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ProPlay-Lucian.lua
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ProPlay-Lucian.lua
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if game.local_player.champ_name ~= "Lucian" then
return
end
local Lucian = {}
Lucian.__index = Lucian
function Lucian:new()
local obj = {}
setmetatable(obj, Lucian)
obj:init()
return obj
end
function Lucian:init()
local LuaVersion = 0.8
local LuaName = "ProPlay-Lucian"
local lua_file_name = "ProPlay-Lucian.lua"
local lua_url = "https://raw.githubusercontent.com/TheShaunyboi/BruhWalkerEncrypted/main/ProPlay-Lucian.lua"
local version_url = "https://raw.githubusercontent.com/TheShaunyboi/BruhWalkerEncrypted/main/ProPlay-Lucian.lua.version.txt"
do
local function AutoUpdate()
http:get_async(version_url, function(success, web_version)
console:log(LuaName .. ".lua Vers: "..LuaVersion)
console:log(LuaName .. ".Web Vers: "..tonumber(web_version))
if tonumber(web_version) == LuaVersion then
console:log(LuaName .. " Successfully Loaded..")
else
http:download_file_async(lua_url, lua_file_name, function(success)
if success then
console:log(LuaName .. " Update available..")
console:log("Please Reload via F5!..")
end
end)
end
end)
end
AutoUpdate()
end
local file_name = "VectorMath.lua"
if not file_manager:file_exists(file_name) then
local url = "https://raw.githubusercontent.com/stoneb2/Bruhwalker/main/VectorMath/VectorMath.lua"
http:download_file_async(url, file_name,function()
console:log("VectorMath Library Downloaded")
console:log("Please Reload with F5")
end)
end
local file_name = "ShaunPrediction.lua"
if not file_manager:file_exists(file_name) then
local url = "https://raw.githubusercontent.com/TheShaunyboi/BruhWalkerEncrypted/main/ShaunPrediction.lua"
http:download_file_async(url, file_name,function()
console:log("ShaunPrediction Downloaded")
console:log("Please Reload with F5")
end)
end
self.myHero = game.local_player
require "Prediction"
self.ShaunPred = require "ShaunPrediction"
self.ml = require "VectorMath"
self.q_harass = {
source = self.myHero,
speed = math.huge, range = 1000,
delay = 0.25, radius = 40,
collision = {},
type = "linear", hitbox = true
}
self.qDelay = nil
self.aaComplete = false
self.rTarget = nil
self.screen_size = game.screen_size
self.version = 0.8
self:create_menu()
client:set_event_callback("on_tick_always", function() self:on_tick_always() end)
client:set_event_callback("on_post_attack", function(target) self:on_post_attack(target) end)
client:set_event_callback("on_draw", function() self:on_draw() end)
_G.DynastyOrb:AddCallback("OnAfterAttack", function(target) self:OnAfterAttack(target) end)
end
function Lucian:create_menu()
if not file_manager:directory_exists("Shaun's Sexy Common") then
file_manager:create_directory("Shaun's Sexy Common")
end
if file_manager:directory_exists("Shaun's Sexy Common") then
if file_manager:file_exists("Shaun's Sexy Common//Logo.png") then
self.lucian_category = menu:add_category_sprite("Shaun's ProPlay-Lucian", "Shaun's Sexy Common//Logo.png")
else
http:download_file_async("https://raw.githubusercontent.com/TheShaunyboi/BruhWalkerEncrypted/main/Common/Logo.png", "Shaun's Sexy Common//Logo.png", function()
end)
self.lucian_category = menu:add_category("ProPlay-Lucian")
