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insp-worldobject.html
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<!doctype html>
<html lang="en">
<head>
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<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
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<title>Total AI</title>
</head>
<body>
<nav class="navbar sticky-top tai-navbar">
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<path fill-rule="evenodd" d="M16 .5a.5.5 0 0 0-.5-.5h-5a.5.5 0 0 0 0 1h3.793L6.146 9.146a.5.5 0 1 0 .708.708L15 1.707V5.5a.5.5 0 0 0 1 0v-5z"/>
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<div class="container-fluid">
<div class="row flex-xl-nowrap">
<div class="col-md-3 col-xl-2" style="position: sticky; top: 0; z-index: 1000; height: calc(100vh - 4rem); order: 0; overflow-y: auto; padding-top: 10px; padding-bottom: 40px;">
<h3 class="nav-header">Components</h3>
<ul class="nav flex-column">
<li class="nav-item">
<a class="nav-link" href="insp-agent.html">Agent</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-agentevent.html">Agent Event</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-entity.html">Entity</a>
</li>
<li class="nav-item">
<a class="nav-link active" href="insp-worldobject.html">World Object</a>
</li>
</ul>
<h3 class="nav-header">ScriptableObjects</h3>
<ul class="nav flex-column">
<li class="nav-item">
<a class="nav-link" href="insp-actiontype.html">Action Type</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-agenttype.html">Agent Type</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-agenteventtype.html">Agent Event Type</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-drivetype.html">Drive Type</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-entitytrigger.html">Entity Trigger</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-entitytype.html">Entity Type</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-faction.html">Faction</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-inventoryslot.html">Inventory Slot</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-itemcondition.html">Item Condition</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-mappingtype.html">Mapping Type</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-roletype.html">Role Type</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-selectortype.html">Selector Type</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-worldobjecttype.html">World Object Type</a>
</li>
</ul>
<h3 class="nav-header">Plain C# Classes</h3>
<ul class="nav flex-column">
<li class="nav-item">
<a class="nav-link" href="insp-inputcondition.html">Input Condition</a>
</li>
<li class="nav-item">
<a class="nav-link" href="insp-outputchange.html">Output Change</a>
</li>
</ul>
</div>
<div class="col-md-1">
</div>
<div class="col content" style="padding-top: 40px; padding-bottom: 40px; line-height: 1.6em; color: #304455; font-size: 1rem;">
<h1><nobr>WorldObject : Entity : MonoBehaviour</nobr></h1>
<h3>What is an World Object?</h3>
<hr>
<p>
A World Object is a component that must be attached to any Game Object that can NOT make decisions and act in the World.
A World Object's main field is it's World Object Type, which defines the configuration for the World Object.
<br><br>
See <a class="text-link" href="doc-worldobject.html">World Object Guide</a>.
</p>
<h3>World Object Custom Inspector</h3>
<hr>
<img src="images/WorldObject.png">
<table class="table table-dark table-striped table-tai">
<tr>
<td>World Object Type</td>
<td>
All World Object's must have a World Object Type.
See <a class="text-link" href="insp-worldobjecttype.html">World Object Type Inspector</a>.
</td>
</tr>
<tr>
<td><nobr>Prefab Variant Index</nobr></td>
<td>
Entity Types can have multiple Prefab Variants. This index specifies which Prefab Variant
represents this World Object. Indexing starts at 0.
</td>
</tr>
<tr>
<td>Start State</td>
<td>
Which state to start in? (On World Object creation) Only available if the World Object Type has states.
</td>
</tr>
<tr>
<td>Run Output Changes<br>On Start</td>
<td>
Should enter state transition Ouput Changes be run when creating this World Object?
Only available if the World Object Type has states.
</td>
</tr>
<tr>
<td>Start Complete Points</td>
<td>
Should this World Object start with completion points? Only available if World Object Type's
CompleteType is not None.
</td>
</tr>
</table>
<h3>Tags, Overrides, Inventory Slot Mappings</h3>
<hr>
<p>
See <a class="text-link" href="insp-entity.html">Entity Inspector</a>.
</p>
</div>
<div class="col-md-3">
</div>
</div>
</main>
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