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solver.py
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solver.py
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import logging
from .utilities.bpy import bpyEnum
from .global_data import solver_state_items
# TODO: Move to utilities.data_handling
from .model.utilities import make_coincident
logger = logging.getLogger(__name__)
class Solver:
group_fixed = 1
group_3d = 2
start_sketch_groups = 3
# iterate over constraints of active group and lazily init required entities
def __init__(self, context, sketch, all=False):
self.context = context
self.entities = []
self.constraints = {}
self.tweak_entity = None
self.tweak_pos = None
self.tweak_constraint = None
self.report = False
self.all = all
self.failed_sketches = []
group = self._get_group(sketch) if sketch else self.group_3d
logger.info(
"--- Start solving ---\nAll:{}, Sketch:{}, g:{}".format(all, sketch, group)
)
from py_slvs import slvs
self.solvesys = slvs.System()
self.FREE_IN_3D = slvs.SLVS_FREE_IN_3D
self.sketch = sketch
self.ok = True
self.result = None
def get_workplane(self):
if self.sketch:
return self.sketch.wp.py_data
return self.FREE_IN_3D
def _store_constraint_indices(self, c, indices):
for i in indices:
self.constraints[i] = c
def _get_group(self, sketch):
if not sketch:
return self.group_3d
type, index = self.context.scene.sketcher.entities._breakdown_index(
sketch.slvs_index
)
return self.start_sketch_groups + index
def _init_slvs_data(self):
context = self.context
# Initialize Entities
for e in context.scene.sketcher.entities.all:
self.entities.append(e)
if e.fixed:
group = self.group_fixed
elif hasattr(e, "sketch"):
group = self._get_group(e.sketch)
else:
group = self.group_3d
if self.tweak_entity and e == self.tweak_entity:
wp = self.get_workplane()
if hasattr(e, "tweak"):
e.tweak(self.solvesys, self.tweak_pos, group)
else:
if not self.sketch:
params = [
self.solvesys.addParamV(val, group)
for val in self.tweak_pos
]
p = self.solvesys.addPoint3d(*params, group=group)
else:
wrkpln = self.sketch.wp
u, v, _ = wrkpln.matrix_basis.inverted() @ self.tweak_pos
params = [self.solvesys.addParamV(val, group) for val in (u, v)]
p = self.solvesys.addPoint2d(
wrkpln.py_data, *params, group=group
)
e.create_slvs_data(self.solvesys, group=group)
self.tweak_constraint = make_coincident(
self.solvesys, p, e, wp, group
)
self.solvesys.addWhereDragged(p, wrkpln=wp, group=group)
continue
e.create_slvs_data(self.solvesys, group=group)
def _get_msg_entities():
msg = "Initialize entities:"
for e in context.scene.sketcher.entities.all:
msg += "\n - {}".format(e)
return msg
if logger.isEnabledFor(logging.DEBUG):
logger.debug(_get_msg_entities())
# Initialize Constraints
for c in context.scene.sketcher.constraints.all:
if hasattr(c, "sketch") and c.sketch:
group = self._get_group(c.sketch)
else:
group = self.group_3d
if self.report:
c.failed = False
# Store a index-constraint mapping
from collections.abc import Iterable
indices = c.py_data(self.solvesys, group=group)
self._store_constraint_indices(
c, indices if isinstance(indices, Iterable) else (indices,)
)
def _get_msg_constraints():
msg = "Initialize constraints:"
for c in context.scene.sketcher.constraints.all:
msg += "\n - {}".format(c)
return msg
if logger.isEnabledFor(logging.DEBUG):
logger.debug(_get_msg_constraints())
def tweak(self, entity, pos):
logger.debug("tweak: {} to: {}".format(entity, pos))
self.tweak_entity = entity
# NOTE: there should be a difference between 2d coords or 3d location...
self.tweak_pos = pos
def is_active(self, e):
if e.fixed:
return False
return e.is_active(self.sketch)
# NOTE: When solving not everything might be relevant...
# An approach could be to find all constraints of a sketch and all necessary entities
# and only initialize them
# def dummy():
# wp = None
# if context.scene.sketcher.active_workplane_i == -1:
# group = self.group_3d
# else:
# wp = context.scene.sketcher.active_workplane
# # i = context.scene.sketcher.entities.get_local_index(wp.slvs_index)
# # group = i + 2
# group = group_wp
#
# constraints = self.get_constraints(context, wp)
#
# entities = []
# for c in constraints:
# # ensure entities are initialized
# for e in c.entities(): # should be recursive!
# if e not in entities:
# entities.append(e)
#
# c.create_slvs_data(solvesys)
# def get_constraints(self, context, wp):
# constraints = []
# for c in context.scene.sketcher.constraints.all:
# if wp and not hasattr(c, "wp"):
# continue
# if hasattr(c, "wp") and c.wp != wp:
# continue # c.is_active(group)
# constraints.append(c)
# return constraints
def needs_update(self, e):
if hasattr(e, "sketch") and e.sketch in self.failed_sketches:
# Skip entities that belong to a failed sketch
return False
# TODO: skip entities that aren't in active group
return True
def solve(self, report=True):
self.report = report
self._init_slvs_data()
if self.all:
sse = self.context.scene.sketcher.entities
sketches = [None, *sse.sketches]
else:
sketches = [
self.sketch,
]
for sketch in sketches:
g = self._get_group(sketch)
retval = self.solvesys.solve(
group=g,
reportFailed=report,
findFreeParams=False,
)
if retval > 5:
logger.debug("Solver returned undocumented value: {}".format(retval))
self.result = bpyEnum(solver_state_items, index=retval)
if report and sketch:
sketch.solver_state = self.result.index
sketch.dof = self.solvesys.Dof
if retval != 0 and retval != 5:
self.ok = False
# Store sketch failures
self.failed_sketches.append(sketch)
logger.info(self.result.description)
fails = self.solvesys.Failed
if report and fails:
for i in fails:
if i == self.tweak_constraint:
continue
constr = self.constraints[i]
constr.failed = True
def _get_msg_failed():
msg = "Failed constraints:"
for i in fails:
constr = self.constraints[i]
msg += "\n - {}".format(constr)
return msg
if logger.isEnabledFor(logging.DEBUG):
logger.debug(_get_msg_failed())
# Update entities from solver
for e in self.entities:
if not self.needs_update(e):
continue
e.update_from_slvs(self.solvesys)
def _get_msg_update():
msg = "Update entities from solver:"
for e in self.entities:
if not self.needs_update(e):
continue
msg += "\n - " + str(e)
return msg
if logger.isEnabledFor(logging.DEBUG):
logger.debug(_get_msg_update())
return self.ok
def solve_system(context, sketch=None):
solver = Solver(context, sketch)
return solver.solve()