAL = {};
GRMsyncGlobals.messageTree.ALTFINAL = {};
GRMsyncGlobals.messageTree.CUSTFINAL = {};
GRMsyncGlobals.messageTree.BANFINAL = {};
GRMsyncGlobals.messageTree.BDAYFINAL = {};
GRMsyncGlobals.messageIndexesReceived.JD = {};
GRMsyncGlobals.messageIndexesReceived.JDF = {};
GRMsyncGlobals.messageIndexesReceived.PD = {};
GRMsyncGlobals.messageIndexesReceived.PDF = {};
GRMsyncGlobals.messageIndexesReceived.ALT = {};
GRMsyncGlobals.messageIndexesReceived.ALTF = {};
GRMsyncGlobals.messageIndexesReceived.CUST = {};
GRMsyncGlobals.messageIndexesReceived.CUSTF = {};
GRMsyncGlobals.messageIndexesReceived.BAN = {};
GRMsyncGlobals.messageIndexesReceived.BANF = {};
GRMsyncGlobals.messageIndexesReceived.BDAY = {};
GRMsyncGlobals.messageIndexesReceived.BDAYF = {};
GRMsyncGlobals.messageIndexesReceived.JDFINAL = {};
GRMsyncGlobals.messageIndexesReceived.PDFINAL = {};
GRMsyncGlobals.messageIndexesReceived.ALTFINAL = {};
GRMsyncGlobals.messageIndexesReceived.CUSTFINAL = {};
GRMsyncGlobals.messageIndexesReceived.BANFINAL = {};
GRMsyncGlobals.messageIndexesReceived.BDAYFINAL = {};
GRMsyncGlobals.MissingRequest.JDF = {};
GRMsyncGlobals.MissingRequest.JD = {};
GRMsyncGlobals.MissingRequest.PDF = {};
GRMsyncGlobals.MissingRequest.PD = {};
GRMsyncGlobals.MissingRequest.ALTF = {};
GRMsyncGlobals.MissingRequest.ALT = {};
GRMsyncGlobals.MissingRequest.CUSTF = {};
GRMsyncGlobals.MissingRequest.CUST = {};
GRMsyncGlobals.MissingRequest.BANF = {};
GRMsyncGlobals.MissingRequest.BAN = {};
GRMsyncGlobals.MissingRequest.JDFINAL = {};
GRMsyncGlobals.MissingRequest.PDFINAL = {};
GRMsyncGlobals.MissingRequest.ALTFINAL = {};
GRMsyncGlobals.MissingRequest.CUSTFINAL = {};
GRMsyncGlobals.MissingRequest.BANFINAL = {};
GRMsyncGlobals.MissingRequest.BDAYFINAL = {};
GRMsyncGlobals.preCheckResult = {};
GRMsyncGlobals.FinalMsgCommCount = {};
GRMsyncGlobals.FinaBdayCommCount = {};
end
-- In case of mid-cycling reset, this resets all the temp tables.
GRMsync.ResetTempTables = function()
GRMsyncGlobals.JDReceivedNoDetailsTemp = {};
GRMsyncGlobals.PDReceivedNoDetailsTemp = {};
GRMsyncGlobals.AltReceivedNoDetailsTemp = {};
GRMsyncGlobals.CustReceivedNoDetailsTemp = {};
GRMsyncGlobals.BanReceivedNoDetailsTemp = {};
GRMsyncGlobals.BdayReceivedNoDetailsTemp = {};
GRMsyncGlobals.JDReceivedTemp = {};
GRMsyncGlobals.PDReceivedTemp = {};
GRMsyncGlobals.BanReceivedTemp = {};
GRMsyncGlobals.BanReceivedTemp2 = {};
GRMsyncGlobals.BanReceivedTempFinal = {};
GRMsyncGlobals.AltReceivedTemp.NoGroup = {};
GRMsyncGlobals.AltReceivedTemp.MainOnly = {};
GRMsyncGlobals.AltReceivedTemp.AltGroups = {};
GRMsyncGlobals.CustomNoteReceivedTemp = {};
GRMsyncGlobals.CustomNoteReceivedTemp2 = {};
GRMsyncGlobals.CustomNoteReceivedTempFinal = {};
GRMsyncGlobals.BirthdayReceivedTemp = {};
GRMsyncGlobals.PreCheckHashValues = {};
GRMsyncGlobals.DatabaseMarkers = {};
GRMsyncGlobals.SyncPath = { false , false , false , false , false , false };
GRMsyncGlobals.SyncProgress = { false , false , false , false , false , false , true };
GRMsyncGlobals.updateCount = 0;
GRMsyncGlobals.updatesEach = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 };
-- Major data - by setting it to nil it wipese the whole memory reference, not just overwrites it. This can trigger
-- the Blizz Lua built-in auto garbage collection sooner with that much data floating around with no memory reference to it.
