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GT Add Sine Attributes help #88

Closed Answered by TrevisanGMW
thegreenpuppet asked this question in Q&A
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Hey @thegreenpuppet,
The script only creates the attributes and the connections necessary to make them work. It's up to you after that point to decide where you want to use the sine wave.
I made it this way so you can have just one control driving multiple objects.
Here is an example:

  1. Created a circle, then a cube.

  2. Added sine attributes to the circle (this would be my controller)

  3. Connected the "sineOutput" attribute to what I want to control using the node editor (let's say it's translate Y)

    Even though I connected this attribute to the translate Y in my example, you could connect it into any other attributes, such as rotation, scale, or others.

  4. Press play (the cube should now g…

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@thegreenpuppet
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