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Shaunyboi-TS.lua
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Shaunyboi-TS.lua
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local ts_loaded = package.loaded["Shaunyboi-TS"]
if not ts_loaded then return end
local menu_version = 0.7
local ShaunPred = require "ShaunPrediction"
local isMouseButtonDown = false
local forced_target = nil
local clickedForced = nil
local targetSelection = nil
local menu_draw = nil
local myHero = game.local_player
local TargetSelector = {}
local priority = {
["Aatrox"] = 3, ["Ahri"] = 4, ["Akali"] = 4, ["Akshan"] = 5, ["Alistar"] = 1,
["Amumu"] = 1, ["Anivia"] = 4, ["Annie"] = 4, ["Aphelios"] = 5, ["Ashe"] = 5,
["AurelionSol"] = 4, ["Azir"] = 4, ["Bard"] = 3, ["Belveth"] = 3, ["Blitzcrank"] = 1,
["Brand"] = 4, ["Braum"] = 1, ["Caitlyn"] = 5, ["Camille"] = 4, ["Cassiopeia"] = 4,
["Chogath"] = 1, ["Corki"] = 5, ["Darius"] = 2, ["Diana"] = 4, ["DrMundo"] = 1,
["Draven"] = 5, ["Ekko"] = 4, ["Elise"] = 3, ["Evelynn"] = 4, ["Ezreal"] = 5,
["FiddleSticks"] = 3, ["Fiora"] = 4, ["Fizz"] = 4, ["Galio"] = 1, ["Gangplank"] = 4,
["Garen"] = 1, ["Gnar"] = 1, ["Gragas"] = 2, ["Graves"] = 4, ["Gwen"] = 3,
["Hecarim"] = 2, ["Heimerdinger"] = 3, ["Illaoi"] = 3, ["Irelia"] = 3,
["Ivern"] = 1, ["Janna"] = 2, ["JarvanIV"] = 3, ["Jax"] = 3, ["Jayce"] = 4,
["Jhin"] = 5, ["Jinx"] = 5, ["Kaisa"] = 5, ["Kalista"] = 5, ["Karma"] = 4,
["Karthus"] = 4, ["Kassadin"] = 4, ["Katarina"] = 4, ["Kayle"] = 4, ["Kayn"] = 4,
["Kennen"] = 4, ["Khazix"] = 4, ["Kindred"] = 4, ["Kled"] = 2, ["KogMaw"] = 5,
["Leblanc"] = 4, ["LeeSin"] = 3, ["Leona"] = 1, ["Lillia"] = 4, ["Lissandra"] = 4,
["Lucian"] = 5, ["Lulu"] = 3, ["Lux"] = 4, ["Malphite"] = 1, ["Malzahar"] = 3,
["Maokai"] = 2, ["MasterYi"] = 5, ["MissFortune"] = 5, ["MonkeyKing"] = 3,
["Mordekaiser"] = 4, ["Morgana"] = 3, ["Nami"] = 3, ["Nasus"] = 2, ["Nautilus"] = 1,
["Neeko"] = 4, ["Nidalee"] = 4, ["Nilah"] = 5, ["Nocturne"] = 4, ["Nunu"] = 2,
["Olaf"] = 2, ["Orianna"] = 4, ["Ornn"] = 2, ["Pantheon"] = 3, ["Poppy"] = 2,
["Pyke"] = 4, ["Qiyana"] = 4, ["Quinn"] = 5, ["Rakan"] = 3, ["Rammus"] = 1,
["RekSai"] = 2, ["Rell"] = 5, ["Renata"] = 3, ["Renekton"] = 2, ["Rengar"] = 4,
["Riven"] = 4, ["Rumble"] = 4, ["Ryze"] = 4, ["Samira"] = 5, ["Sejuani"] = 2,
["Senna"] = 5, ["Seraphine"] = 4, ["Sett"] = 2, ["Shaco"] = 4, ["Shen"] = 1,
["Shyvana"] = 2, ["Singed"] = 1, ["Sion"] = 1, ["Sivir"] = 5, ["Skarner"] = 2,
["Sona"] = 3, ["Soraka"] = 4, ["Swain"] = 3, ["Sylas"] = 4, ["Syndra"] = 4,
["TahmKench"] = 1, ["Taliyah"] = 4, ["Talon"] = 4, ["Taric"] = 1, ["Teemo"] = 4,
["Thresh"] = 1, ["Tristana"] = 5, ["Trundle"] = 2, ["Tryndamere"] = 4,
["TwistedFate"] = 4, ["Twitch"] = 5, ["Udyr"] = 2, ["Urgot"] = 2, ["Varus"] = 5,
["Vayne"] = 5, ["Veigar"] = 4, ["Velkoz"] = 4, ["Vex"] = 4, ["Vi"] = 2,
["Viego"] = 4, ["Viktor"] = 4, ["Vladimir"] = 3, ["Volibear"] = 2, ["Warwick"] = 2,
["Xayah"] = 5, ["Xerath"] = 4, ["Xinzhao"] = 3, ["Yasuo"] = 4, ["Yone"] = 4,
["Yorick"] = 2, ["Yuumi"] = 2, ["Zac"] = 1, ["Zed"] = 4, ["Zeri"] = 5,
["Ziggs"] = 4, ["Zilean"] = 3, ["Zoe"] = 4, ["Zyra"] = 3
}
function TargetSelector:new(spell_data, checkCollision, pred)
local o = {}
setmetatable(o, self)
self.__index = self
o.pred = pred or false
o.checkCollision = checkCollision
o.spell_data = spell_data
o.pred_output = nil
return o
end
function TargetSelector:GetEnemyHeroes()
local enemyHeroes = {}
players = game.players
for i, unit in ipairs(players) do
if unit and unit.is_enemy then
table.insert(enemyHeroes, unit)
end
end
return enemyHeroes
end
function TargetSelector:SortByDistanceToMouse(targets)
