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shift
control
alt
press
hold
release
End of game playback
Memory allocation failed - not enough memory.
Show Attack Areas
No Draw
No Sprites Draw
Pause On Out Of Sync
No Texture Mapping
No Poly Draw
No Objects Draw
Plan View Hide Enemy People
Plan View Hide Enemy Buildings
Scroll Momentum
Scroll Momentum Amount
Texture Map Size
Ambient Light
Point Lights
Ambient Shadows
Point Shadows
Check Mapwho Integrity
Scaling Sprites Always
No Formations
Show Formation Points
Frame Limit Min Ticks
Computer Player Off
People Panel
No Jan Navigation
Full Map Sync Check
Show JNav Points
Computer JNav Work Path Len
Human JNav Work Path Len
Computer JNav Calls Per Frame
Human JNav Calls Per Frame
Auto Guarding Off
Blow Damage Off
Auto Camera On
Island Level
Local Drag Select Off
Continuous Raise/Lower
Allow cursor snap
JNav Max Count
Auto Use Vehicles
Show Flat Areas Darkened
EOG Landscape Spell FX
Game turns per second
Draw turns per second
Texture Filtering
Use 32x32 HiRes Textures
Specular Shading
Polygon Antialiasing
Show Wood Search Data
Turns Per Second
Use Building Entrance Alt
Filtered Texture Coordinate Adjustment
Non-filtered Texture Coordinate Adjustment
Auto Camera Adjust
Lens Flare
Panel Sound Effects Off
Human Shaman Omnipresence
Messages Off
Cheat More Mana
Cheat Max Mana
Cheat Enabled
Cheat Disabled
Cheat Free Spells
Cheat All Spells
Cheat All Buildings
Camera Zoom On
Sea On
Animating Water
Owned Target Select
NO_ACTION
UP
DOWN
LEFT
RIGHT
ROTATE_LEFT
ROTATE_RIGHT
PAUSE
TOGGLE_VIEW
TOGGLE_ENCYCLOPAEDIA
SET_MAP_MARKER_1
SET_MAP_MARKER_2
SET_MAP_MARKER_3
SET_MAP_MARKER_4
GOTO_MAP_MARKER_1
GOTO_MAP_MARKER_2
GOTO_MAP_MARKER_3
GOTO_MAP_MARKER_4
SET_VIEW_1
SET_VIEW_2
SET_VIEW_3
SET_VIEW_4
ZOOM_VIEW_IN
ZOOM_VIEW_OUT
QUICK_LOAD
QUICK_SAVE
ZOOM_TO_SHAMAN
COMMAND_TRACKING
RELEASE_GUARDING_PEOPLE
TOGGLE_LEVEL_STATISTICS
REMOVE_BUILDING_MARKER
REMOVE_GUARD_POST
ROTATE_BUILDING_MARKER
ASSIGN_PEOPLE_TO_GROUP_1
ASSIGN_PEOPLE_TO_GROUP_2
ASSIGN_PEOPLE_TO_GROUP_3
ASSIGN_PEOPLE_TO_GROUP_4
SELECT_PEOPLE_IN_GROUP_1
SELECT_PEOPLE_IN_GROUP_2
SELECT_PEOPLE_IN_GROUP_3
SELECT_PEOPLE_IN_GROUP_4
ZOOM_TO_PEOPLE_IN_GROUP_1
ZOOM_TO_PEOPLE_IN_GROUP_2
ZOOM_TO_PEOPLE_IN_GROUP_3
ZOOM_TO_PEOPLE_IN_GROUP_4
ZOOM_TO_REINCARNATION_SITE
TOGGLE_LOCAL_SELECTION
RESELECT_LAST_GROUP
REORIENT_VIEW
DISPLAY_LAST_DIALOG
CHAT_MESSAGE
TOGGLE_AUTO_DESELECT
Scrolling Tooltips
Auto Deselect
Swap Rotate/Move
XXX_XXX_XXX_XXX_XXX_XXX_XXX_XXX_
XXX_XXX_XXX_XXX_XXX_XXX_XXX_XXX_
XXX_XXX_XXX_XXX_XXX_XXX_XXX_XXX_
XXX_XXX_XXX_XXX_XXX_XXX_XXX_XXX_
XXX_XXX_XXX_XXX_XXX_XXX_XXX_XXX_
XXX_XXX_XXX_XXX_XXX_XXX_XXX_XXX_
XXX_XXX_XXX_XXX_XXX_XXX_XXX_XXX_
XXX_XXX_XXX_XXX_XXX_XXX_XXX_XXX_
keypad asterisk
space bar
keypad 7
keypad 8
keypad 9
keypad -
keypad 4
keypad 5
keypad 6
keypad +
keypad 1
keypad 2
keypad 3
keypad 0
keypad .
Enter
keypad /
print scrn
break
no_key
left_control
left_shift
right_shift
left_alt
caps_lock
f1
f2
backspace
tab
f3
home
f4
return
f5
f6
f7
f8
f9
f10
num_lock
scroll_lock
f11
f12
enter
right_control
print_screen
escape
right_alt
up
pageup
left
right
end
down
pagedown
insert
delete
left_win95
right_win95
win95_menu
mouse_left
mouse_middle
mouse_right
pause
Gary Stead
EVERYTHING
Scatter People
ASSIGN_PEOPLE_TO_GROUP_5
ASSIGN_PEOPLE_TO_GROUP_6
SELECT_PEOPLE_IN_GROUP_5
SELECT_PEOPLE_IN_GROUP_6
ZOOM_TO_PEOPLE_IN_GROUP_5
ZOOM_TO_PEOPLE_IN_GROUP_6
CALL TO ARMS
Maintain Minimum Population
Language
English
Français
Deutsch
Italiano
Español
Svenska
Dutch
Polish
Russian
Streamed Music
Streamed Track
Next Tip
OK
Failed
Quick Load
Quick Save
Paused
Game Speed
On
Off
Yes
No
Quitting Network
Quitting
Generating Level
Sync Checking
Out Of Sync
View Number
Network Quick Load
Network Quick Save
Sound
Music
Sky On
Level Complete
Level Failed
Press Space Bar
Quit Game
Sure
Sound Volume
Music Volume
HiRes Textures Off
Footsteps
CD track
DirectPlay IPX
IPX
Serial
Modem
IP
Fog Of War
Auto Quick Save
High
Low
Port
Populous: The Beginning
OK
Don't Show Tips Again
Flyby mode
Armageddon
Tooltips
Lag or Lost Connection
Disconnect in
Retry
Waiting for network players...
