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Enhancing Performance and UI Responsiveness in The Prototype #56

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PrashantKumar39 opened this issue May 20, 2024 · 1 comment
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@PrashantKumar39
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Dear Tushar Amdoskar,

I hope this message finds you well. I’ve identified key areas in SuperSpeechSaga that could benefit from improvements in performance and UI scalability.

Main Issues:

  1. Performance:

1.1 Latency in Speech Recognition and API Calls: These introduce delays. The game should remain responsive, possibly by displaying a loading animation during processing.

1.2 Game Loop Handling: Ensure the game loop manages delays without freezing, even with speech generation running in a separate thread.

2.User Interface:

2.1 Scalability: Ensure text rendering and UI elements scale properly across different screen resolutions.

2.2 Text Overlay and Split Text Rendering: Adjust logic for various screen sizes to maintain a consistent experience.

Proposed Solutions:

1.Asynchronous Processing:

Convert blocking functions to asynchronous using asyncio and concurrent.futures.
Use threading for blocking operations to keep the main game loop responsive.
Display a loading indicator during processing for visual feedback.

2.UI Scalability Adjustments:

Review and adjust text rendering logic for different screen resolutions and aspect ratios.
Test and refine UI elements to ensure clarity and usability on various devices.

Thank you

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