GRMsyncGlobals.guildData = nil;
GRMsyncGlobals.formerGuildData = nil;
GRMsyncGlobals.guildAltData = nil;
GRMsyncGlobals.guildData = {};
GRMsyncGlobals.formerGuildData = {};
GRMsyncGlobals.guildAltData = {};
end
----------------------------------------
------- SYNC PROGRESS TRACKING ---------
----------------------------------------
-- Method: GRMsync.ResetSyncTracker)_
-- What it Does: Resets all the sync status/tracker values
-- Purpose: Quality of life feature to keep track of syncing information.
GRMsync.ResetSyncTracker = function()
GRMsyncGlobals.SyncTracker.TriggeringSync = false;
GRMsyncGlobals.SyncTracker.EstablishingLeader = false;
GRMsyncGlobals.SyncTracker.buildingHashes = false;
GRMsyncGlobals.SyncTracker.sendingHashes = false;
GRMsyncGlobals.SyncTracker.calculating = false;
GRMsyncGlobals.SyncTracker.jd = false;
GRMsyncGlobals.SyncTracker.pd = false;
GRMsyncGlobals.SyncTracker.alts = false;
GRMsyncGlobals.SyncTracker.altData = false;
GRMsyncGlobals.SyncTracker.customNotes = false;
GRMsyncGlobals.SyncTracker.banData = false;
GRMsyncGlobals.SyncTracker.compareAlts = false;
GRMsyncGlobals.SyncTracker.finalJD = false;
GRMsyncGlobals.SyncTracker.finalPD = false;
GRMsyncGlobals.SyncTracker.finalAlts = false;
GRMsyncGlobals.SyncTracker.finalCustom = false;
GRMsyncGlobals.SyncTracker.finalBan = false;
GRMsyncGlobals.SyncTracker.bdays = false;
GRMsyncGlobals.SyncTracker.finalBdays = false;
GRMsyncGlobals.SyncTracker.finish = false;
if GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar then
GRM_API.ResetProgressBar ( GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar , { 1 , 0 , 0 } , false );
end
if not GRMsyncGlobals.currentlySyncing then
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetText ( GRM.L ( "Not Currentlly Syncing" ) );
end
GRMsyncGlobals.BanValue = 0;
GRMsyncGlobals.syncFailed = false;
GRMsyncGlobals.trackerPoint = "";
GRMsyncGlobals.finishResetDelay = false;
GRMsyncGlobals.totalEstTime = 0;
GRMsyncGlobals.progStart = 0;
GRMsync.InitializeTrackerData(); -- Resets the tracking
end
-- Method: GRMsyncGlobals.ProgressControl ( string )
-- What it Does: In the sync progress, it sets all points to TRUE that happened prior
-- Purpose: Because the sync attempts to be efficient, it only syncs data that needs to be sync, thus some points will be skipped. For the tracking purpose, it is useful to just identify those prior sync points as "true" and completed if it skips.