Save
Exit
Address Book
Empty
Individual Players:
All Players:
(No Name)
(Empty)
Call To Arms
Player
Forge World
Software © 1998 Bullfrog Productions Ltd. Bullfrog, the Bullfrog logo, Fog of War and Populous, are trademarks or registered trademarks of Bullfrog Productions Ltd. in the United States and/or other countries. Bullfrog is an Electronic Arts company. Electronic Arts and the Electronic Arts logo are trademarks or registered trademarks of Electronic Arts in the United States and/or other countries. All rights reserved.
Microsoft and Windows are either trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries.
QSound and the Q Logo are registered trademarks of QSound Labs, Inc.
%s has allied with %s
%s has broken an alliance with %s
%s needs to left-click Ready for the game to start.
%s does not have that level.
Dakini
Matak
Chumara
Tutorial
Load Game
Save Game
Last Quicksave
Continue Game
Play on Internet Matchup Service
Main Menu
Single Player
Multiplayer
Quit
New Game
Load Game
Save Game
Single Level
Tutorial
Choose Service
No multiplayer services available
Choose a game
New Game
Start
Record
Playback
Load Menu
Load
Delete
Save Menu
Single Level Menu
Options
Options Menu
Back
OK
Cancel
None
Look For Sessions
Landscape Detail
Rolling Demo
Game Name
Password
Quicksave 1
Quicksave 2
Players
Name
IP Address
Dial and Connect
Settings
Serial Settings
(Empty)
Toggle Level List
Toggle Restrictions
Blast
Convert
Magical Shield
Ghost Army
Swarm
Invisibility
Landbridge
Lightning
Hypnotise
Bloodlust
Teleport
Tornado
Swamp
Flatten
Earthquake
Erode
Firestorm
Angel Of Death
Volcano
Armageddon
Hut
Guard Tower
Warrior Training Hut
Temple
Spy Training Hut
Firewarrior Training Hut
Boat House
Balloon Hut
Guard Post
Guest Spells
Random
Fog of War
Gameplay Feature
Availability
Allies
Good
Evil
Ping
Ready?
Neutral
Shaman
1
4
10
Infinite
Game
Sound
Graphics
Reduce Screen
Sky
Quick Defaults
Low
Medium
High
Direct3D Options
Device Selection
Primary
Secondary
3DFX Voodoo 1/2
Colour Palette
High Colour
True Colour
Anti-Aliasing
Sky Detail
Filtering
Off
Bilinear
Trilinear
Anisotropic
Tooltips
Define Keys
Config 1
Config 2
Config 3
Config 4
Cursor Keys Scroll
People Stay Selected
Rotation
Cursor
Control Cursor
Flip Rotation
Stay Selected
Autocast Spell
Quit to Main Menu
Expanded
Scrolling
Restart Level
Start Mana
Off
25%
50%
75%
Forge World
Restrictions
Level List
Select Level
Reset
Credits
Force 640x480
Coming Soon
CD Music
Audio Options
Detail Options
Music Type
Pause
Options
Screen Resolution
Create New Game
Join Game
None
Odd
Even
Mark
None
DTR
RTS/DTR
RTS
Software Flow (XON/XOFF)
1 Stop Bit
1.5 Stop Bits
2 Stop Bits
Remote IP Address
Phone Number
Com Port
Baud Rate
Parity
Flow Control
Stop Bits
No Modems Available
No Sessions Available
Not Connected
Creating Session
Looking for Sessions
Connecting to Session
Connected
Starting Session
Session Name
Player Name
Chat Message
Level
Local Machine Name
Local IP Address
Network dropout, quitting
Gamma Correction
No level
Failed to create session
Failed to open port
Failed to join session
Session could not be found
Your IP Address
Creating session
Joining session
No session found
Looking up
Could not resolve
Network error
Search
Ping Addresses
No modem installed
Could not connect
Could not connect. Check settings.
No dial tone
No answer
Disconnected
Line busy
Accepting call
Missing or incomplete Registry information. Use c:\pop3.cd as default hard drive path?
Loading...
Populous: The Beginning can only run under a Windows 95 compliant operating system (e.g. Windows 95, Windows 98)
Populous: The Beginning requires DirectX 6.0 (or later) to be installed. There is an option to do so when installing Populous.
Populous: The Beginning is already running. Dismiss this dialog box then use Alt-Tab to switch tasks.
As this is your first time playing Populous: The Beginning, we recommended that you follow the Tutorial which teaches you how to play the game. Do you want to start the Tutorial now?
Your video card does have enough memory to support the selected resolution. Instead, the nearest resolution it can handle has been selected.
There was a problem initialising Direct3D (Error message: %s).
Memory has been exhausted. This is usually due to low hard disk space.
Your 3D device does have enough memory to support the lowest available resolution. Please consult the Reference Card.
A 3D device with the required capabilities could not be found. If you do have one, please consult the Troubleshooting section of the Reference Card. Otherwise, run the software version of Populous: The Beginning.
Welcome to Populous: The Beginning. You can leave this Tutorial and return to the Main Menu by pressing the Escape key and choosing Quit to Main Menu.
You can move around the world by pressing the cursor keys or by moving your mouse pointer to the sides of the screen.
You can rotate the world to view it at any angle by pressing the left and right Cursor Keys. This can be very useful for discovering hidden places.
To view the entire world, press the Return key.
You are now in the World View. Use the Cursor Keys to rotate the world and right-click anywhere or press Return to zoom back to the land.
Pressing F1 at any point will bring up the in-game Encyclopaedia.
To return to the Shaman, move your mouse pointer to the Shaman box on the Control Panel and right-click.
You are the Shaman. Your destiny is to become a god by defeating all who oppose you. As long as your people live, you can use your Mana to guide your spirit back to the world and return to life on the Reincarnation Site. If none of your people remain, you will be banished forever.
Worshipping Totem Poles or Obelisks benefit you in a variety of ways. To command the Shaman to worship an Obelisk, select the Shaman and left-click on the Obelisk.
Left-click on the message tab at the bottom-right of the Control Panel to read a message again. Shift right-click on a message tab to delete it.
Now move on to the advanced tutorial. Worship at an Obelisk to go to a new section of the tutorial.
Select the Lightning Spell from the panel on the left. Move the mouse pointer over the Enemy Guard Tower on the island and left-click to fire the spell at it. The Shaman will walk into range before casting the spell.
You have run out of Blast spells. You'll have to wait for one to charge up again.
