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[FEATURE] Local game "wake" screens / info token display #271

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tdhsmith opened this issue Nov 22, 2024 · 2 comments
Open

[FEATURE] Local game "wake" screens / info token display #271

tdhsmith opened this issue Nov 22, 2024 · 2 comments
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feature New feature or request

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@tdhsmith
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What problem are you trying to solve?

Running the local game mode on a tablet goes a long way toward replacing the needs of the grim in-game†, but one sticking point I would really like to address is integrating the info tokens in the app, as it is one of the only things that can require many varied components mid-game.

Ideally this can simply leverage all of the existing "wake" interface behavior from remote games, simply repackaged?

Describe the solution you'd like

When in local mode, during the night phase, the "Wake" option should be relabeled something like "Display Info Screen", and behave as follows:

  • Instead of sending the information to the other player, it should display directly on the storyteller's screen so that it can be displayed in person.
  • Since it is being revealed to a player, this information screen should have opaque background, or otherwise hide all secret information from the UI.
  • The button to close the screen should have some sort of confirmation step or misclick prevention to avoid the ST accidentally dismissing it and revealing the grim to a player.

Alternatives you have considered

Using the physical tokens, using a different app (Pocket Grimoire) or website to show messages and character names.

Comments

Debated whether this was a bug as I don't believe the wake screen can ever send a message in local mode. If this suggestion isn't to be implemented, I think it would be less confusing if the "wake" option itself was disabled.

@tdhsmith tdhsmith added feature New feature or request triage This issue still needs to be evaluated labels Nov 22, 2024
@tdhsmith
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Why should running the game locally from a tablet be an important use-case? Well, in short, it's really great! It makes the game more portable, and able to be played in smaller and more dynamic spaces where the grim is likely to be disrupted or too easily seen. It also is a great all-in-one reference tool that empowers STs to find information more quickly and run scripts that are more complex or less familiar to them. Lastly it's capable of some helpful things wouldn't be feasible with physical components such as ad-hoc reminders and player nameplates.

@bra1n
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bra1n commented Nov 28, 2024

Hey there, this is something that is on the roadmap further down the line already. We have plans to improve the "local play" mode in a way that would allow users to run IRL games with it, too!

@bra1n bra1n removed the triage This issue still needs to be evaluated label Nov 28, 2024
@bra1n bra1n moved this from Backlog to Planned in Blood on the Clocktower App Nov 28, 2024
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