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Releases: TheNewEconomy/TNE-Bukkit
Releases · TheNewEconomy/TNE-Bukkit
Beta 1.1.9b
- Fixed issue with Default World configuration
- Fixed issue with /tne reload not being registered properly
- Fixed issue where special symbols, such as the euro symbol, were not being properly sent in-game.
- Updated to Reserve API v0.1.4.6
Beta 1.1.9a
- Fixed issue with sharing balances across multiple servers
- Fixed issue with world configurations
- Fixed issue with start balance config
- Updated for 1.15
Beta 1.1.9
Changes:
- Added kick message for when items.yml is still being initialized
- Revamped advanced currency system.
- This is documented here: https://github.com/TheNewEconomy/TNE-Bukkit/wiki/Currency-System
- When /tne extract is ran and extracted.yml exists, it'll be moved to TheNewEconomy/extractions and timestamped.
- Added configuration to override what world name is used when multiworld is set to false. This enabled easier cross-server balance syncing.
Fixes:
- Fixed utilization of worlds.yml
- Fixed utilization of players.yml
- This allows you to override configurations in order to give individual players separate values than what your config files contain. The example has been updated to reflect this.
Beta 1.1.8M4
Changelog:
Additions:
- TNECurrencyNoteClaimedEvent - Called when a player attempts to claim a currency note
Fixes:
- Fixed issue with item currency.
- Fixed configuration issue when the decimal character has been changed.
Beta 1.1.8M3
Changelog:
Signs:
- Added permission node tne.sign.<type name>.unlimited to allow certain players the ability to create unlimited signs.
Fixes:
- Fixed incompatibility with Factions
- Fixed issue with 1.12 and below servers
- Fixed issue with table updating that threw errors at the beginning.
Beta 1.1.8m
Changelog:
-
Currency Type API
- This will allow external plugins/modules to add new currency types to allow supporting things beyond item or virtual currencies
-
Some configuration changes
- Added worlds configuration to the currency configurations in currency.yml. This will allow currencies in certain worlds while not having them in others easily.
General Changes:
- Baltop Exclusions configuration enhancements
- TNE Error Message Formatting to properly outline the full stacktrace
- Internal Modifications
- Listeners have been formatted for readability
- Removed unused events
Command Changes
- Redid command system.
- Added /tnem available - Checks a url, or defaults to tne's official, for available modules to download
- Redid /tnem download to utilize the new module online versioning system.
- Added /note experience to the signs module, which allows noting experience for use with item signs, or storage in chests.
- Removed ItemCurrency, ExperienceCurrency for the new CurrencyType configuration
Module System Changes
- Reformatted module class to be more aligned to a single naming convention
- Added the ability to add sub commands to existing TNE commands
- Switching modules over to the new auto-updating table system
- Added support for modules to add custom currency types
- Removed unused/irrelevant module methods
- Added updateURL to ModuleInfo annotation for module auto-updating
- Added the ability to auto update modules, this will check versions and auto download the latest module versions.
- The old version of the module with be renamed to old-module name
- Added dependency to ModuleInfo annotation for future dependency support
- Added the ability to hotswap modules without turning off the server. This allows for updating modules without stopping the server.
Bounty Module
- The bounty module is now ready for public testing.
- Set currency, or item bounties on players and gain hunter experience.
Placeholders
- Add new placeholders: http://prntscr.com/p3j0ft The highlighted ones are new.
Fixes
- Fixed experience-based currency
- Baltop fixes
- Fix for /bal provided by Siriuo
- Fixed update, dupers and blacklist URL reading.
- Removed various unused code
- Fixed incompatibility with a couple plugins
- Fixed startup issues
As the configuration files not auto updating issue persists please remember to either regen config files or add
#Valid Types: virtual, item, experience
Type: "virtual"```
After Symbol in config.yml and after Options.DecimalPlaces in currency.yml
Mobs 0.1.1.8
Added MobRewardEvent
Beta 1.1.8L
- Patch issue with H2
- Possible patch for issue with /baltop
Beta 1.1.8k
TNE.jar Changes:
- Added support for The New Database Updater
- This allowed the removal of 507 lines of the database code with the addition of 2 lines
- Support for this function will role out to every module as they have an update released.
- Fixed issue where custom model data wasn't being ignored when set to 0
- Fixed issue with /baltop
- Fixed issue where DecimalPlaces configuration wasn't set properly
- More stability-related changes to the source base.
- Added Progression tracking to /tne restore
- Added TNECurrencyCraftingRecipeEvent which is fired when the crafting configurations are being parsed.
- Other currency tiers may now be used in crafting recipes that are NOT shapeless
- Example using the Official TNE Resource Pack: https://prnt.sc/oik9b7
- How to set a crafting recipe using another currency tier:
#The materials that represent the characters used in the recipe option.
#Format: Character:Material Name
Materials:
- "X:IRON_NUGGET"
- "Y:CURRENCY:World Name:Currency Name:Tier Name"
Conversion Module Changes:
- Servers are now able to convert from CMI Economy to TNE
Beta 1.1.8j
Signs Module
- Added support for selling mcmmo potions
TNE.jar Changes:
- Fixed issue where command help wasn't getting translated.