The last Brave is slightly out of your current spell range. However, the higher you are, the further your spells will reach. Command the Shaman to enter the Guard Tower to give you the height you need.
Congratulations! You've killed all the Braves.
Worship this Obelisk to finish the spell casting section of the tutorial.
Stone Heads grant you temporary gifts. To command the Shaman to worship this Stone Head, select her and left-click on it.
Congratulations, you've destroyed the Guard Tower!
You've received another Lightning spell.
Pray at this Totem Pole to trigger a Landbridge.
Worshipping Vaults of Knowledge will provide you with new spells and building Plans. To command the Shaman to worship the Vault of Knowledge, select her and left-click on it.
Select the Blast spell from the Spells Panel on the left. Move the mouse pointer over the Enemy Braves standing on the islands and left-click to blast them.
This is one of your tribesmen, the Brave. He is your basic Follower and a weak fighter. However, only Braves can construct buildings.
Move your mouse to the Buildings Panel and select the flashing Hut icon. When you move your mouse over the land, you will see that you are holding a Plan. Move the Plan next to the other Huts and left-click to place it down. The arrow on the Plan indicates the entrance of the Hut. Rotate the Plan by pressing the Space Bar.
Now that you have placed down the Hut Plan, select your Braves and left-click on the Plan. They will start preparing the foundations and collecting wood for construction.
You haven't assigned any Braves to build on the Plan! Nearby idle Braves will automatically build after a short while.
Now build another Hut for your Braves to live in.
When placed in Huts, Braves generate more Mana for you and breed to increase the size of your tribe. Select your Braves and left-click on the building to put them in.
The people in this Hut are producing Mana. A full Hut breeds new Followers more quickly than an empty one.
You haven't assigned Braves to enter your Huts. After a while, any idle Braves outside a Hut will enter it to rest without being ordered to.
Right-click on the Hut to find out who is occupying it. Full Huts are upgraded over time, increasing their capacity to a maximum of five Followers.
Worship this Obelisk to finish the building section of the tutorial.
Each Hut you build increases your maximum population by three.
Congratulations. You've completed the tutorial. Press the Escape key to return to the Main Menu.
Move your mouse pointer over your Brave and left-click to select him. Then, move your mouse pointer over the Enemy Brave and left-click to attack him.
Congratulations, you have defeated the Enemy Brave!
This time the Enemy has defeated your Brave.
This is a Warrior. He is much better at fighting than the Brave but he cannot build. Close by are some Enemy Braves. Command your Warrior to attack them.
Congratulations! You have defeated the Enemy. They are no match for your Warrior's sword!
This is a Preacher. He can convert Enemy Followers to your cause. Command your Preacher to attack the Enemy Warriors. He will stop them and use his chants to convert them to your tribe. Do not disturb your Preacher while he preaches to the Enemy.
Congratulations. You have turned the Enemy Warriors into loyal Followers!
Worship this Obelisk to finish the fighting section of the tutorial.
Left-click on the Shaman directly to select her, or left-click on the Shaman Box on the Control Panel. Right-click when you want to deselect her.
Braves sent to a Warrior Training Hut become Warriors. Training uses Mana. Try training two Warriors.
This time the Enemy has defeated your Warrior.
This time, the Enemy has defeated your Preacher.
Try again, but this time don't disturb your Preacher until he's converted all the Enemy Warriors to your tribe.
Well done. You have completed the Tutorial. Now press the Escape Key and Quit to the Main Menu. Select New Game to play the first level.
Well done. You have completed the Tutorial. Now left-click on OK to exit to the Main Menu. Select New Game to play the first level.
This icon has been disabled for the tutorial. Normally, it would tell your followers to dismantle the building.
You can rotate the world to view it at any angle by holding down Ctrl and pressing the left and right Cursor Keys. This can be very useful for discovering hidden places.
You don't have enough Mana to cast this spell. You will need to wait for it to charge.
You don't have any shots left of this Single Shot Spell.
You cannot cast a spell on an Enemy Reincarnation Site. All Reincarnation Sites are sanctified.
Can't Build, Too Far: Your Plan is too far from other buildings. Try building a Guard Tower to start a new settlement.
Can't Build, Too Close: Your Plan is too close to other buildings. Try moving it further away.
Can't Build, Water: You cannot place a Plan on water.
Can't Build, Coast: You cannot place a Plan this close to the water.
Can't Build, Reincarnation Site: You cannot place a Plan inside the Reincarnation Site.
Can't Build, Damaged Land: The land has been damaged and you cannot place your Plan down. After a while, the land will become fertile again.
Can't Build, Too Steep: The ground here isn't flat enough to build on. You will need to find another site.
Can't Build, Obstacle: You can't place down a Plan because there is something in your way.
You don't have enough Mana to cast that spell. You will need to wait for it to charge up first.
Well Done! You have killed the Enemy Shaman and gained some of her Mana.
This world is unknown to you, Shaman. You need to explore and disperse the fog to see the enemy.
Can't Build, Fog of War: You cannot build over the fog because it hasn't been explored yet.
You have reached the maximum size of your tribe and your Huts cannot breed any more Braves.
You have cast this spell out of its range. Try walking closer to the target.
The Shaman has been killed but, provided you have some Followers left, she will be reincarnated on the Reincarnation Site.
Be careful, Shaman, you are dismantling that building! Left-click on the Dismantle Building icon again to stop.
One of your buildings has been destroyed, Shaman. The land where it stood is now damaged and will take some time to become fertile again.
Only the Shaman can steal from the Vault of Knowledge. Select her and left-click on the Vault of Knowledge.
Casting on water has no effect.
Casting on Shaman has no effect: See Encyclopaedia
Your Followers are not training because you don't have enough Mana. Try toggling your spells to increase mana flow.
Casting on Shaman has no effect.
Casting on Wildmen has no effect.
Can't access, no Braves: Without any Braves in your tribe, you cannot access the Buildings Panel.
One or more of your people can't get to this point.
Plan needs to be placed on the coast.
Your Spell Charge Rate is too low, Shaman. Right-click and turn off some spell icons to increase the charge rate for your more essential spells.
You can't ally in single player, only multiplayer.
You can only cast Armageddon on your Reincarnation Site.
The Enemy Shaman is impervious to Swarm.
You cannot cast Landbridge from a Balloon.
The Journey Begins
I have created my Reincarnation Site and the settlement is nearly complete.
In my visions I have seen the settlement of my Enemies, the Dakini Tribe.
