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aicontroller.cpp
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aicontroller.cpp
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#include "aicontroller.h"
namespace openage {
namespace tubepong {
std::vector<event> &AIInput::getInputs(
const PongPlayer &player,
const PongBall &ball,
const tube::tube_time_t &now) {
this->event_cache.clear();
auto position = player.position.get(now);
// Yes i know, there is /3 used - instead of the logical /2 - this is to
// create a small safety boundary of 1/3 for enhanced fancyness
// Ball is below position
if (ball.position.get(now)[1] > position + player.size.get(now) / 3) {
event_cache.push_back(event(player.id, event::DOWN));
} else if (ball.position.get(now)[1] < position - player.size.get(now) / 3) {
// Ball is above position
event_cache.push_back(event(player.id, event::UP));
}
return this->event_cache;
}
}} // openage::tubepong