end
end
self.lucian_enabled = menu:add_checkbox("Enabled", self.lucian_category, 1)
menu:add_label("ProPlay-Lucian", self.lucian_category)
self.lucian_rotation = menu:add_subcategory("Combo Rotation Priority", self.lucian_category)
self.combo_table = {}
self.combo_table[1] = "[Q] First Priority"
self.combo_table[2] = "[W] OnHit Only First Priority"
self.combo_rotation = menu:add_dropdown("Select Rotation Priority", self.lucian_rotation, self.combo_table, 0)
--
self.lucian_combo = menu:add_subcategory("Combo", self.lucian_category)
self.combo_q = menu:add_checkbox("Use [Q]", self.lucian_combo, 1)
self.combo_w = menu:add_checkbox("Use [W]", self.lucian_combo, 1)
self.combo_e = menu:add_checkbox("Use [E]", self.lucian_combo, 1)
self.combo_e_short = menu:add_checkbox("Use Smart Short [E]", self.lucian_combo, 1)
self.e_mouse_combo = menu:add_checkbox("Only Use [E] When Holding Key", self.lucian_combo, 0)
self.e_key = menu:add_keybinder("[E] When Holding Key", self.lucian_combo, string.byte("X"))
--
self.lucian_harass = menu:add_subcategory("Harass", self.lucian_category)
self.harass_mana = menu:add_slider("Mana [%]", self.lucian_harass, 1, 100, 20)
self.harass_q = menu:add_checkbox("Use [Q]", self.lucian_harass, 1)
self.harass_w = menu:add_checkbox("Use [W]", self.lucian_harass, 1)
self.harass_e = menu:add_checkbox("Use [E]", self.lucian_harass, 0)
self.harass_e_short = menu:add_checkbox("Use Smart Short [E]", self.lucian_harass, 0)
self.e_mouse_harass = menu:add_checkbox("Only Use [E] When Holding Key", self.lucian_harass, 0)
self.harass_q_ext = menu:add_checkbox("Use [Q] Extended", self.lucian_harass, 1)
self.hc = menu:add_slider("[Q] Extended Hit Chance", self.lucian_harass, 1, 100, 45)
--
self.lucian_jungle = menu:add_subcategory("Jungle", self.lucian_category)
self.jungle_mana = menu:add_slider("Mana [%]", self.lucian_jungle, 1, 100, 20)
self.jungle_q = menu:add_checkbox("Use [Q]", self.lucian_jungle, 1)
self.jungle_w = menu:add_checkbox("Use [W]", self.lucian_jungle, 1)
self.jungle_e = menu:add_checkbox("Use [E]", self.lucian_jungle, 1)
--
self.lucian_r = menu:add_subcategory("[R] Features", self.lucian_category)
self.r_key = menu:add_keybinder("Semi Manual [R] Key - Target Closest To Cursor", self.lucian_r, string.byte("A"))
self.magnet_enabled = menu:add_checkbox("Use [R] Magnet", self.lucian_r, 1)
self.use_w_magnet = menu:add_checkbox("Use [W] before [R] For Speed Boost Passive", self.lucian_r, 1)
--
self.lucian_draw = menu:add_subcategory("Draw Features", self.lucian_category)
self.r_draw = menu:add_checkbox("Draw [R] Range", self.lucian_draw, 1)
self.q_ext_draw = menu:add_checkbox("Draw [Q] Extended Range", self.lucian_draw, 1)
--
menu:add_label("version "..(tostring(self.version)), self.lucian_category)
end
function Lucian:ready(spell)
return spellbook:can_cast(spell)
end
function Lucian:isValid(object, distance)
return object and object.is_valid and object.is_enemy and object.is_targetable and
not object:has_buff("SionPassiveZombie") and
not object:has_buff("FioraW") and
not object:has_buff("sivire") and
not object:has_buff("nocturneshroudofdarkness") and
object.is_alive and not object:has_buff_type(18) and
not object:has_buff_type(16) and
