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EventItemsSpawner.inc
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EventItemsSpawner.inc
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#if defined _EventItemsSpawner_included
#endinput
#endif
#define _EventItemsSpawner_included
/*
Param 1 : int client
Param 2 : float x
Param 3 : float y
Param 4 : float z
*/
forward void itemspawner_OnItemPickupBasic(int client, float x, float y, float z);
/*
Param 1 : int client
Param 2 : float x
Param 3 : float y
Param 4 : float z
Param 5 : int received credits
Param 6 : char[255] Item Path
Param 7 : char[255] Aura Path
Param 8 : char[255] Effect Path
Param 9 : char[255] Sound Path
Param 10 : char[64] Item Name
*/
forward void itemspawner_OnItemPickupAdvanced(int client, float x, float y, float z, int creditsReceived, char itemPath[255], char auraPath[255], char effectPath[255], char soundPath[255], char itemName[64]);