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minigamejam16october

Project structure uses a modified version of the following guide: https://blog.theknightsofunity.com/7-ways-keep-unity-project-organized/

In a nutshell:

  • 3rd-Party (add any 3rd party assets here)
  • Animations
  • Audio
    • Music
    • SFX
  • Materials
  • Prefabs (drag-and-drop game objects)
  • Scenes (game scenes)
    • Levels
    • Other
  • Scripts (game logic)
    • Editor (editor specific scripts)
  • Shaders
  • Textures (2d textures)

If 3D:

  • Models (3d models generally, unless you have something like Rayman Legends)

Optional folders:

  • Plugins (will likely be auto-generated)
  • Resources
  • Sandbox (for experimental scenes)
  • Shaders
  • StreamingAssets (generated content to be injected in the game, such as movies, DLC, etc.)