Skip to content

Latest commit

 

History

History
139 lines (118 loc) · 6.48 KB

CHANGELOG.md

File metadata and controls

139 lines (118 loc) · 6.48 KB

Monifactory Changelog (WIP)

(Coming from NFu)

Like this list, some features here are WIP.

Post-Tank Overhaul

  • The entirety of post-tank has been remade from the ground up, featuring new mechanics, tiers, etc.
  • 2 New Microminers
  • 3 New Circuit Tiers
    • Matter, Dimensional, Monic
  • 5 New Post-Tank Multiblocks
    • Dimensional Superassembler, a parallelizable assembly line
    • Loot Superfabricator, made to meet the speeds of the Simulation Supercomputer
    • Hyperbolic Microverse Projector, a parallelizable projector, able to perform all microverse missions, as well as a couple of its own.
    • Subatomic Digital Assembler, see below
  • The Creative Tank Replicator has been reworked into the Subatomic Digital Assembler, allowing it to construct other items
    • Creative Tank can now replicate both creative quantum tanks and creative fluid ME cells
    • Creative Storage can replicate quantum tanks, chests, and Soph Storage Max Upgrades
    • Creative Computation Data can replicate creative computation providers and creative data access hatches.
    • Creative Energy can replicate GregTech energy emitter, EnderIO creative energy, and AE2 Creative Energy Cell
    • Some interesting things can happen if you try to replicate the unreplicatable...
  • The Nomi "a billion patterns for random bullshit" experience is no more
  • New chains
  • New SMD tier
  • Monium, the final material.
  • New Extended Crafting table tier, used for the new microminers
  • Infinity Ingots now have options to be made more efficiently

Early-game Changes

  • Steel changes (Normal mode only)
    • Steel is now craftable as a dust, and can be smelted
    • Primitive Blast Furnace has been removed from progression
    • Steel can be made from both iron and wrought iron in a alloy smelter, with wrought iron having a decreased recipe time.
      • Using the wrought iron recipe in a Steam Foundry allows for subsecond steel.
  • New Multiblocks to aid in progression
    • The Steam Foundry allows for quickly alloying resources in the earlygame
    • The Steam Separator removes the early-game gallium ore processing woes (and getting more stuff for free is just cool)
    • The Greenhouse allows you to easily grow large amounts of crops and trees
  • ULV Covers has been ported, and are buyable with Monicoins
  • The Thermal phytogenic insolator has been reworked to be an earlygame way to easily passive wood and sticky resin for cheap
  • Kanthal, Silicon no longer require a chemical bath
  • Angel Ring is available earlier
  • ME infinite water and cobblestone cells

Mid-game Changes

  • The Multismelter now also works as a parallelizable alloy smelter (new to GregTech modern)
  • New microminer missions
  • A multiblock rock breaker

Late-game Changes

  • Refer to Draconic Removal Section below for more info regarding sculk changes.
  • RTM Alloy Coils added, replacing tungstensteel
  • New Multiblocks
    • xLCR, a parallelizable Large Chemical Reactor
    • Quintessence Infuser, a parallelizable Soul Binder unlocked in ZPM

Storage Upgrades

  • Sophisticated Storage/Backpacks
    • Custom progression, the lowest tier of barrel has 3x storage space while only costing iron.
  • Storage Drawers replaced with Functional Storage
    • Functional GregTech Drawers, Functional Thermal Drawers
    • Framing Templates
  • AE2 changes
    • Built in AE2 Fluid Crafting, and other modern changes.
    • ExtendedAE
    • ME Requester
    • Extended Crafting autocrafting tables received a massive speed buff
    • AE2 now uses AE2 Silicon rather than GregTech Silicon, meaning you can get into AE2 faster
    • Modern AE2 Additions brings pattern P2P to modern versions and another cool features.
    • MEGA Cells

Deeper Mob Learning

  • DML replaced with HNN, new textures on some items
  • The pristine chance constantly improves with each operation, instead of increasing after the model's tier increases (new to HNN)
  • Warden Data Model, etc (see below)

Draconic Removal

  • Draconic Evolution has been replaced with a new mechanic involving sculk-based energy cores.
    • Deep Dark Data, Lair of the Warden, Warden Data Model, new multiblocks
  • Avaritia is gone
    • Possibly the only expert pack without Avaritia or DE? (even TJ has DE)
  • Actually Additions and Extra Utilities 2 have been replaced with Gregified replacements

Mods created for the pack

  • Extended Crafting: Expanded adds a new tier of extended crafting table and makes the autocrafting tables faster
  • Functional GregTech Drawers adds rubber and treated wood drawers to Functional Storage
    • Functional Thermal Drawers does the same for Thermal rubberwood
  • GregTech Steam Additions adds two multiblocks to the Steam Age: the Steam Foundry and Steam Seperator
  • ULV Covers Modern, adds ULV covers (duh)
  • Classic Steam Dynamo, porting the 1.12 Steam Dynamo to Modern
  • Framing Templates adds replicable Framing Template items that can be used to decorate frameable drawers from Functional Storage

Worldgen Overhaul

  • Lost cities are larger, but rarer
    • Cities have lighting, no explosion damage, and every chest now has loot
  • William Wythers' Overhauled Overworld changes the terrain generation in the Overworld
  • Ore density has been sharply increased to help get you into making machines even quicker

New pack mode: Harder

  • A new, modified Hard mode: adjusts some settings and changes some recipes and mechanics to be even more true to Greg
    • For example, RF -> EU converters are disabled
  • Also brings back GT5u rain explosions

Textures, assets

  • A complete retexture of everything from Nomifactory
  • A new main menu theme
  • Legendary Tooltips, with custom support for GregTech Voltage Tiers.

Other New Mods

  • LaserIO
  • Discord Rich Presence Support
  • EMI + it's addons
  • Chipped
    • Chipped Chisel Additions, Chipped Express
  • Wireless Chargers
  • WaterFrames
  • DarkModeEverywhere
  • WaterCondensers
  • Legendary Tooltips

Optional Compatibility

  • Create
    • Strips back most of Create's functionality, relegating it to mostly be a base building mod
    • Most Create recipes require GregTech machines now
    • Gregified Create recipes, no longer require kelp
    • Many Create blocks have been added to the Rock Crusher and Atomic Reconstructor for easier building
    • Easier rails for easier trains
  • CC: Tweaked
  • Tempad
    • Adds Tempads, which let you teleport to saved locations at the cost of a Monipenny
    • Has a 2% chance of spawning in Lost Cities chests
    • An infinite-use Tempad can be crafted at EV that lets you teleport without requiring Monipennies