The Dakini Vault of Knowledge contains the key to my victory, but it lies beyond my reach across the water.
Now is the time to destroy our Enemies! I sense the Stone Head contains magic that will aid us.
You have received a Single Shot Landbridge spell. Use it to create a path from where your Shaman stands to the land on which it is cast. Cast it over water to create a causeway.
The Lightning Spell is a devastating weapon and much more powerful than Blast. It kills Enemy Followers, and sets fire to Trees and buildings.
Your settlement is thriving, Shaman. Braves resting in Huts are one way of creating Mana. Mana gives you the power to cast spells and train Followers
Your tribe is small. Four Huts should breed enough Followers for you to attack the Dakini. Rest some Braves in your Huts and they will create Mana for your spells.
Shaman, you've stolen the Warrior Training Hut Plan! Build one to train Warriors ready for conquest.
Braves sent to a Warrior Training Hut become Warriors. Training uses Mana.
It would be well to have at least four Huts, given the strength of the Enemy tribe. You already have two in your settlement, build two more.
Shaman, this spell is not charged. The blue bar at the bottom of the icon shows the Mana charging up. The dots at the top are charged spell shots ready to cast.
Use the Cursor Keys to rotate your view of the world. Try this now.
You can only build close to an existing building or your Reincarnation Site.
The Enemy has hidden the Knowledge of building and casting spells in a Vault of Knowledge. Only the Shaman can enter to gain this information.
You can worship this Stone Head to aid your cause. Right-click on it to see the number of worshippers required. The red bar shows how long it will take before you gain the bonus. The Stone Head remains until it has nothing more to offer.
Worship these Totem Poles to gain an advantage over the Enemy. Right-click to see how many worshippers are required. The red bar shows how long it will take for the Totem Pole to be triggered.
Huts are for breeding Followers. Braves resting in Huts can create large amounts of Mana.
Guard Posts are useful for locations that need patrolling. Place one down, select some Warriors and left-click on it to create a patrol.
When manned by Warriors, a Guard Tower warns of approaching Enemies. The Shaman's spells also have greater range because of the higher altitude. The Guard Tower can be used to begin new settlements.
The Blast Spell is weak but can be used to scatter Enemy Followers.
The Lightning Spell is more powerful than Blast. Use it to kill Enemies and set fire to their buildings.
If you do not build a Warrior Training Hut, the Enemy will easily defeat you. Build one near your base and start training your Braves.
Shaman, you have built your Warrior Training Hut, now train some Warriors. To do this, select some of your Braves and left-click on the Warrior Training Hut.
You can command some Followers to guard the Shaman. Select some Followers and press g. To stop them guarding, deselect any Followers and press g again.
This spell is a Single Shot Spell and can only be cast once. If you miss, the Stone Head will grant you a second chance. Single Shot Spells are shown by red dots on the spell's icon.
Shaman, you have discovered the Plans for the Guard Tower. This will enable you to establish a new settlement elsewhere.
Shaman, your population has reached its maximum.
The Enemy is launching an attack!
Night Falls
Now we must face the Matak Tribe. I sense many Warriors ready to stand against us. In my vision we are aided by magic from a Stone Head. There must be a way to reach it...
Use the Tornado Spell to destroy the Enemy and their buildings before they have a chance to react.
Use Swarm on the Enemy to scare them away from your Followers. The insects will disrupt the Enemy and sting them.
Shaman, this Stone Head will aid you faster if you command two of your Followers to worship there.
Mana is created by your Followers. Maximum Mana is created when your Followers are busy. Death drains your Mana, as does casting spells and training.
Shaman, when your Followers worship a Totem Pole, a spell will be triggered somewhere on the world. This Totem has triggered a Landbridge.
Crisis of Faith
I have had a disturbing vision. The Chumara Tribe turned my own Followers against me when I attacked! I must find a way to reach their Vault of Knowledge and learn how to use this power against them.
Owing to her magical and spiritual abilities, the Shaman is immune to the false words of Enemy Preachers. Use this to your advantage if they try to convert your Followers.
One of your Followers is being charmed by the false words of the Enemy Preacher. Be quick Shaman and use the Swarm spell to stop him!
You have altered the land with the Erode spell by worshipping the Totem Pole.
You've stolen the Knowledge of the Temple from the Enemy. Build one to train Preachers who can convert the Enemy to your tribe.
Combined Forces
We face a great threat. The Matak are massing against us. I need the power of Lightning to defeat them, but Preachers are guarding their Vault of Knowledge.
Use the Convert spell to turn Wildmen into faithful Followers.
Use the Invisibility spell on your own people and make them undetectable when entering an Enemy settlement.
Your Braves will not be able to handle the Enemy on their own. Build a Warrior Training Hut to train some Warriors.
The Enemy has the ability to subvert your Followers by using her Preachers. You also have this ability so use it against her.
Your forces are well trained and the Enemy is weak. Use your advantage to destroy the Enemy once and for all.
Death From Above
In my vision I beheld the ultimate horror: the Angel Of Death. It is an unstoppable force that will destroy everything in its path! If my Enemies, the Dakini, reach it before me, our fate is sealed.
The Ancients have granted you a Boat, Shaman.
Building Bridges
For the first time we must face two tribes: the Chumara and the Matak. Perhaps I can use them against each other. I sense a Totem Pole may be useful in bringing them into conflict.
Shaman, your plan has been successful. The Chumara and the Matak will soon be at war.
Shaman, you have no way of reaching the island to pray at the Totem. However, you now have the Hypnotise spell
Unseen Enemy
The Chumara will use the spell of Invisibility to attack us. Once again, I sense a Stone Head that contains a prize: the spell of Erode! Then, I will seize the power of Invisibility from their Vault of Knowledge.
Shaman, beware. You are being attacked by invisible Enemies!
Use the Erode spell on steep mountains to weather the rock and make the land walkable again. You can also use it to destroy enemy buildings by eroding the land beneath them.
Continental Divide
I sense a Dakini settlement nearby and they have a powerful defence against us; mighty Followers known as Firewarriors! I will need the spells of Tornado and Magical Shield contained in the Stone Heads to defeat them. Then I too will have the knowledge to train my own Firewarriors.
Beware, Shaman. Firewarriors are dangerous foes. Try using the spells of Invisibility and Magical Shield to help your Preachers convert them.
Fire in the Mist
I am troubled... my visions are strangely clouded. I feel a powerful spell nearby that will aid me in our battle against the Chumara, yet it lies across the water. I sense our Enemy have Boats and will use them to attack us. I must seize their Boats, find this spell and destroy them.
