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todo.txt
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todo.txt
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Enemies - rocket types
- Satellite (orbit around player) - LowGrav?
- Factory
- Normal: weak enemies with TurningRocket
- Med: stronger, LowGrav
- Hard: slow firing HighGrav, tanklike
- Shielded (only hittable from one direction) - LowGrav?
- Tank (slow shooter, lots of hp) - HighGrav?/BIG LASER?
- Recolored standing and moving enemies with LowGrav and HighGrav?
- MachineGun - lots of rockets, then nothing
Bosses?
- Some of the above (maybe combined) can be considered bosses...
Levels/gameplay
- Training mode: player can choose the type of enemies (Laci)
- Is a bit redundant with survival levels...
- Level titles
- Re-add survival 15...
Settings
- Add game simulaton to control settings
XOR
- Remove control settings completely (TapToTarget might be enough)
SEPT 1 BRAINSTORM
Balanced:
Standing
Moving
Kamikaze *
Sharpshooter
Balance needed:
MachineGunner
Shielded
Implementing needed:
Splitter *
Factory + Minion *
Miner
Mortar
*: fast rocket
OCT 26
- Textures
- Minion DONE
- Shielded DONE
- Remake MovingEnemy DONE
- Balance Shielded
- Miner - enemies don't trigger but get hurt
- Also, balance (mine area, dmg)
- 2 bosses
- Standing, laser shooting + producing enemies?
- What else?
- Multiplayer
- BT if possible
- Google Play Game Services
- Fixes, tweaks, small stuff
- Effects sent properly (Esp. for MP..) DONE
- Dying effect for player? (+ for bosses?)
- Levels...
- Music...