GRMsyncGlobals.ProgressControl = function ( point )
local syncOrder = { ["JD"] = 6 , ["PD"] = 7 , ["ALT"] = 8 , ["CUSTOMNOTE"] = 9 , ["BAN"] = 10 , ["COMPAREALTS"] = 11 , ["FINALJD"] = 12 , ["FINALPD"] = 13 , ["FINALALT"] = 14 , ["FINALCUSTOM"] = 15 , ["FINALBAN"] = 16 , ["BDAYS"] = 17 , ["FINALBDAYS"] = 18 , ["FINISH"] = 19 };
local progress = {
"TriggeringSync" ,
"EstablishingLeader" ,
"buildingHashes" ,
"sendingHashes" ,
"calculating" ,
"jd" ,
"pd" ,
"alts" ,
"customNotes" ,
"banData" ,
"compareAlts" ,
"finalJD" ,
"finalPD" ,
"finalAlts" ,
"finalCustom" ,
"finalBan" ,
"bdays" ,
"finalBdays" ,
"finish"
};
if syncOrder [point] ~= nil then
for i = 1 , #progress + 5 do
if i <= syncOrder [point] then
GRMsyncGlobals.SyncTracker[progress[i]] = true;
else
break;
end
end
end
end
-- -- Method: GRMsync.CalculateTotalSyncVolume()
-- -- What it Does: Calculates the sync data total number of items
-- -- Purpose: To attempt to track the progress of the sync by giving weights to each type of data syncing.
-- GRMsync.CalculateTotalSyncVolume = function()
-- GRMsyncGlobals.SyncTracker.calculating = true;
-- local total = 0;
-- local result = {};
-- local initLength = 10;
-- local totalSeconds = 0;
-- for i = 1 , #GRMsyncGlobals.DatabaseExactIndexes do
-- if i == 3 then
-- total = total + ( #GRMsyncGlobals.DatabaseExactIndexes[i] * 3);
-- elseif i == 4 then
-- total = total + ( #GRMsyncGlobals.DatabaseExactIndexes[i] * 4);
-- elseif i == 6 then
-- total = total + ( #GRMsyncGlobals.DatabaseExactIndexes[i] * 2);
-- else
-- total = total + #GRMsyncGlobals.DatabaseExactIndexes[i];
-- end
-- end
-- result.JD = {};
-- result.PD = {};
-- result.ALT = {};
-- result.CUSTOMNOTE = {};
-- result.BDAY = {};
-- result.BAN = {};
-- -- Give weight to each section based on the total #GRMsyncGlobals.DatabaseExactIndexes[1] / total = JD weight %
-- -- Also, each point is the finalDestination precent, so an accumulation of all previous -- The index 2 of the array is the total number ofitems. This will help estimate the time needed to sync this info.
-- if total ~= 0 then
-- if #GRMsyncGlobals.DatabaseExactIndexes[1] > 0 then
-- result.JD = { math.floor ( ( ( #GRMsyncGlobals.DatabaseExactIndexes[1] / total ) * 100 ) + 0.5 ) , GRMsync.SyncTimeEstimation ( "JD" , #GRMsyncGlobals.DatabaseExactIndexes[1] ) , 0 };
-- if result.JD[1] > 0 and result.JD[1] < initLength then -- Just for quality of life - can't have it go backwards in time.
-- result.JD[1] = initLength;
-- end
-- result.JD[3] = totalSeconds + result.JD[2] -- Position 3 helps mark where in passed time this percent should lie
-- totalSeconds = totalSeconds + result.JD[2];
-- else
-- result.JD = { 0 , 0 , totalSeconds };
-- end
-- if #GRMsyncGlobals.DatabaseExactIndexes[2] > 0 then