Shaman, be swift and seize some Boats from the Enemy. This is the only way to reach the Stone Head.
A Boat House can only be built on the coast. Use the Space Bar to rotate it into position.
From the Depths
I have had a terrible vision with scenes of death and destruction as our settlement sank into the sea! I must move swiftly if I am to save my tribe and wreak revenge upon our Enemies.
Shaman, the Totem Pole across the water can give you the land you need to replenish your tribe.
Shaman, the Totem Pole in the Matak settlement has the power to grant your revenge.
You have run out of time, Shaman, and your revenge has failed. The island has returned to the depths of the ocean.
Treacherous Souls
Once again we must face two tribes. I shall crush the Matak, then I must deal with the greater threat of the Chumara.
An Easy Target
For the first time we must face all three Enemy tribes. I must prepare for a mighty struggle.
Aerial Bombardment
I sense a new threat
an attack from the skies. I must make ready for the battle to come.
Attacked From All Sides
In my vision I have again seen the Angel of Death. I shall find it and use it against my enemies.
Incarcerated
My magic is useless in this prison and I cannot escape. I must command my Followers to free me, or we are all doomed.
Bloodlust
I sense a spell hidden somewhere in this desert land that will increase the strength of my Followers. I must find it.
Use Bloodlust to fill your tribe with a powerful fighting frenzy.
Middle Ground
I sense a great struggle ahead. The Chumara, Dakini and Matak are massing their forces against us.
Head Hunter
The Dakini are the mightiest of the three tribes we must face. I fear that if they are not stopped they will unleash a terrible magic upon us.
Unlikely Allies
The Dakini have grown too powerful on this world. I am suspicious of allying my tribe with the Chumara, but I must protect their settlement and prevent the Dakini from destroying us all.
Use Teleport to move instantly to any location on the world.
Your allies' defences have been breached. They are under attack!
Your allies are losing their battle against the Dakini. They are desperate for your help.
The Chumara have given up all hope of survival. This is your last chance to save them.
Archipelago
I sense the Dakini are preparing for war. I must create more land to build on if I am to increase my forces and face them in battle.
Fractured Earth
This is a mysterious, hostile land. I sense there are many dangers that I must face before we meet the Dakini in Battle.
Well done Shaman. The Totem's Flatten spell has sealed the fault, preventing an eruption. More faults can be sealed by using this spell.
A fault has become unstable and sparked a massive volcano! There are still more faults on the world that can be fused with the correct spell.
Solo
I am alone... I shall need all my strength and cunning to survive on this world.
Inferno
Once again all three Enemy Tribes stand against us. I must search the land for any spell that will aid me.
Journey's End
I sense that our struggle is nearly at an end. The final battle awaits!
The Beginning
Finally, I am a god. I shall wreak my revenge upon the unbelievers!
Hills Divide Us
Eye of the Storm
Two Crabs
Skirmish
All Around The World
Linked Isles
Skirmish
Avenging Angels
Three-Way
Sandy Castles
Two On Two
Face Off
Craters
Dead Sea
Pressure Point
Level Status
Completed
Failed
On Going
Aborted
Time Taken
Fights Won
Fights Lost
Enemy Tribes Destroyed
Enemy Followers Killed
Enemy Buildings Destroyed
Enemy Shaman Kills
Own Followers Lost
Own Buildings Destroyed
Own Shaman Deaths
Vaults of Knowledge Raided
Level Won
Level Lost
Map: {}zoom to point. |}go to World View.
Buildings Panel: Available buildings.
Spells Panel: Available spells.
Follower Panel: Shows your Followers and their tasks.
Zoom to Fight: {}zoom.
Commandee Toggle: Toggle between on-screen or global Followers.
Shaman: {}select. |}zoom.
Enemy Tribes: See the Encyclopaedia entry for more information.
Total Followers (%d of %d): {}select one. Ctrl+{}select 5. Shift+{}select all.
Braves: {}select one. Ctrl+{}select 5. Shift+{}select all.
Warriors: {}select one. Ctrl+{}select 5. Shift+{}select all.
Firewarriors: {}select one. Ctrl+{}select 5. Shift+{}select all.
Preachers: {}select one. Ctrl+{}select 5. Shift+{}select all.
Spies: {}select one. Ctrl+{}select 5. Shift+{}select all.
Mana Bar: Display current Mana.
Hut: {}select. |}zoom to Huts.
Guard Tower: {}select. |}zoom to Guard Towers.
Warrior Training Hut: {}select. |}zoom to Warrior Training Huts.
Temple: {}select. |}zoom to Temples.
Spy Training Hut: {}select. |}zoom to Spy Training Huts.
Firewarrior Training Hut: {}select. |}zoom to Firewarrior Training Huts.
Boat House: {}select. |}zoom to Boat Houses.
Balloon Hut: {}select. |}zoom to Balloon Huts.
Guard Post: {}select. |}zoom to Guard Posts.
Currently selected Followers: {}deselect. Shift+{}deselect all. |}zoom.
Currently selected Braves: {}deselect. Shift+{}deselect all. |}zoom.
Currently selected Warriors: {}deselect. Shift+{}deselect all. |}zoom.
Currently selected Firewarriors: {}deselect. Shift+{}deselect all. |}zoom.
Currently selected Preachers: {}deselect. Shift+{}deselect all. |}zoom.
Currently selected Spies: {}deselect. Shift+{}deselect all. |}zoom.
Idle Followers: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Idle Braves: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Idle Warriors: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Idle Firewarriors: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Idle Preachers: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Idle Spies: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Housed Followers: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Housed Braves: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Housed Warriors: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Housed Firewarriors: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Housed Preachers: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Housed Spies: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Busy Followers: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Busy Braves: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Busy Warriors: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Busy Firewarriors: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Busy Preachers: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Busy Spies: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Total Boats Occupied: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Boats With Braves: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Boats With Warriors: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Boats With Firewarriors: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Boats With Preachers: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Boats With Spies: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Total Balloons Occupied: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Balloons with Braves: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Balloons with Warriors: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Balloons with Firewarriors: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Balloons with Preachers: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Balloons with Spies: {}select. Ctrl+{}select 5. Shift+{}select all. |}zoom.
Training Toggle: |}toggle on/off.
Blast: {}select. |}toggle on/off.
Lightning: {}select. |}toggle on/off.
Tornado: {}select. |}toggle on/off.
Swarm: {}select. |}toggle on/off.