table.sort(targets, function(a, b) return self:GetDistanceToMouse(a) < self:GetDistanceToMouse(b) end)
return targets
end
function TargetSelector:GetDistanceToMouse(unit)
local mousePos = game.mouse_pos
if unit and mousePos then
local dx = unit.origin.x - mousePos.x
local dz = (unit.origin.z or unit.origin.y) - (mousePos.z or mousePos.y)
return math.sqrt(dx * dx + dz * dz)
else
return math.huge
end
end
function TargetSelector:isValid(unit)
return unit and unit.is_enemy and unit.is_alive and unit.is_visible
end
function TargetSelector:SelectionMethod()
if menu:get_value(ts_method_selection) == 0 then
selection = "TARGET_LOW_HP_PRIORITY"
elseif menu:get_value(ts_method_selection) == 1 then
selection = "TARGET_MOST_AP"
elseif menu:get_value(ts_method_selection) == 2 then
selection = "TARGET_MOST_AD"
elseif menu:get_value(ts_method_selection) == 3 then
selection = "TARGET_NEAR_MOUSE"
elseif menu:get_value(ts_method_selection) == 4 then
selection = "TARGET_PRIORITY"
end
return selection
end
function TargetSelector:GetPriority(target)
-- Returns the priority of the given champion
return priority[target.champ_name] or 3
end
function TargetSelector:GetForcedTarget()
-- Select target based off left mouse click if menu option is enabled
if menu:get_value(ts_force) == 0 then return nil end
if isMouseButtonDown and not clickedForced then
for _, target in ipairs(self:GetEnemyHeroes()) do
if self:GetDistanceToMouse(target) <= 150 then
clickedForced = target
return target
end
end
end
if clickedForced then
if (not myHero.is_alive or not clickedForced.is_visible) then
clickedForced = nil
return nil
end
if isMouseButtonDown and self:GetDistanceToMouse(clickedForced) > 150 then
clickedForced = nil
return nil
end
end
return clickedForced
end
function TargetSelector:SelectTarget(spell_data, checkCollision, pred)
-- Return selection method
targetSelection = self:SelectionMethod()
forced_target = self:GetForcedTarget()
-- If we have forced targets
if forced_target and myHero:distance_to(forced_target.origin) <= spell_data.range then
menu_draw = forced_target
return forced_target, (pred and ShaunPred:calculatePrediction(forced_target, spell_data, myHero) or nil)
end
-- Select target based on target selection method
local targets = self:GetEnemyHeroes()
if targetSelection == "TARGET_LOW_HP_PRIORITY" then
table.sort(targets, function(a, b)
if a.health ~= b.health then
return a.health < b.health
else
return self:GetPriority(a) > self:GetPriority(b)
end
end)
elseif targetSelection == "TARGET_MOST_AP" then
table.sort(targets, function(a, b)
if a.ability_power ~= b.ability_power then
return a.ability_power > b.ability_power
else
return self:GetPriority(a) > self:GetPriority(b)
end
end)
elseif targetSelection == "TARGET_MOST_AD" then
table.sort(targets, function(a, b)
if a.total_attack_damage ~= b.total_attack_damage then
return a.total_attack_damage > b.total_attack_damage
else
return self:GetPriority(a) > self:GetPriority(b)
end
end)
elseif targetSelection == "TARGET_NEAR_MOUSE" then
table.sort(targets, function(a, b)
if self:GetDistanceToMouse(a) ~= self:GetDistanceToMouse(b) then
return self:GetDistanceToMouse(a) < self:GetDistanceToMouse(b)
else
return self:GetPriority(a) > self:GetPriority(b)
end
end)
elseif targetSelection == "TARGET_PRIORITY" then
table.sort(targets, function(a, b)
return self:GetPriority(a) > self:GetPriority(b)
end)
end
-- Select valid targets and return the highest priority valid target
local validTargets = {}
for i, target in ipairs(targets) do
if self:isValid(target) and myHero:distance_to(target.origin) <= spell_data.range then
if pred then
