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Rules.md

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?> Rules expand the functionality of Tasmota with flexible and user configurable logic

Tasmota provides a Rule feature heavily inspired by the ESPEasy implementation while maintaining a small memory footprint. Automation solutions can be implemented without having to add dedicated code or use external solutions.

Rules perform actions based on triggers (e.g., switch state change, temperature threshold, events like system boot, a defined timer elapsing, custom defined events, etc.) They are stored in flash and therefore will survive a reboot.

[!NOTE] Most pre-compiled builds have the Rules feature enabled. If you are >compiling your own firmware, in order to use rules, include #define USE_RULES in user_config_override.h.

Rule Syntax

Rule definition statement:
ON <trigger> DO <command> [ENDON | BREAK]

  • ON - marks the beginning of a rule definition
  • <trigger> - what condition needs to occur for the rule to execute
  • DO - what the rule is to perform if the <trigger> condition is met
  • ENDON - marks the end of a rule. It can be followed by another rule.
  • BREAK - marks the end of a rule. BREAK will stop the execution of the remaining rules that follow this rule within the rule set. If a rule that ends with BREAK is triggered, the following rules in that rule set will not be executed. This allows the rules to somewhat simulate an "IF/ELSE" statement.

Rule sets are defined by using the Rule<x> command. After defining a rule set, you have to enable it (turn it on) using Rule<x> 1. Similarly you can disable the rule set using Rule<x> 0.

See Commands for a complete list of rules related commands.

There are three separate rule sets called Rule1, Rule2 and Rule3. Each rule set can contain as many rules as can fit within the 511 character limit. Whenever a rule set is enabled all the rules in it will be active. If the character count of the rules in the set exceed the limit, split the rules into another rule set. If you have a long list of rules, verify the rules have all fit by inspecting the resulting log.

Rules inside a rule set Rule<x> are concatenated and entered as a single statement.
Rule<x> ON <trigger1> DO <command> ENDON ON <trigger2> DO <command> ENDON ...

Spaces after ON, around DO, and before ENDON or BREAK are mandatory. A rule is not case sensitive.

Rule Trigger

A rule trigger can consist of:

  • [TriggerName]#[ValueName]
  • [TriggerName]#[ValueName][comparison][value]
  • [SensorName]#[ValueName]
  • [SensorName]#[ValueName][comparison][value]
  • Tele-[SensorName]#[ValueName]

A trigger may be used in more than one rule. This may be required for some cases of using IF/ELSE since an IF statement cannot be used within a Backlog.

Rule Trigger Comparison Operators

Operator Function
= equal to (used for string comparison)
== equal to (used for numerical comparison)
> greater than
< lesser than
!= not equal to
>= greater than or equal to
<= lesser than or equal to
| used for modulo operation with remainder = 0 (exact division)