Invisibility: {}select. |}toggle on/off.
Hypnotise: {}select. |}toggle on/off.
Firestorm: {}select. |}toggle on/off.
Ghost Army: {}select. |}toggle on/off.
Erode: {}select. |}toggle on/off.
Swamp: {}select. |}toggle on/off.
Land Bridge: {}select. |}toggle on/off.
Angel Of Death: {}select. |}toggle on/off.
Earthquake: {}select. |}toggle on/off.
Flatten: {}select. |}toggle on/off.
Volcano: {}select. |}toggle on/off.
Convert: {}select. |}toggle on/off.
Magical Shield: {}select. |}toggle on/off.
Teleport: {}select. |}toggle on/off.
Armageddon: {}select. |}toggle on/off.
Bloodlust: {}select. |}toggle on/off.
This spell is not available yet.
Tree: Select Braves and {}to gather wood. |}query.
Wood Pile: Select Braves and {}to pick up. |}query.
Wildman: A native. Use the Convert spell to convert him to a Brave.
Boat: Select Followers and {}to use. |}query.
Balloon: Select Followers and {}to use. |}query.
Damaged Ground: Cannot be built on.
Fog of War: Unexplored land hidden by fog.
Hut Plan: Select Braves and {}to construct. Shift+|}remove.
Guard Tower Plan: Select Braves and {}to construct. Shift+|}remove.
Warrior Training Hut Plan: Select Braves and {}to construct. Shift+|}remove.
Firewarrior Training Hut Plan: Select Braves and {}to construct. Shift+|}remove.
Temple Plan: Select Braves and {}to construct. Shift+|}remove.
Spy Training Hut Plan: Select Braves and {}to construct. Shift+|}remove.
Guard Post: Select Followers and {}to guard. Shift+|}remove.
Boat House Plan: Select Braves and {}to construct. Shift+|}remove.
Balloon Hut Plan: Select Braves and {}to construct. Shift+|}remove.
Wood being carried.
Current Followers' Commands: |}zoom to destination.
The health of your Follower.
Number of pieces of wood available.
Wood required and obtained for this building.
Builders: {}select one. Shift+{}select all. |}zoom.
Occupants: {}select one. Shift+{}select all. |}zoom.
Guards: {}select one. Shift+{}select all. |}zoom.
Worshippers: {}select one. Shift+{}select all. |}zoom.
Dismantle Building: {}toggle deconstruction.
Disembark From Vehicle: {}Occupiers disembark.
Birth Progress: Time until new Brave is born.
Training Progress: Time until new Follower is trained.
Vehicle Building Progress: Time until new vehicle is built.
Upgrade Progress: Time until Hut is upgraded.
Worship Progress: When the bar is full, you will be rewarded.
Regeneration: When the bar is full you can worship once again for a bonus.
Single Shot Blast: {}select. Cannot be charged with Mana.
Single Shot Lightning: {}select. Cannot be charged with Mana.
Single Shot Tornado: {}select. Cannot be charged with Mana.
Single Shot Swarm: {}select. Cannot be charged with Mana.
Single Shot Invisibility: {}select. Cannot be charged with Mana.
Single Shot Hypnotise: {}select. Cannot be charged with Mana.
Single Shot Firestorm: {}select. Cannot be charged with Mana.
Single Shot Ghost Army: {}select. Cannot be charged with Mana.
Single Shot Erode: {}select. Cannot be charged with Mana.
Single Shot Swamp: {}select. Cannot be charged with Mana.
Single Shot Land Bridge: {}select. Cannot be charged with Mana.
Single Shot Angel of Death: {}select. Cannot be charged with Mana.
Single Shot Earthquake: {}select. Cannot be charged with Mana.
Single Shot Flatten: {}select. Cannot be charged with Mana.
Single Shot Volcano: {}select. Cannot be charged with Mana.
Single Shot Convert: {}select. Cannot be charged with Mana.
Single Shot Magical Shield: {}select. Cannot be charged with Mana.
Single Shot Armageddon: {}select. Cannot be charged with Mana.
Single Shot Teleport: {}select. Cannot be charged with Mana.
Single Shot Bloodlust: {}select. Cannot be charged with Mana.
Totem Pole: Worship this to aid you in your struggle.
Obelisk: Only a Shaman can worship this and aid her tribe.
Begin Tutorial Obelisk: Worship this to begin the tutorial.
Spells Tutorial Obelisk: Worship this to begin the spells tutorial.
Building Tutorial Obelisk: Worship this to begin the building tutorial.
Fighting Tutorial Obelisk: Worship this to begin the fighting tutorial.
End Spells Tutorial Obelisk: Worship this to end the spells tutorial.
End Building Tutorial Obelisk: Worship this to end the building tutorial.
End Fighting Tutorial Obelisk: Worship this to end the fighting tutorial.
Vault of Knowledge: Contains the Knowledge of the Enemy. Only your Shaman can worship it.
Stone Head: Your Followers may worship this to gain a bonus.
Gargoyle: Worship this to aid you in your struggle.
This building is not available yet.
Reincarnation Site: Shaman reincarnates here after death.
Shaman: {}select. |}query.
Brave: {}select. |}query.
Warrior: {}select. |}query.
Firewarrior: {}select. |}query.
Preacher: {}select. |}query.
Spy: {}select. |}query.
Small Hut: Select Followers and {}to house. |}query.
Medium Hut: Select Followers and {}to house. |}query.
Large Hut: Select Followers and {}to house. |}query.
Guard Tower: Select a Follower and {}to use the Tower. |}query.
Warrior Training Hut: Select Followers and {}to train. |}query.
Temple: Select Followers and {}to train. |}query.
Spy Training Hut: Select Followers and {}to train. |}query.
Firewarrior Training Hut: Select Followers and {}to train. |}query.
Boat House: Select Braves and {}to begin construction. |}query.
Balloon Hut: Select Braves and {}to begin construction. |}query.
%s Reincarnation Site.
%s's Reincarnation Site.
The %s Shaman.
%s's Shaman.
%s Brave.
One of %s's Braves.
%s Warrior.
One of %s's Warriors.
%s Firewarrior.
One of %s's Firewarriors.
%s Preacher.
One of %s's Preachers.
%s Spy.
One of %s's Spies.
Small %s Hut.
One of %s's Small Huts.
Medium %s Hut.
One of %s's Medium Huts.
Large %s Hut.
One of %s's Large Huts.
%s Guard Tower.
One of %s's Guard Towers.
%s Warrior Training Hut.
