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final-frontier

GLFrontier's (Frontier: Elite II's OpenGL port), partially ported to rust.

The project has only been tested on macOS.

Building currently happens in two steps:

make
cargo build

Building on macOS

To build on macOS you have to run

CC="gcc-11" make
xcrun cargo build

Or the c code will never finish compiling and cargo won't be able to find the OpenGL framework. You also have to install SDL2 via homebrew.