Examples of Available Triggers

Trigger When it occurs
Analog#A0div10 when the A0 input changes by more than 1% it provides a value between 0 and 100
Button2#State when a button changes state:
0 = OFF
1 = ON
2 = TOGGLE
3 = HOLD
Clock#Timer=3 when global Timer3 is activated
Dimmer#Boot occurs after Tasmota starts
Dimmer#State when the value for Dimmer is changed
Event#eventName when command Event eventName is executed. You can define your own event values and trigger them with the Event command.
FanSpeed#Data=3 when the fan speed is set to 3
Mem<x>#State when the value for Mem<x> is changed
Http#Initialized
Mqtt#Connected when MQTT is connected
Mqtt#Disconnected when MQTT is disconnected
Power1#Boot Relay1 state before Wi-Fi and MQTT are connected and before Time sync but after PowerOnState is executed. Power#Boot triggers before System#Boot.
This trigger's value will be the last state of Relay1 if PowerOnState is set to its default value (3).
Power1#State when a power output is changed
use Power1#state=0 and Power1#state=1 for comparison, not =off or =on
Power2 for Relay2, etc.
Rules#Timer=1 when countdown RuleTimer1 expires
Switch1#Boot occurs after Tasmota starts before it is initializated.
Switch1#State when a switch changes to state
use Switch1#state=0 and Switch1#state=1 for comparison, not =off or =on
0 = OFF
1 = ON
2 = TOGGLE
3 = HOLD
(SwitchTopic 0 must be set for this to trigger)
System#Boot occurs once after Tasmota is intialised (after the INFO1, INFO2 and INFO3 console messages).
System#Save executed just before a planned restart
Time#Initialized once when NTP is initialized and time is in sync
Time#Initialized>120 once, 120 seconds after NTP is initialized and time is in sync
Time#Minute every minute
Time#Minute|5 every five minutes
Time#Minute==241 every day once at 04:01 (241 minutes after midnight)
Time#Set every hour when NTP makes time in sync
Var<x>#State when the value for Var<x> is changed
Wifi#Connected when Wi-Fi is connected
Wifi#Disconnected when Wi-Fi is disconnected
Tele-Wifi1#AP when a teleperiod message is sent with the number of the used AP
Tele-Wifi1#Ssid when a teleperiod message is sent with the name of the used AP
Tele-Wifi1#Bssid when a teleperiod message is sent with the name of the bSSID
Tele-Wifi1#Channel when a teleperiod message is sent with the number of the wifi channel used
Tele-Wifi1#RSSI when a teleperiod message is sent with the RSSI LEVEL
Tele-Wifi1#LinkCount when a teleperiod message is sent with the number of wifi disconnections
Tele-Wifi1#Downtime when a teleperiod message is sent with the total seconds of wifi disconnections

Every command with a one level JSON response has the #Data trigger.

Trigger When it occurs
<command>#Data A response such as {"Fanspeed":3} has the Fanspeed#Data trigger.
A response like {"PulseTime2":{"Set":0,"Remaining":0}} does NOT have the #data trigger as the triggers are PulseTime2#Set and PulseTime2#Remaining.

Connected sensors can be a trigger in the form as they are represented in the TelePeriod and Status 8 JSON payloads.

Trigger When it occurs
DS18B20#Temperature whenever the temperature of sensor DS18B20 changes
DS18B20#Temperature<20 whenever the temperature of sensor DS18B20 is below 20 degrees
BME280#Humidity==55.5 whenever the humidity of sensor BEM280 equals 55.5%
INA219#Current>0.100 whenever the current drawn is more than 0.1A
Energy#Power>100 whenever the power used is more than 100W

To trigger only at TelePeriod time, prefix the sensor with the word Tele-.

Trigger When it occurs
Tele-AM2301#Temperature sensor AM2301 Temperature value when the TelePeriod JSON payload is output

Hardware and software serial interface, RF, IR and TuyaMCU are also supported based on their JSON status message:

Trigger When it occurs
TuyaReceived#Data=<hex_string> whenever <hex_string> is received with TuyaMCU component
SerialReceived#Data=<string> whenever <string> is received via hardware serial
SSerialReceived#Data=<string> whenever <string> is received via software serial
IrReceived#Data=801 whenever an IR signal for a RC5 remote control button 1 is received
IrReceived#Data=0x00FF9867 whenever an IR signal with hex code 0x00FF9867 is received
RfReceived#RfKey=4 whenever the RF Bridge receives a recognized RfKey 4 signal
RfReceived#Data=0xE8329E whenever an RF signal with hex code 0xE8329E is received

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Rule Command

A rule command can be any command listed in the Commands list. The command's <parameter> can be replaced with %value% which will use the value of the trigger.

ON Switch1#State DO Power %value% ENDON

To accomplish a rule with one trigger but several commands, you need to use Backlog:

ON <trigger> DO Backlog <command1>; <command2>; <command3> ENDON

Appending new rule onto an existing rule set
Use the + character to append a new rule to the rule set. For example:

    Existing Rule1: ON Rules#Timer=1 DO Mem2 %time% ENDON

    Rule to append: ON Button1#state DO POWER TOGGLE ENDON

    Command: Rule1 + ON button1#state DO POWER TOGGLE ENDON

    Resulting in

Rule1 ON Rules#Timer=1 DO Mem2 %time% ENDON ON Button1#state DO POWER TOGGLE ENDON

You can duplicate the same trigger on many lines.