(not distance or object:distance_to(self.myHero.origin) <= distance)
end
function Lucian:GetEnemyHeroes()
local _EnemyHeroes = {}
players = game.players
for i, unit in ipairs(players) do
if unit and unit.is_enemy then
table.insert(_EnemyHeroes, unit)
end
end
return _EnemyHeroes
end
function Lucian:on_post_attack(target)
if (combo:get_mode() == 1 or combo:get_mode() == 2) and target.is_hero then
self.aaComplete = true
elseif combo:get_mode() == 3 and target.is_jungle_minion then
self.aaComplete = true
end
end
function Lucian:OnAfterAttack(target)
if (combo:get_mode() == 1 or combo:get_mode() == 2) and target.is_hero then
self.aaComplete = true
elseif combo:get_mode() == 3 and target.is_jungle_minion then
self.aaComplete = true
end
end
function Lucian:GetDistanceSqr2(p1, p2)
p2x, p2y, p2z = p2.x, p2.y, p2.z
p1x, p1y, p1z = p1.x, p1.y, p1.z
local dx = p1x - p2x
local dz = (p1z or p1y) - (p2z or p2y)
return dx*dx + dz*dz
end
function Lucian:VectorPointProjectionOnLineSegment(v1, v2, v)
local cx, cy, ax, ay, bx, by = v.x, (v.z or v.y), v1.x, (v1.z or v1.y), v2.x, (v2.z or v2.y)
local rL = ((cx - ax) * (bx - ax) + (cy - ay) * (by - ay)) / ((bx - ax) * (bx - ax) + (by - ay) * (by - ay))
local pointLine = { x = ax + rL * (bx - ax), y = ay + rL * (by - ay) }
local rS = rL < 0 and 0 or (rL > 1 and 1 or rL)
local isOnSegment = rS == rL
local pointSegment = isOnSegment and pointLine or { x = ax + rS * (bx - ax), y = ay + rS * (by - ay) }
return pointSegment, pointLine, isOnSegment
end
function Lucian:GetLineTargetCount(startPos, endPos, radius)
local minion = nil
for _, unit in ipairs(game.minions) do
if self:isValid(unit, self.q_harass.range) then
local pointSegment, pointLine, isOnSegment = self:VectorPointProjectionOnLineSegment(startPos.origin, endPos, unit.origin)
if pointSegment and isOnSegment and (self:GetDistanceSqr2(unit.origin, pointSegment) <= radius * radius) then
minion = unit
end
end
end
return minion
end
function Lucian:IsUnderTurret(unit)
for i, v in ipairs(game.turrets) do
if v and v.is_enemy then
local range = (v.bounding_radius / 2 + 775 + unit.bounding_radius / 2)
if v.is_alive then
if v:distance_to(unit.origin) < range then
return true
end
end
end
end
return false
end
function Lucian:getRTarget()
if self.rTarget then return end
if self.myHero:has_buff("LucianR") then return end
if not self:ready(SLOT_R) then return end
local use_w = menu:get_value(self.use_w_magnet) == 1
local rRange = 1200
local newTarget = selector:find_target(rRange, mode_cursor)
if newTarget then
self.rTarget = newTarget
local p = self.rTarget.origin
if use_w and self:ready(SLOT_W) and self.rTarget:distance_to(self.myHero.origin) <= 800 then
spellbook:cast_spell(SLOT_W, 0.25, p.x, p.y, p.z)
spellbook:cast_spell(SLOT_R, 0.25, p.x, p.y, p.z)
end
if (use_w and not self:ready(SLOT_W)) or not use_w or self.rTarget:distance_to(self.myHero.origin) > 800 then
spellbook:cast_spell(SLOT_R, 0.25, p.x, p.y, p.z)
end
end
end
function Lucian:magnetTarget()
if not self.rTarget then return end
local targetPos
local hit_speed = 2800
local time = self.rTarget:distance_to(self.myHero.origin) / hit_speed
local r = {
source = self.myHero,
speed = math.huge, range = 1200,
delay = time, radius = 110,
collision = {},
type = "linear", hitbox = true
}