One of %s's Warrior Training Huts.
%s Temple.
One of %s's Temples.
%s Spy Training Hut.
One of %s's Spy Training Huts.
%s Firewarrior Training Hut.
One of %s's Firewarrior Training Huts.
%s Boat House.
One of %s's Boat Houses.
%s Balloon Hut.
One of %s's Balloon Huts.
%s Tribe Icon: See the Encyclopaedia entry for more information.
%s's Tribe Icon: See the Encyclopaedia entry for more information.
Narrative: {}display level narrative.
Objective: {}display objective. |}zoom to objective location.
Information: {}display helpful information. |}zoom to location. Shift+|}delete message.
Spell Cast Alert: {}zoom. Colour indicates Enemy. Shift+|}delete message.
Battle Alert: {}zoom. Colour indicates Enemy. Shift+|}delete message.
Worship Alert: {}zoom. Colour indicates Enemy. Shift+|}delete message.
Return Zoom: {}zoom to your previous location. Shift+|}delete message.
Back: Return to the previous Encyclopaedia item.
Forward: Advance to the next Encyclopaedia item.
Home: Return to the Encyclopaedia information page.
Close: Exit from the Encyclopaedia.
Context Sensitive Help: {}Query Mode. {}on icon or object to see Encyclopaedia entry.
Spell Charge Rate: How efficiently your spells are charging with Mana. See the Encyclopaedia entry for more information.
Prison: The Shaman has been incarcerated here.
The health of the Shaman.
Erode: {}select.
Flatten: {}select.
Landbridge: {}select.
Hill: {}select.
Valley: {}select.
Raise: {}select.
Lower: {}select.
Wildmen: {}select.
Trees: {}select.
Begin World: {}start
An unconquered world: {}select
You have conquered this world: {}select
The sun.
Your progress through the Solar System
<t>Main Menu</t><r><r><a 63>The Control Panel</a><r><a 2>The World</a><r><a 12>Buildings</a><r><a 22>Spells</a><r><a 39>Followers</a><r><a 46>Commands</a>
<t>Populous Encyclopaedia</t><r><r>Welcome to the Populous Encyclopaedia.<r><r>This Encyclopaedia is an extension of the Populous manual. It lists in detail each spell, building and Follower which you have gained while you have been playing the game. Each time you discover a new spell, it will appear in the Encyclopaedia and you will be able to learn how to use it easily and quickly. The same will happen with new buildings and Followers.<r><r>Click on each heading on the Main Menu to bring up the list of topics in that section. Then, click on each topic to bring up further information. For example, if you want to learn about the Guard Tower building, <b>left-click</b> on the Buildings heading to bring up the Buildings Menu and then <b>left-click</b> on Guard Tower to view all the information about the Guard Tower.
<t>The World</t><r><r><a 75>Mana</a><r><r><a 3>Trees and Wood</a><r><r><a 4>Water</a><r><r><a 5>Reincarnation Site</a><r><r><a 6>Stone Head</a><r><r><a 87>Obelisk</a><r><r><a 7>Vault of Knowledge</a><r><r><a 8>Totem Pole</a><r><r><a 9>Wildmen</a><r><r><a 10>Boats</a><r><r><a 11>Balloons</a>
<t>Trees and Wood</t><r><r>On every world you play, you will see trees dotted around the landscape. Trees are very important to you because you need them for every type of construction, from buildings to boats. You can <a 52>Gather Wood</a> from trees by selecting one or more of your <a 41>Braves</a> (the only Followers who can construct buildings and vehicles) and <b>Left Clicking</b> on a tree. Each tree contains up to four pieces of wood. The less wood it has, the smaller it is and if you gather all the pieces of wood, it will be uprooted and disappear. Trees do grow back to full health but it does take a while so make sure you don't run out prematurely. If you do, you may have to hunt for more.<r><r>The wood you gather can be dropped anywhere and your Braves will drop it if they have nothing else to do. Your Braves will gather wood from trees automatically when you command them to construct something, but they will always use any nearby piles of wood before cutting down a tree.
<t>Water</t><r><r>Water in Populous is fatal and, although your Followers avoid it, they will drown if they fall in.
<t>Reincarnation Site</t><r><r>The Reincarnation Site is your source of power on each world. The stones of the site channel all the <a 75>Mana</a> gathered from your Followers and you can draw on this power to cast powerful and destructive spells.<r><r>When you begin a world, a Reincarnation Site will be created and your struggle for supremacy will begin. If the Shaman dies and you have lost all your Followers, the Reincarnation Site will be destroyed and the level will be over. If you die and you still have Followers on the world however, the Shaman will be reincarnated in the Stone Circle.<r><r>You can't cast spells on an Enemy Reincarnation Site and the only way to destroy one is to defeat the entire Enemy tribe. Your Reincarnation Site can be used as the starting point of a settlement.
<t>Stone Head</t><r><r>Stone Heads are mystical statues left on the worlds by The Ancients. If they are worshipped, they will reward you with new skills that you can use to conquer the Enemy. Powers gained from Stone Heads only provide a single use, but more can be accumulated. If the new skill is a spell, you will only be able to cast it once, and if it is a building, you will only be able to construct it once.<r><r>If you <b>right-click</b> on a Stone Head, it will show you how many of your Followers are needed to worship the stone to begin. When a Stone Head is completely drained, it will sink into the ground.<r><r>To worship a Stone Head, select some Followers and <b>left-click</b> on the Stone Head. If you <b>right-click</b> on the Stone Head again, you will see a red line next to the number of Followers and this indicates how long it will take. Once it has finished, you will receive the new skill, although your Followers will keep worshipping until you command them to stop.
<t>The Vault of Knowledge</t><r><r>These ancient Vaults are tall buildings which store the knowledge of an Enemy Shaman. The symbol at the top of the building indicates the type of knowledge contained within the structure. If the Shaman gains entry to a Vault, the Enemy's knowledge will pass to her permanently.<r><r>Select the Shaman and left-click on the vault to begin. Remember that the Vault of Knowledge will often be heavily guarded.
<t>Totem Pole</t><r><r>Totem Poles are magical devices which, when worshipped, trigger a spell. This spell will often grant the player access to previously unreachable parts of the world, or cause massive devastation to the Enemy.<r><r>If you <b>right-click</b> on the Totem Pole, it will show you how many of your Followers are needed to worship that Totem Pole to begin.<r><r>To worship a Totem Pole, select some Followers and <b>left-click</b> on the pole. If you <b>right-click</b> on the pole again, you will see a red line next to the number of Followers and this indicates how long it will take.
