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[BUG]: Significant Battery Drain on MacOS #158
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Hi moutonf, |
Hi Bra1n, I will do some debugging and run a few tests (doing comparisons on idle vs youtube vs botc vs online game . Will report back over the weekend. Will try give some actionable results. |
Thanks, that's useful data. Do you have a similar report when running any other game in a similar setting on your Macbook? |
Busy creating a similar report running a 4k youtube video at full screen for a few hours. Will post results here. |
Battery was at 85% at the start of the test at around 14:30. Plugged in the macbook and opened the following Youtube tab: Youtube Set the video to 4k with the same settings as before (50-60% brightness, medium volume, etc). After about 30 - 45 minutes, came back to the laptop found that it actually managed to fully charge, so I changed the settings to 100% brightness and 100% volume. Left it for another hour and battery still at 100%. Total video runtime during test, 2 hours. My assumption would be that video processing at 4k from Youtube should probably drain more battery than the BOTC web interface? Also probably important to add, the official apple charger is rated at 35W, so that would mean BOTC app uses roughly 35W as the laptop does not gain / lose charge while plugged in on the BOTC app. |
Thanks for the additional test. While watching a video at 4K will require a lot of bandwidth to get the video data to your machine, it shouldn't put a lot of strain on your CPU or GPU, as there is not much happening beyond rendering the video stream. Think of it like showing a single app chat feed in a rather high resolution. |
Thanks for the further testing! And glad that you liked the game, heh. :-D |
Thanks for this! There are actually quite a few animations throughout the app, mostly to make the app look 'smooth'. The night clouds, the end of game reveal, the clock hands and one or two other are more visible, but you're of course still able to play when they're all turned off. |
I am closing out this issue as I have not been able to conduct further testing. Initially, I always had animations enabled, but I switched to having them disabled. I found that there is very little difference in the player experience with or without animations. After playing for over a month without animations, I noticed that the battery drain issue has been almost completely resolved. Thank you for this suggestion. I never got around to testing by disabling the camera streams because doing so significantly detracts from the player experience for those who have specifically enabled cameras. Almost every game features interesting moments captured by the camera feeds, and I felt I was missing out when they were disabled. Therefore, I have not spent enough game time without camera feeds to provide accurate results. In conclusion, if anyone reads this in the future and has battery drain issues, I suggest disabling animations. |
Thank you for all the testing you did, Francois! We'll keep an eye on app performance in the future, but it's good to know that there are already options available that can help with that. 🙂 |
Description
I have been playing on both 3.23.2 and 3.24.0 and I have had really severe battery drain on both versions. I cannot comment on older versions, as I have not been playing on earlier versions. The battery drain might be due the application locking up the webcamera. I have specifically disabled the webcamera, in the hopes that it improves the situation, which it did not.
I had similar battery drain on the web application as well, and was hoping that the battery drain would be better in the app (which is the same). Battery drain is basically that I can only play 2 games, on a full battery charge. This is quite abnormal though for a MacBook Pro M1 Max.
Suggestion would be to fully disable the camera (which I have done in the app settings). But perhaps, just do a full not allow?
Steps to reproduce
No real steps here, as it is subjective battery drain.
Browser
Standalone app
Operating System
Mac
Date and Time
April 20
Game Session
No response
Relevant console log output
No response
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