-- result.PD = { math.floor ( ( ( #GRMsyncGlobals.DatabaseExactIndexes[2] / total ) * 100 ) + 0.5 ) + result.JD[1] , GRMsync.SyncTimeEstimation ( "PD" , #GRMsyncGlobals.DatabaseExactIndexes[2] ) , 0 };
-- if result.PD[1] > 0 and result.PD[1] < initLength then
-- result.PD[1] = initLength;
-- end
-- result.PD[3] = totalSeconds + result.PD[2]
-- totalSeconds = totalSeconds + result.PD[2];
-- else
-- result.PD = { 0 , 0 , totalSeconds };
-- end
-- if #GRMsyncGlobals.DatabaseExactIndexes[3] > 0 then
-- result.ALT = { math.floor ( ( ( ( #GRMsyncGlobals.DatabaseExactIndexes[3] * 3) / total ) * 100 ) + 0.5 ) + result.PD[1] , GRMsync.SyncTimeEstimation ( "ALT" , #GRMsyncGlobals.DatabaseExactIndexes[3] ) , 0 };
-- if result.ALT[1] > 0 and result.ALT[1] < initLength then
-- result.ALT[1] = initLength;
-- end
-- result.ALT[3] = totalSeconds + result.ALT[2]
-- totalSeconds = totalSeconds + result.ALT[2];
-- else
-- result.ALT = { 0 , 0 , totalSeconds };
-- end
-- if #GRMsyncGlobals.DatabaseExactIndexes[4] > 0 then
-- result.CUSTOMNOTE = { math.floor ( ( ( ( #GRMsyncGlobals.DatabaseExactIndexes[4] * 4) / total ) * 100 ) + 0.5 ) + result.PD[1] , GRMsync.SyncTimeEstimation ( "CUSTOMNOTE" , #GRMsyncGlobals.DatabaseExactIndexes[4] ) , 0 };
-- if result.CUSTOMNOTE[1] > 0 and result.CUSTOMNOTE[1] < initLength then
-- result.CUSTOMNOTE[1] = initLength;
-- end
-- result.CUSTOMNOTE[3] = totalSeconds + result.CUSTOMNOTE[2]
-- totalSeconds = totalSeconds + result.CUSTOMNOTE[2];
-- else
-- result.CUSTOMNOTE = { 0 , 0 , totalSeconds };
-- end
-- if #GRMsyncGlobals.DatabaseExactIndexes[6] > 0 then
-- result.BAN = { math.floor ( ( ( ( #GRMsyncGlobals.DatabaseExactIndexes[6] * 3 ) / total ) * 100 ) + 0.5 ) + result.CUSTOMNOTE[1] , GRMsync.SyncTimeEstimation ( "BAN" , #GRMsyncGlobals.DatabaseExactIndexes[6] ) , 0 };
-- if result.BAN[1] > 0 and result.BAN[1] < initLength then
-- result.BAN[1] = initLength;
-- end
-- result.BAN[3] = totalSeconds + result.BAN[2]
-- totalSeconds = totalSeconds + result.BAN[2];
-- else
-- result.BAN = { 0 , 0 , totalSeconds };
-- end
-- if #GRMsyncGlobals.DatabaseExactIndexes[5] > 0 then
-- result.BDAY = { math.floor ( ( ( #GRMsyncGlobals.DatabaseExactIndexes[5] / total ) * 100 ) + 0.5 ) + result.BAN[1] , GRMsync.SyncTimeEstimation ( "BDAY" , #GRMsyncGlobals.DatabaseExactIndexes[5] ) , 0 };
-- result.BDAY[3] = totalSeconds + result.BDAY[2]
-- totalSeconds = totalSeconds + result.BDAY[2];
-- else
-- result.BDAY = { 0 , 0 , totalSeconds };
-- end
-- end
-- return result , totalSeconds;
-- end
-- -- Method: GRMsync.SendTrackerCalculation()
-- -- What it Does: Sends over the calculated tracker data points for progress bar.
-- -- Purpose: To ensure both sync players' progress bar alligns, as well as the fact that the non Sync Leader calculates this all whilst the syncer just sends their data over. This ensures that the sync leader has calculated progression timers as well.