local output = ShaunPred:calculatePrediction(target, spell_data, myHero)
if output and output.castPos then
table.insert(validTargets, target)
self.pred_output = output
end
else
local c = _G.Prediction:get_collision(spell_data, vec3.new(target.origin.x, target.origin.y, target.origin.z), target)
if (not checkCollision or next(c) == nil) then
table.insert(validTargets, target)
end
end
end
end
if #validTargets > 0 then
menu_draw = validTargets[1]
return validTargets[1], (self.pred_output or nil)
end
-- If no valid targets found, return nil
return nil
end
if not _G.ShaunyTSInitialized then
do
local function Update()
local version = 0.7
local file_name = "Shaunyboi-TS.lua"
local url = "https://raw.githubusercontent.com/TheShaunyboi/BruhWalkerEncrypted/main/Shaunyboi-TS.lua"
http:get_async("https://raw.githubusercontent.com/TheShaunyboi/BruhWalkerEncrypted/main/Shaunyboi-TS.lua.version.txt", function(success, web_version)
if tonumber(web_version) == version then
console:log("[Shaun's Target Selector] Initiated Successfully")
else
http:download_file_async(url, file_name, function(success)
if success then
console:log("Shaun's Target Selector Updated..")
console:log("Please reload via F5..")
end
end)
end
end)
end
Update()
end
if not file_manager:file_exists("Prediction.lib") then
local file_name = "Prediction.lib"
local url = "https://raw.githubusercontent.com/Ark223/Bruhwalker/main/Prediction.lib"
http:download_file_async(url, file_name,function()
console:log("Ark Prediction Downloaded")
console:log("Please Reload via F5")
end)
end
if not file_manager:file_exists("ShaunPrediction.lua") then
local file_name = "ShaunPrediction.lua"
local url = "https://raw.githubusercontent.com/TheShaunyboi/BruhWalkerEncrypted/main/ShaunPrediction.lua"
http:download_file_async(url, file_name,function()
console:log("Shaun Prediction Downloaded")
console:log("Please Reload via F5")
end)
end
end
if not _G.ShaunyTSInitialized then
_G.ShaunyTSInitialized = true
if file_manager:file_exists("Shaun's Sexy Common//Logo.png") then
ts_category = menu:add_category_sprite("Shaun's Target Selector", "Shaun's Sexy Common//Logo.png")
else
http:download_file_async("https://raw.githubusercontent.com/TheShaunyboi/BruhWalkerEncrypted/main/Common/Logo.png", "Shaun's Sexy Common//Logo.png", function()
end)
ts_category = menu:add_category("Shaun's Target Selector")
end
ts_method = menu:add_subcategory("Target Selection Methods", ts_category)
m_table = {}
m_table[1] = "Lowest Health & Prioity Sorting"
m_table[2] = "Most AP & Champion Prioity Sorting"
m_table[3] = "Most AD & Champion Prioity Sorting"
m_table[4] = "Closest To Mouse Position"
m_table[5] = "Champion Prioity Sorting Only"
ts_method_selection = menu:add_dropdown("Method Selection", ts_method, m_table, 0)
pred_menu = menu:add_subcategory("Shaun Prediction Hit Chance Filtering", ts_category)
pred_filter = menu:add_slider("Minimum Target Selected Hit Chance", pred_menu, 1, 100, 45)
ts_force = menu:add_checkbox("Use Left Click Force", ts_category, 1)
ts_draw = menu:add_checkbox("Draw Selected Target", ts_category, 1)
menu:add_label("Version "..tostring(menu_version), ts_category)
end
function on_draw()
if menu:get_value(ts_draw) == 1 and menu_draw then
renderer:draw_circle(menu_draw.origin.x, menu_draw.origin.y, menu_draw.origin.z, 50, 0, 255, 255, 255)
end
end
function on_wnd_proc(msg, wparam)
if msg == 513 and wparam == 1 then
isMouseButtonDown = true
elseif msg == 514 and wparam == 0 then
isMouseButtonDown = false
end
end
client:set_event_callback("on_wnd_proc", on_wnd_proc)
client:set_event_callback("on_draw", on_draw)
return TargetSelector