local pred = self.ShaunPred:calculatePrediction(self.rTarget, r, self.myHero)
if pred and pred.hitChance >= 0.45 then
targetPos = pred.castPos
end
if targetPos then
local targetMoveDir = self.rTarget.direction
targetMoveDir:normalize()
local myPos = self.myHero.origin
local dirToTarget = targetPos:subtract(myPos)
dirToTarget:normalize()
local followDistance = 500
-- Calculate the cross product manually
local x3 = targetMoveDir.y * 0 - 0 * targetMoveDir.z
local y3 = 0 * targetMoveDir.x - targetMoveDir.z * 0
local z3 = targetMoveDir.x * 0 - 0 * targetMoveDir.y
local offsetDir = vec3.new(x3, y3, z3)
local newPos = targetPos:subtract(dirToTarget:multiply(vec3.new(followDistance, followDistance, followDistance)))
newPos = newPos:add(offsetDir:multiply(vec3.new(followDistance, followDistance, followDistance)))
if self.myHero:distance_to(targetPos) <= followDistance then
issueorder:stop(newPos)
else
issueorder:move(newPos)
end
end
end
function Lucian:letsGoBaby()
local keyHeld = game:is_key_down(menu:get_value(self.r_key))
local use_magnet = menu:get_value(self.magnet_enabled) == 1
local use_w = menu:get_value(self.use_w_magnet) == 1
if keyHeld and not self.rTarget then
self:getRTarget()
end
if self.myHero:has_buff("LucianR") and keyHeld and use_magnet then
self:magnetTarget()
end
if not self.myHero:has_buff("LucianR") and self.rTarget and not keyHeld then
self.rTarget = nil
end
end
function Lucian:comboMotherfuckers()
local use_q = menu:get_value(self.combo_q) == 1
local use_w = menu:get_value(self.combo_w) == 1
local use_e = menu:get_value(self.combo_e) == 1
local use_e_short = menu:get_value(self.combo_e_short) == 1
local e_mouse = menu:get_value(self.e_mouse_combo) == 1
local e_key = game:is_key_down(menu:get_value(self.e_key))
local target = orbwalker:get_orbwalker_target()
if (not target or not target.is_valid or not target.is_hero) then return end
if self.myHero:has_buff("LucianPassiveBuff") then return end
local qRange = 500 + target.bounding_radius
if use_q and self:ready(SLOT_Q) and target and target:distance_to(self.myHero.origin) <= qRange then
spellbook:cast_spell_targetted(SLOT_Q, target, self.qDelay or 0.25)
self.aaComplete = false
end
if not self.aaComplete then return end
if self:ready(SLOT_Q) then return end
if use_e and self:ready(SLOT_E) then
if (e_mouse and e_key or not e_mouse) then
if use_e_short and (not target.is_melee or target:health_percentage() < 35) then
local p = self.ml.Extend(game.mouse_pos, self.myHero.origin, -100)
spellbook:cast_spell(SLOT_E, 0.25, p.x, p.y, p.z)
self.aaComplete = false
else
local m = game.mouse_pos
spellbook:cast_spell(SLOT_E, 0.25, m.x, m.y, m.z)
self.aaComplete = false
end
end
end
if (not use_w or not self:ready(SLOT_W)) then return end
if (not e_mouse and (not self:ready(SLOT_E) or not use_e)) or (e_mouse and not e_key or not self:ready(SLOT_E)) then
if target then
local p = target.origin
spellbook:cast_spell(SLOT_W, 0.25, p.x, p.y, p.z)
self.aaComplete = false
end
end
end
function Lucian:comboMotherfuckers_wRotation()
local use_q = menu:get_value(self.combo_q) == 1
local use_w = menu:get_value(self.combo_w) == 1
local use_e = menu:get_value(self.combo_e) == 1
local use_e_short = menu:get_value(self.combo_e_short) == 1