-- GRMsync.SendTrackerCalculation = function()
-- local result = "";
-- -- JD
-- result = GRMsyncGlobals.TrackerData.JD[1] .. "?" .. GRMsyncGlobals.TrackerData.JD[2] .."?" .. GRMsyncGlobals.TrackerData.JD[3] .. "?";
-- -- PD
-- result = result .. GRMsyncGlobals.TrackerData.PD[1] .. "?" .. GRMsyncGlobals.TrackerData.PD[2] .. "?" .. GRMsyncGlobals.TrackerData.PD[3] .. "?";
-- -- ALT
-- result = result .. GRMsyncGlobals.TrackerData.ALT[1] .. "?" .. GRMsyncGlobals.TrackerData.ALT[2] .. "?" .. GRMsyncGlobals.TrackerData.ALT[3] .. "?";
-- -- CUSTOMNOTE
-- result = result .. GRMsyncGlobals.TrackerData.CUSTOMNOTE[1] .. "?" .. GRMsyncGlobals.TrackerData.CUSTOMNOTE[2] .. "?" .. GRMsyncGlobals.TrackerData.CUSTOMNOTE[3] .. "?";
-- -- BDAY
-- result = result .. GRMsyncGlobals.TrackerData.BDAY[1] .. "?" .. GRMsyncGlobals.TrackerData.BDAY[2] .. "?" .. GRMsyncGlobals.TrackerData.BDAY[3] .. "?";
-- -- BAN
-- result = result .. GRMsyncGlobals.TrackerData.BAN[1] .. "?" .. GRMsyncGlobals.TrackerData.BAN[2] .. "?" .. GRMsyncGlobals.TrackerData.BAN[3] .. "?";
-- result = result .. GRMsyncGlobals.totalEstTime;
-- local msg = "GRM_TRACKER?" .. GRM.S().syncRank .. "?" .. result;
-- GRMsyncGlobals.SyncCount = GRMsyncGlobals.SyncCount + #msg;
-- GRMsync.SendMessage ( "GRM_SYNC" , msg , GRMsyncGlobals.DesignatedLeader );
-- end
-- Method: GRMsync.InitializeTrackerData()
-- What it Does: Initializes the tables
-- Purpose: Compartmentalize this reusable reset.
GRMsync.InitializeTrackerData = function()
GRMsyncGlobals.TrackerData.JD = {};
GRMsyncGlobals.TrackerData.PD = {};
GRMsyncGlobals.TrackerData.ALT = {};
GRMsyncGlobals.TrackerData.CUSTOMNOTE = {};
GRMsyncGlobals.TrackerData.BDAY = {};
GRMsyncGlobals.TrackerData.BAN = {};
end
-- Method: GRMsync.ParseComMsg ( msg )
-- What it Does: Returns the matches to the given pattern
-- Purpose: More easily manage comm messages cleaner.
GRMsync.ParseComMsg = function ( msg , pattern )
return string.match ( msg , pattern );
end
-- -- Method: GRMsync.CollectTrackerCalculation ( string )
-- -- What it Does: Parses the given messages and saves them to the tracker data table
-- -- Purpose: Ensure sync progress is unified between 2 players.
-- GRMsync.CollectTrackerCalculation = function ( msg )
-- GRM_G.MatchPattern19 = GRM_G.MatchPattern19 or GRM.BuildComPattern ( 19 , "?" , false );
-- GRMsync.InitializeTrackerData();
-- GRMsyncGlobals.TrackerData.JD[1] , GRMsyncGlobals.TrackerData.JD[2] , GRMsyncGlobals.TrackerData.JD[3] , GRMsyncGlobals.TrackerData.PD[1] , GRMsyncGlobals.TrackerData.PD[2] , GRMsyncGlobals.TrackerData.PD[3] , GRMsyncGlobals.TrackerData.ALT[1] , GRMsyncGlobals.TrackerData.ALT[2] , GRMsyncGlobals.TrackerData.ALT[3] , GRMsyncGlobals.TrackerData.CUSTOMNOTE[1] , GRMsyncGlobals.TrackerData.CUSTOMNOTE[2] , GRMsyncGlobals.TrackerData.CUSTOMNOTE[3] , GRMsyncGlobals.TrackerData.BDAY[1] , GRMsyncGlobals.TrackerData.BDAY[2] , GRMsyncGlobals.TrackerData.BDAY[3] , GRMsyncGlobals.TrackerData.BAN[1] , GRMsyncGlobals.TrackerData.BAN[2] , GRMsyncGlobals.TrackerData.BAN[3] , GRMsyncGlobals.totalEstTime = GRMsync.ParseComMsg ( msg , GRM_G.MatchPattern19 ); -- Ban needs to be pared when added.