Rule
  on power2#state=1 do power1 1 endon
  on power2#state=1 do RuleTimer1 100 endon

Rule Variables

There are ten available variables (double precision reals) in Tasmota, Var1..Var5 and Mem1..Mem5. All Var will be empty strings when the program starts. The value of all Mem persists after a reboot. They provide a means to store the trigger %value% to be used in any rule.

The value of a Var<x> and Mem<x> can be:

  • any number
  • any text
  • %var1% to %var5%
  • %mem1% to %mem5%
  • %time%
  • %timestamp%
  • %uptime%
  • %sunrise%
  • %sunset%
  • %utctime%
  • %topic%

To set the value for Var<x> and Mem<x> use the command

  • Var<x> <value>
  • Mem<x> <value>

The <value> can also be the value of the trigger of the rule.

  • Set Var2 to the temperature of the AM2301 sensor - ON AM2301#Temperature DO Var2 %value% ENDON
  • Set Var4 to Var2's value - ON Event#temp DO Var4 %Var2% ENDON
  • Set Mem2 to the current time (minutes elapsed since midnight) - ON Rules#Timer=1 DO Mem2 %time% ENDON
  • After a Wi-Fi reconnect event, publish a payload containing timestamps of when Wi-Fi was disconnected in From: and when Wi-Fi re-connected in To: to stat/topic/BLACKOUT.
    Rule1
      ON wifi#disconnected DO Var1 %timestamp% ENDON
      ON wifi#connected DO Var2 %timestamp% ENDON
      ON mqtt#connected DO Publish stat/topic/BLACKOUT {"From":"%Var1%","To":"%Var2%"} ENDON

Conditional Rules

!> This feature is not included in precompiled binaries.
To use it you must compile your build. Add the following to user_config_override.h:

#define USE_EXPRESSION         // Add support for expression evaluation in rules (+3k2 code, +64 bytes mem)  
#define SUPPORT_IF_STATEMENT   // Add support for IF statement in rules (+4k2 code, -332 bytes mem)  

Major features

  • Support IF, ELSEIF, ELSE
  • Support for <comparison> and <logical expression> as condition
  • Support for executing multiple commands
  • Support for nested IF statements
  • Available free RAM is the only limit for logical operators, parenthesis, and nested IF statements.

Syntax

<if-statement>

  • IF (<logical-expression>) <statement-list> {ELSEIF (<logical-expression>) <statement-list>} [ELSE <statement-list>] ENDIF

<logical-expression>

  • <comparison-expression>
  • ( <comparison-expression> | <logical-expression> ) {{AND | OR} <logical-expression>}
  • ( <logical-expression> ) {AND | OR} <logical expression>}

<comparison-expression>

  • <expression> {= | < | > | | | == | <= | >= | !=} <expression>

<statement-list>

  • <statement> {; <statement>}

<statement>

  • {<Tasmota-command> | <if-statement>}

In English

IF statement supports 3 formats:

  • IF (<logical-expression>) <statement-list> ENDIF
  • IF (<logical-expression>) <statement-list> ELSE <statement-list> ENDIF
  • IF (<logical-expression>) <statement-list> [ELSEIF (<logical-expression>) <statement-list> ] ELSE <statement-list> ENDIF

The outermost <if-statement> cannot be chained with other Tasmota commands in a Backlog . For example, Backlog Power1 0; IF var1==1 Power1 1 ENDIF, is NOT permitted. Commands chained with <if-statement> are allowed in a <statement-list>. For example, IF ENERGY#Current>10 Power1 0; IF var1==1 Power1 1 ENDIF ENDIF, is permitted.

