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<!doctype html>
<html lang="en">
<head>
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<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
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<link rel="stylesheet" href="main.css">
<title>Total AI</title>
</head>
<body>
<nav class="navbar sticky-top tai-navbar">
<a class="navbar-brand" style="margin-top: -8px; margin-bottom: -8px;" href="index.html">
<img src="images/TotalAILogoTrans.png" height="40" alt="" loading="lazy">
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<ul class="nav mr-auto">
<li class="nav-item">
<a class="nav-link active" href="index.html">Home <span class="sr-only">(current)</span></a>
</li>
<li class="nav-item">
<a class="nav-link" href="doc-introduction.html">Guide</a>
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<a class="nav-link" href="insp-introduction.html">Inspectors</a>
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<a class="nav-link" href="script-introduction.html">Scripts</a>
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<a class="nav-link" target="_blank" href="https://discord.gg/PfKUm42Zax">
Discord
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<path fill-rule="evenodd" d="M16 .5a.5.5 0 0 0-.5-.5h-5a.5.5 0 0 0 0 1h3.793L6.146 9.146a.5.5 0 1 0 .708.708L15 1.707V5.5a.5.5 0 0 0 1 0v-5z"/>
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<main style="width: 100%">
<div class="container-fluid">
<div class="row flex-xl-nowrap">
<div class="col main-header">
TOTAL AI
</div>
</div>
<div class="row flex-xl-nowrap">
<div class="col main-subheader">
A Complete Free Open Source <br>Agent AI Framework For Unity
</div>
</div>
</div>
<div class="container-fluid">
<div class="row flex-xl-nowrap">
<div class="col-md-1"></div>
<div class="col-md-3">
<div class="card card-dark mx-auto h-100">
<div class="card-body d-flex flex-column">
<h5 class="card-title card-title-tai">Easy To Customize</h5>
<p class="card-text card-text-tai">
Total AI's comprehensive ScriptableObject Type system allows for quick and easy customization.
Simply inherit from the Type to be modified, implement
the key methods, and then plug in your new Type.
</p>
<a href="doc-introduction.html" class="btn btn-primary btn-tai mt-auto">View Documentation</a>
</div>
</div>
</div>
<div class="col-md-4">
<div class="card card-dark mx-auto h-100">
<div class="card-body d-flex flex-column">
<h5 class="card-title card-title-tai">Powerful And Flexible AI</h5>
<p class="card-text card-text-tai">
Total AI builds a strong general foundation for agent based AI for a wide range of games.
GOAP, Utility AI, and FSM are the currently implemented Planners with DeepRL coming soon.
Target Factors, which use principles of Utility AI, can dynamically select targets.
</p>
<a href="videos.html" class="btn btn-primary btn-tai mt-auto">Total AI Overview Video</a>
</div>
</div>
</div>
<div class="col-md-3">
<div class="card card-dark mx-auto h-100">
<div class="card-body d-flex flex-column">
<h5 class="card-title card-title-tai">Open Source</h5>
<p class="card-text card-text-tai">
Licensed under the permissive MIT-License. Open source and free forever.
Contribute, submit bugs or feature requests.
</p>
<a href="https://github.com/TotalAI/TotalAI" target="_blank" class="btn btn-primary btn-tai mt-auto">
View on GitHub
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<path fill-rule="evenodd" d="M16 .5a.5.5 0 0 0-.5-.5h-5a.5.5 0 0 0 0 1h3.793L6.146 9.146a.5.5 0 1 0 .708.708L15 1.707V5.5a.5.5 0 0 0 1 0v-5z"/>
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</div>
<div class="col-md-1"></div>
</div>
<div class="row flex-xl-nowrap" style="padding-top: 50px;">
<div class="col-md-1"></div>
<div class="col-md-3">
<div class="card card-dark mx-auto h-100">
<div class="card-body d-flex flex-column">
<h5 class="card-title card-title-tai">Mappings & Plans</h5>
<p class="card-text card-text-tai">
Total AI's core unit of a Plan is a Mapping. It has Input Conditions that must be true
for it to be performed and Output Changes which occur at various timings during
the running of the Mapping. Plans combine Mappings into a tree structure allowing
for complex plans.
</p>
</div>
</div>
</div>
<div class="col-md-4">
<div class="card card-dark mx-auto h-100">
<div class="card-body d-flex flex-column">
<h5 class="card-title card-title-tai">Intelligent Customizable Agents</h5>
<p class="card-text card-text-tai">
Agents are divided into logical parts: Planner, Decider, Sensors, Memory, History, Utility Function,
Movement, and Animation. Each part is easy to customize and an be different for each Agent.
Agents abilities and motivations are defined by their Actions, Drives, and Attributes. They
also have a general inventory system which uses a Utility AI like system to pick
inventory items.
</p>
</div>
</div>
</div>
<div class="col-md-3">
<div class="card card-dark mx-auto h-100">
<div class="card-body d-flex flex-column">
<h5 class="card-title card-title-tai">World Objects</h5>
<p class="card-text card-text-tai">
World Objects are non-Agent object that exists in the world.
They can be built, can grow, can be damaged, can have states, can be tagged, and can change appearance
based on any of these factors. They also have inventory and can convert inventory using recipes.
</p>
</div>
</div>
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