-- for _ , y in pairs ( GRMsyncGlobals.TrackerData ) do
-- for i = 1 , #y do
-- y[i] = tonumber ( y[i] );
-- end
-- end
-- GRMsyncGlobals.totalEstTime = tonumber ( GRMsyncGlobals.totalEstTime );
-- end
-- Method: GRMsync.SyncTimeEstimation ( string , int )
-- What it Does: Calculates the time per block to sync
-- Purpose: For relatively accurate sync tracker reporting.
GRMsync.SyncTimeEstimation = function ( dataType , total )
local seconds = 0;
if dataType == "JD" or dataType == "PD" or dataType == "BDAY" then
-- 2 second delay everytime there is a throttle, so add these.
seconds = seconds + ( math.floor ( ( total / 30 ) + 1 ) );
elseif dataType == "ALT" then
seconds = seconds + ( math.floor ( ( total / 10 ) + 1 ) * 3 );
elseif dataType == "CUSTOMNOTE" then
seconds = seconds + ( math.floor ( ( total / 5 ) + 1 ) * 5 );
end
return seconds;
end
-- Method: GRMsync.SyncProgressPoint();
-- What it Does: All of the points of the sync are tracked and this reveals the point of where the sync status currently is.
-- Purpose: Quality of Life feature for tracking progress as sync is going.
GRMsync.SyncProgressPoint = function()
local statusPoint = "";
local progressTracker = {
"TriggeringSync" ,
"EstablishingLeader" ,
"buildingHashes" ,
"sendingHashes" ,
"calculating" ,
"jd" ,
"pd" ,
"alts" ,
"customNotes" ,
"banData" ,
"compareAlts" ,
"finalJD" ,
"finalPD" ,
"finalAlts" ,
"finalCustom" ,
"finalBan" ,
"bdays" ,
"finalBdays" ,
"finish"
}
for i = 1 , #progressTracker do
-- Sync is not complete
if not GRMsyncGlobals.SyncTracker[progressTracker[i]] then
if i > 1 then
statusPoint = progressTracker[i - 1];
end
break;
end
if i == #progressTracker then
-- Progress is complete!
statusPoint = progressTracker[i]; -- "finish"
end
end
return statusPoint;
end
-- Method: GRMsync.LiveTracking();
-- What it Does: Checks status of the window and updates the info.
-- Purpose: Quality of life feature.
GRMsync.LiveTracking = function()
if GRM.S().syncEnabled then
if GRM_G.InGroup then
GRMsync.ResetSyncTracker();
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetText ( GRM.L ( "Disabled While Player is Grouped" ) );
elseif GRMsyncGlobals.SyncTracker.finish and not GRMsyncGlobals.finishResetDelay then
GRMsyncGlobals.finishResetDelay = true;
GRMsync.ProgressCompleteReport();
elseif not GRMsyncGlobals.SyncTracker.TriggeringSync and not GRMsyncGlobals.currentlySyncing and not GRMsyncGlobals.finishResetDelay then
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetText ( GRM.L ( "Not Currentlly Syncing" ) );
end
else
GRMsync.ResetSyncTracker();
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetText ( GRM.L ( "Sync is Currently Disabled" ) );
end
end
-- Method: GRMsync.TimeDelayResetTracker()
-- What it Does: Upon sync completion, it just refreshes it back to start
-- Purpose: No need for it to say sync successful indefinitely.
GRMsync.TimeDelayResetTracker = function()
if GRMsyncGlobals.syncCompleteTimer == 0 then
GRMsyncGlobals.syncCompleteTimer = time();
C_Timer.After ( 8 , function()
GRMsyncGlobals.syncComplete = false;
GRMsyncGlobals.syncCompleteTimer = 0;
if GRMsyncGlobals.SyncTracker.finish then
GRMsync.ResetSyncTracker();
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar:Hide();
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:Show();
end
end);
end
end
-- Method: GRMsync.ProgressCompleteReport()0
-- What it Does: Reports Sync Completion and cleans up frames for it
-- Purpose: Reusable code.