local e_mouse = menu:get_value(self.e_mouse_combo) == 1
local e_key = game:is_key_down(menu:get_value(self.e_key))
local wtarget = selector:find_target(850, mode_health)
local target = orbwalker:get_orbwalker_target()
if self.myHero:has_buff("LucianPassiveBuff") then return end
if use_w and self:ready(SLOT_W) and wtarget then
local hit_speed = 1600
local time = wtarget:distance_to(self.myHero.origin) / hit_speed
local w = {
source = self.myHero,
speed = math.huge, range = 800,
delay = time, radius = 55,
collision = {"minion", "wind_wall"},
type = "linear", hitbox = true
}
local pred = self.ShaunPred:calculatePrediction(wtarget, w, self.myHero)
if pred and pred.hitChance >= 0.45 then
local p = pred.castPos
spellbook:cast_spell(SLOT_W, 0.25, p.x, p.y, p.z)
end
end
if self.myHero:has_buff("LucianPassiveBuff") then return end
local qRange = 500 + target.bounding_radius
if use_q and self:ready(SLOT_Q) and target and target:distance_to(self.myHero.origin) <= qRange then
spellbook:cast_spell_targetted(SLOT_Q, target, self.qDelay or 0.25)
self.aaComplete = false
end
if not self.aaComplete then return end
if self:ready(SLOT_Q) then return end
if use_e and self:ready(SLOT_E) then
if (e_mouse and e_key or not e_mouse) then
if use_e_short and (not target.is_melee or target:health_percentage() < 35) then
local p = self.ml.Extend(game.mouse_pos, self.myHero.origin, -100)
spellbook:cast_spell(SLOT_E, 0.25, p.x, p.y, p.z)
self.aaComplete = false
else
local m = game.mouse_pos
spellbook:cast_spell(SLOT_E, 0.25, m.x, m.y, m.z)
self.aaComplete = false
end
end
end
if (not use_w or not self:ready(SLOT_W)) then return end
if (not e_mouse and (not self:ready(SLOT_E) or not use_e)) or (e_mouse and not e_key or not self:ready(SLOT_E)) then
if target then
local p = target.origin
spellbook:cast_spell(SLOT_W, 0.25, p.x, p.y, p.z)
self.aaComplete = false
end
end
end
function Lucian:harassGayboys()
local use_q = menu:get_value(self.harass_q) == 1
local use_w = menu:get_value(self.harass_w) == 1
local use_e = menu:get_value(self.harass_e) == 1
local use_e_short = menu:get_value(self.harass_e_short) == 1
local e_mouse = menu:get_value(self.e_mouse_harass) == 1
local use_q_ext = menu:get_value(self.harass_q_ext) == 1
local q_hc = menu:get_value(self.hc) / 100
local e_key = game:is_key_down(menu:get_value(self.e_key))
local mana = menu:get_value(self.harass_mana)
if self.myHero:mana_percentage() < mana then return end
if use_q_ext and self:ready(SLOT_Q) and not self:IsUnderTurret(self.myHero) then
for _, qHarass in ipairs(self:GetEnemyHeroes()) do
if self:isValid(qHarass, self.q_harass.range) and qHarass:distance_to(self.myHero.origin) > self.myHero.attack_range then
local pred = self.ShaunPred:calculatePrediction(qHarass, self.q_harass, self.myHero)
if pred and pred.hitChance >= q_hc then
local qMinion = self:GetLineTargetCount(self.myHero, pred.castPos, self.q_harass.radius)
if qMinion then
spellbook:cast_spell_targetted(SLOT_Q, qMinion, self.qDelay or 0.25)
end
end
end
end
end
local target = orbwalker:get_orbwalker_target()
if (not target or not target.is_valid or not target.is_hero) then return end
if self.myHero:has_buff("LucianPassiveBuff") then return end
local qRange = 500 + target.bounding_radius