<logical-expression>
Examples:

  • VAR1>=10

  • Multiple comparison expressions with logical operator AND or OR between them. AND has higher priority than OR. For example:
    UPTIME>100 AND MEM1==1 OR MEM2==1
    Parenthesis can be used to change the priority of logical expression. For example:
    UPTIME>100 AND (MEM1==1 OR MEM2==1)

  • The following variables can be used in <condition>:

    Symbol Description
    VAR<x> variable (<x> = 1..MAX_RULE_VARS, e.g., VAR2)
    MEM<x> persistent variable (<x> = 1..MAX_RULE_MEMS, e.g., MEM3)
    TIME minutes past midnight
    UPTIME uptime minutes
    UTCTIME UTC time, UNIX timestamp, seconds since 01/01/1970
    LOCALTIME local time, UNIX timestamp
    SUNRISE current sunrise time (minutes past midnight)
    SUNSET current sunset time (minutes past midnight)

<statement-list>

  • A Tasmota command (e.g.,LedPower on)

  • Another IF statement (IF ... ENDIF)

  • Multiple Tasmota commands or IF statements separated by ;. For example:
    Power1 off; LedPower on; IF (Mem1==0) Var1 Var1+1; Mem1 1 ENDIF; Delay 10; Power1 on
    Backlog is implied and is not required (saves rule set buffer space).

    But not like this: Power1 off; LedPower on; IF (Mem1==0) Var1 Var1+1; Mem1 1 ENDIF; Delay 10; Power1 on

    You should split it in two lines like: on power2#state=1 do Power1 off; LedPower on; endon on power2#state=1 do IF (Mem1==0) Var1 Var1+1; Mem1 1 ENDIF; Delay 10; Power1 on endon

[!EXAMPLE] Rule used to control pressure cooker with a Sonoff S31. Once it is finished cooking, shut off the power immediately.

Rule1
 on system#boot do var1 0 endon
 on energy#power>100 do if (var1!=1) ruletimer1 0;var1 1 endif endon
 on tele-energy#power<50 do if (var1==1) var1 2;ruletimer1 600 endif endon
 on rules#timer=1 do backlog var1 0;power off endon  

Expressions in Rules

!> This feature is not included in precompiled binaries.

To use it you must compile your build. Add the following to user_config_override.h:

#define USE_EXPRESSION         // Add support for expression evaluation in rules (+3k2 code, +64 bytes mem)  
#define SUPPORT_IF_STATEMENT   // Add support for IF statement in rules (+4k2 code, -332 bytes mem)  

Beginning with Tasmota version 6.4.1.14, an optional feature for using mathematical expressions in rules was introduced.

Supported Commands

Once the feature is enabled, the use of expressions is supported in the following commands:

Syntax

Expressions can use of the following operators. They are listed by the order of operations priority, from higher to lower.

  • ( ) (parentheses are used to explicitly control the order of operations)
  • ^ (power)
  • % (modulo, division by zero returns modulo "0")
  • * and / (multiplication and division; division by zero returns "0")
  • + and - (addition and subtraction)

[!EXAMPLE]

  • 1+2*2 results in 5.0 as the multiplication is done first due to its higher priority
  • (1+2)*2 results in 6.0

In addition to numeric constants, the following symbolic values can be used:

Symbol Description
VAR<x> variable (<x> = 1..MAX_RULE_VARS, e.g., VAR2)
MEM<x> persistent variable (<x> = 1..MAX_RULE_MEMS, e.g., MEM3)
TIME minutes past midnight
UPTIME uptime minutes
UTCTIME UTC time, UNIX timestamp, seconds since 01/01/1970
LOCALTIME local time, UNIX timestamp
SUNRISE current sunrise time (minutes past midnight)
SUNSET current sunset time (minutes past midnight)

[!EXAMPLE] Mem1=((0.5*Var1)+10)*0.7

To use expressions in the Var, Mem and RuleTimer commands, an equal sign (=) character has to be used after the command. If not, the traditional syntax interpretation is used.

Statement Var1 Result
Var1=42 42
Var1 1+1 "1+1" (the literal string)
Var1=1+1 2
Var1=sunset-sunrise duration of daylight in minutes

Sample rules to use as a starting point to creating your own.