<t>Wildmen</t><r><r>On every world are native Wildmen who wander the land scavenging for food and water. Although they pose no threat to you, they can be converted to your cause to swell the ranks of your army.<r><r>To do this, you must cast the <a 24>Convert</a> spell on them to convert them into <a 41>Braves</a>. There are only a limited number of Wildmen on each world so you must do your best to convert them before the Enemy does.
<t>Boats</t><r><r>Boats are constructed in the <a 19>Boat House</a> by your <a 41>Braves</a> and are used to navigate the otherwise impassable oceans of the world. To start producing Boats, send some Braves into the Boat House (by selecting them and <b>Left Clicking</b> on the building). The Braves will then gather wood and begin construction. When a Boat is constructed, a Brave will then sail it to the shore next to the Boat House.<r><r>You can place up to five Followers in each Boat. To put a Follower in a Boat, select the Follower and <b>left-click</b> on the Boat. If you have more than one Boat, you can hold down the <b>Ctrl</b> key and <b>left-click</b> on each Boat in turn to put multiple Followers in them. To move a Boat, select the Boat or a Follower inside and <b>left-click</b> anywhere on the water. If you <b>left-click</b> on dry land, the Boat will beach but your Followers will not disembark. To make your Followers disembark, <b>right-click</b> on the Boat and <b>left-click</b> on the Disembark icon.
<t>Balloons</t><r><r>Balloons enable you to travel to any location on world with ease. They are constructed in the <a 20>Balloon Hut</a> by your <a 41>Braves</a> and can carry up to two Followers. To start producing Balloons, send some Braves into the Balloon Hut (by selecting them and <b>Left Clicking</b> on the building). The Braves will then gather wood and begin construction. When a new Balloon is produced, one Brave will get into the Balloon and fly it outside the building.<r><r>To put a Follower in a Balloon, select the Follower and <b>left-click</b> on the Balloon. If you have more than one Balloon, you can hold down the <b>Ctrl</b> key and <b>left-click</b> on each Balloon in turn to put multiple Followers in them. To move a Balloon, select the Balloon of a Follower inside and <b>left-click</b> anywhere on the world. To make your Followers disembark, <b>right-click</b> on the Balloon and <b>left-click</b> on the Disembark icon.The additional height of the Balloon over the land gives you an added advantage when casting most spells.
<t>Buildings List</t><r><r><a 13>Hut</a><r><r><a 14>Guard Tower</a><r><r><a 15>Warrior Training Hut</a><r><r><a 16>Temple</a><r><r><a 17>Spy Training Hut</a><r><r><a 18>Firewarrior Training Hut</a><r><r><a 19>Boat House</a><r><r><a 20>Balloon Hut</a><r><r><a 21>Guard Post </a>
<t>Hut</t><r><r>The Hut is a unique building which you can construct to house your Followers. When your Braves are in their Huts, they are hidden from the Enemy's sight and also generate <a 75>Mana</a> for you. When an individual Hut has been occupied for a while, your Braves will upgrade it to a Medium Hut which can hold up to four people. Then, when it has been occupied for a while more, it will be upgraded to a Large Hut which can hold up to five Followers. Each stage also increases the amount of <a 75>Mana</a> produced by the occupants. You need one or more Followers in a Hut for it to create new Braves. The more Followers you have in the Hut, the faster this will be.<r><r><b>First Stage:</b><r><r><b>Wood Required to Construct</b><r><i 0><r><b>Max Number of Occupants</b><r><i 5><r><b>Amount of Mana Produced</b><r><i 14><r><b>Birth Time</b><r><i 20><r><b>Strength</b><r><i 12><r><r><b>Second Stage:</b><r><r><b>Wood Required to Construct</b><r><i 0><r><b>Max Number of Occupants</b><r><i 6><r><b>Amount of Mana Produced</b><r><i 14><r><b>Birth Time</b><r><i 17><r><b>Strength</b><r><i 12><r><r><b>Third Stage:</b><r><r><b>Wood Required to Construct</b><r><i 0><r><b>Max Number of Occupants</b><r><i 7><r><b>Amount of Mana Produced</b><r><i 14><r><b>Birth Time</b><r><i 14><r><b>Strength</b><r><i 12>
<t>Guard Tower</t><r><r>The Guard Tower is a unique building which can be placed anywhere on the landscape to give you an advanced warning of an Enemy attack. Any Follower placed inside the tower will sound a warning bell whenever an Enemy Follower approaches. You can then zoom to the Tower by pressing the <b>Space Bar</b>.<r><r>Since the Guard Tower does not need to be constructed next to an existing building, it can also be used to begin a new settlement. Because of the height of the tower, any Follower placed inside has improved abilities.Shamans can fire spells further, Braves extend the look-out range, Warriors will call for help to defend the settlement, Firewarriors can fire further, Preachers can preach further and Spies can unmask Enemy Spies. Building the Guard Tower on top of high ground will extend these ranges even further.<r><r><b>Wood Required to Construct</b><r><i 1><r><b>Max Number of Occupants</b><r><i 8><r><b>Strength</b><r><i 14>
<t>Warrior Training Hut</t><r><r>The Warrior Training Hut is used to train <a 41>Braves</a> or <a 39>other Followers</a> into <a 42>Warriors</a>, stronger and hardier Followers who enjoy <a 54>Guarding</a> and <a 48>Attacking</a>. Once you have constructed the Warrior Training Hut, you can train your Followers by selecting any number of them and <b>Left Clicking</b> on the building.Your Followers will then line up outside and enter one by one to be trained. Training also requires <a 75>Mana</a> so if your Followers are not entering the building, you may not have enough Mana to train them.<r><r><b>Wood Required to Construct</b><r><i 2><r><b>Max Number of Occupants</b><r><i 8><r><b>Strength</b><r><i 16>
<t>Temple</t><r><r>The Temple is used to train <a 41>Braves</a> or <a 39>other Followers</a> into <a 44>Preachers</a>, Followers who can Preach to the Enemy and convert them to your cause. Once you have constructed the Temple, you can train your Followers by selecting any number of them and <b>Left Clicking</b> on the building. Your Followers will then line up outside and enter one by one to be trained. Training also requires <a 75>Mana</a> so if your Followers are not entering the building, you may not have enough Mana to train them.<r><r><b>Wood Required to Construct</b><r><i 2><r><b>Max Number of Occupants</b><r><i 8><r><b>Strength</b><r><i 16>