if use_q and self:ready(SLOT_Q) and target and target:distance_to(self.myHero.origin) <= qRange then
spellbook:cast_spell_targetted(SLOT_Q, target, self.qDelay or 0.25)
self.aaComplete = false
end
if not self.aaComplete then return end
if self:ready(SLOT_Q) then return end
if use_e and self:ready(SLOT_E) then
if (e_mouse and e_key or not e_mouse) then
if use_e_short and (not target.is_melee or target:health_percentage() < 30) then
local p = self.ml.Extend(game.mouse_pos, self.myHero.origin, -100)
spellbook:cast_spell(SLOT_E, 0.25, p.x, p.y, p.z)
self.aaComplete = false
else
local m = game.mouse_pos
spellbook:cast_spell(SLOT_E, 0.25, m.x, m.y, m.z)
self.aaComplete = false
end
end
end
if (not use_w or not self:ready(SLOT_W)) then return end
if (not e_mouse and (not self:ready(SLOT_E) or not use_e)) or (e_mouse and not e_key or not self:ready(SLOT_E)) then
if target then
local p = target.origin
spellbook:cast_spell(SLOT_W, 0.25, p.x, p.y, p.z)
self.aaComplete = false
end
end
end
function Lucian:JtoTheJungle()
local use_q = menu:get_value(self.jungle_q) == 1
local use_w = menu:get_value(self.jungle_w) == 1
local use_e = menu:get_value(self.jungle_e) == 1
local mana = menu:get_value(self.jungle_mana)
if self.myHero:mana_percentage() < mana then return end
for _, target in ipairs(game.jungle_minions) do
if self:isValid(target, self.myHero.attack_range) then
if self:ready(SLOT_Q) and use_q then
spellbook:cast_spell_targetted(SLOT_Q, target, self.qDelay or 0.25)
self.aaComplete = false
end
if not self.aaComplete then return end
if self:ready(SLOT_Q) then return end
if use_e and self:ready(SLOT_E) then
local p = self.ml.Extend(game.mouse_pos, self.myHero.origin, -100)
spellbook:cast_spell(SLOT_E, 0.25, p.x, p.y, p.z)
self.aaComplete = false
end
if (not use_w or not self:ready(SLOT_W)) then return end
if not self:ready(SLOT_E) or not use_e then
local p = target.origin
spellbook:cast_spell(SLOT_W, 0.25, p.x, p.y, p.z)
self.aaComplete = false
end
end
end
end
function Lucian:on_tick_always()
if menu:get_value(self.lucian_enabled) == 0 then return end
if self.myHero.is_winding_up then return end
if combo:get_mode() == 1 then
if menu:get_value(self.combo_rotation) == 0 then
self:comboMotherfuckers()
elseif menu:get_value(self.combo_rotation) == 1 then
self:comboMotherfuckers_wRotation()
end
elseif combo:get_mode() == 2 then
self:harassGayboys()
elseif combo:get_mode() == 3 then
self:JtoTheJungle()
end
self:letsGoBaby()
if not self:ready(SLOT_Q) then
goto fuckthis
end
self.qDelay = 0.4 - 0.15 / 17 * (spellbook:get_spell_slot(SLOT_Q).level - 1)
::fuckthis::
end
function Lucian:on_draw()
local use_q_ext = menu:get_value(self.harass_q_ext) == 1
local draw_q_ext = menu:get_value(self.q_ext_draw) == 1
if use_q_ext then
renderer:draw_text_centered(self.screen_size.width / 2, 0, "[Q] Extended Harass Enabled")
end
if draw_q_ext and self:ready(SLOT_Q) then
renderer:draw_circle(self.myHero.origin.x, self.myHero.origin.y, self.myHero.origin.z, 1000, 0, 255, 255, 255)
end
local draw_r = menu:get_value(self.r_draw) == 1
if (not draw_r or not self:ready(SLOT_R) and not self.myHero:has_buff("LucianR")) then return end
renderer:draw_circle(self.myHero.origin.x, self.myHero.origin.y, self.myHero.origin.z, 1200, 255, 255, 255, 255)
end
local lucianScript = Lucian:new()