GRMsync.ProgressCompleteReport = function ()
-- This will hold the sync complete message on the frame for 10 seconds;
GRMsync.TimeDelayResetTracker();
end
GRMsync.SyncTrackerOnShow = function()
if GRMsyncGlobals.syncFailed then
-- Change texture to RED
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetText ( GRM.L ( "Sync has failed..." ) );
if GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:IsVisible() then
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:Hide(); -- This will logic OnShow
end
if not GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar:IsVisible() then
GRM_API.ResetProgressBar ( GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar , { 1 , 0 , 0 } , false );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar:Show();
end
GRM_API.ResetProgressBar ( GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar , { 1 , 0 , 0 } , false );
else
if GRMsyncGlobals.SyncTracker.TriggeringSync then
if GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:IsVisible() then
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:Hide(); -- This will logic OnShow
end
if not GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar:IsVisible() then
GRM_API.ResetProgressBar ( GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar , { 1 , 0 , 0 } , false );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar:Show();
end
local name = "";
if GRMsyncGlobals.IsElectedLeader then
name = GRMsyncGlobals.CurrentSyncPlayer;
else
name = GRMsyncGlobals.DesignatedLeader;
end
if GRMsyncGlobals.SyncTracker.finish then
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetText ( GRM.L ( "Sync with {name} Successful" , GRM.GetClassifiedName ( name ) ) );
GRM_API.SetProgressBarColor ( GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar , { 0.42 , 0.92 , 1 } );
GRM_API.TriggerProgressBar ( GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar , 100 , 0 );
else
-- If at least syncing join dates - no longer initializing
if not GRMsyncGlobals.SyncTracker.jd then
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetText ( GRM.L ( "Initializing Sync. One Moment..." ) );
GRM_API.ResetProgressBar ( GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar , { 1 , 0 , 0 } , false );
else
--- SYNC IS IN PROGRESS
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetText ( GRM.L ( "Currently Syncing With: {name}" , GRM.GetClassifiedName ( name ) ) );
GRM_API.SetProgressBarColor ( GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar , { 1 , 0 , 0 } );
-- GRM_API.TriggerProgressBar ( GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar , syncProgress[GRMsyncGlobals.trackerPoint][1] , syncProgress[GRMsyncGlobals.trackerPoint][2] );
end
end
else
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetText ( GRM.L ( "Not Currentlly Syncing" ) );
if not GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:IsVisible() then
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:Show(); -- This will logic OnShow
end
end
end
end
-- Method: GRMsync.LoadSyncUI()
-- What it Does: Loads the sync progress tracker's UI
-- Purpose: To keep these as on-demand load only.
GRMsync.LoadSyncUI = function()
if not GRMsyncGlobals.UILoaded then
GRM_UI.GRM_SyncTrackerWindow = CreateFrame ( "Frame" , "GRM_SyncTrackerWindow" , UIParent , BackdropTemplateMixin and "BackdropTemplate" );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerCloseButton = CreateFrame ( "Button" , "GRM_SyncTrackerCloseButton" , GRM_UI.GRM_SyncTrackerWindow , "UIPanelCloseButton");
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText = GRM_UI.GRM_SyncTrackerWindow:CreateFontString ( nil , "OVERLAY" , "GameFontNormalTiny" );
-- INITIALIZING FRAME VALUES
GRM_UI.GRM_SyncTrackerWindow.timer = 0;
GRM_UI.GRM_SyncTrackerWindow:SetPoint ( "CENTER" , UIParent );
GRM_UI.GRM_SyncTrackerWindow:SetFrameStrata ( "MEDIUM" );
GRM_UI.GRM_SyncTrackerWindow:SetSize ( 375 , 60 );
GRM_UI.GRM_SyncTrackerWindow:EnableMouse ( true );
GRM_UI.GRM_SyncTrackerWindow:SetMovable ( true );
GRM_UI.GRM_SyncTrackerWindow:SetUserPlaced ( true );
GRM_UI.GRM_SyncTrackerWindow:SetToplevel ( true );
GRM_UI.GRM_SyncTrackerWindow:SetBackdrop ( GRM_UI.noteBackdrop2 );
GRM_UI.GRM_SyncTrackerWindow:RegisterForDrag ( "LeftButton" );
GRM_UI.GRM_SyncTrackerWindow:SetScript ( "OnDragStart" , GRM_UI.GRM_SyncTrackerWindow.StartMoving );
GRM_UI.GRM_SyncTrackerWindow:SetScript ( "OnDragStop" , function()
GRM_UI.GRM_SyncTrackerWindow:StopMovingOrSizing();
GRM_UI.SaveSyncTrackerPosition();
end);
GRM_UI.GRM_SyncTrackerWindow:Hide();
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton = CreateFrame ( "Button" , "GRM_SyncTrackerWindowButton" , GRM_UI.GRM_SyncTrackerWindow , "GameMenuButtonTemplate" );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:SetPoint ( "BOTTOM" , GRM_UI.GRM_SyncTrackerWindow , "BOTTOM" , 0 , 10 );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:SetSize ( 100 , 25 );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:Hide();
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton.GRM_SyncTrackerWindowButtonText = GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:CreateFontString ( nil , "OVERLAY" , "GameFontNormal" );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton.GRM_SyncTrackerWindowButtonText:SetPoint ( "CENTER" , GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton.GRM_SyncTrackerWindowButtonText:SetText ( GRM.L ( "Start Sync" ) )
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerCloseButton:SetPoint ( "TOPRIGHT" , GRM_UI.GRM_SyncTrackerWindow , "TOPRIGHT" , -1 , -2 );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerCloseButton:SetSize ( 18 , 18 );
GRM_UI.CoreSyncTrackerInit();
-- Progress tracker
GRM_API.CreateNewProgressBar ( GRM_UI.GRM_SyncTrackerWindow , "GRM_SyncProgressBar" , GRM_UI.GRM_SyncTrackerWindow:GetWidth() - 70 , 18 , { 1 , 0 , 0 } );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar:SetPoint ( "BOTTOMLEFT" , GRM_UI.GRM_SyncTrackerWindow , "BOTTOMLEFT" , 50 , 10 );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar.GRM_SyncProgressBarTexture:SetSize ( 1 , 20 );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar:Hide();
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetPoint ( "TOP" , GRM_UI.GRM_SyncTrackerWindow , "TOP" , 0 , -8 );
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetJustifyH ( "CENTER" );
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetWidth ( GRM_UI.GRM_SyncTrackerWindow:GetWidth() - 30 );
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetTextColor ( 0.64 , 0.102 , 0.102 );
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetText ( GRM.L ( "Not Currentlly Syncing" ) );
-- FRAME SCRIPTS
GRM_UI.GRM_SyncTrackerWindow:SetScript ( "OnUpdate" , function ( self , elapsed )
self.timer = self.timer + elapsed;
if self.timer >= 1 then
GRMsync.LiveTracking();
end
end);
GRM_UI.GRM_SyncTrackerWindow:SetScript ( "OnShow" , function()
GRMsync.SyncTrackerOnShow();
end);
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:SetScript ( "OnClick" , function( self , button )
if button == "LeftButton" then
self:Hide();
GRMsync.ResetSyncTracker();
GRM.SlashCommandSync();
end
end);
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:SetScript ( "OnHide" , function()
if not GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar:IsVisible() then
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar:Show();
end
end);
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton:SetScript ( "OnShow" , function()
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar:Hide();
end);
GRMsync.ResetSyncTracker();
GRMsyncGlobals.UILoaded = true;
end
-- Kept outside of brackets so they can be recalled if font adjustments as needed.
GRM_UI.GRM_SyncTrackerWindow.SyncTrackerText:SetFont ( GRM_G.FontChoice , GRM_G.FontModifier + 14 );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncProgressBar.GRM_SyncProgressBarText:SetFont ( GRM_G.FontChoice , GRM_G.FontModifier + 12 );
GRM_UI.GRM_SyncTrackerWindow.GRM_SyncTrackerWindowButton.GRM_SyncTrackerWindowButtonText:SetFont ( GRM_G.FontChoice , GRM_G.FontModifier + 12 );
end
---------------------------------
------- END PROGRESS TRACKING ---
---------------------------------
-- For use on doing a hard reset on sync. This is useful like if the addon user themselves changes rank and permissions change. Things would be wonky without force a hard reset of privileges.