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I hope this message finds you well. I’ve identified key areas in SuperSpeechSaga that could benefit from improvements in performance and UI scalability.
Main Issues:
Performance:
1.1 Latency in Speech Recognition and API Calls: These introduce delays. The game should remain responsive, possibly by displaying a loading animation during processing.
1.2 Game Loop Handling: Ensure the game loop manages delays without freezing, even with speech generation running in a separate thread.
2.User Interface:
2.1 Scalability: Ensure text rendering and UI elements scale properly across different screen resolutions.
2.2 Text Overlay and Split Text Rendering: Adjust logic for various screen sizes to maintain a consistent experience.
Proposed Solutions:
1.Asynchronous Processing:
Convert blocking functions to asynchronous using asyncio and concurrent.futures.
Use threading for blocking operations to keep the main game loop responsive.
Display a loading indicator during processing for visual feedback.
2.UI Scalability Adjustments:
Review and adjust text rendering logic for different screen resolutions and aspect ratios.
Test and refine UI elements to ensure clarity and usability on various devices.
Thank you
The text was updated successfully, but these errors were encountered:
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Dear Tushar Amdoskar,
I hope this message finds you well. I’ve identified key areas in SuperSpeechSaga that could benefit from improvements in performance and UI scalability.
Main Issues:
1.1 Latency in Speech Recognition and API Calls: These introduce delays. The game should remain responsive, possibly by displaying a loading animation during processing.
1.2 Game Loop Handling: Ensure the game loop manages delays without freezing, even with speech generation running in a separate thread.
2.User Interface:
2.1 Scalability: Ensure text rendering and UI elements scale properly across different screen resolutions.
2.2 Text Overlay and Split Text Rendering: Adjust logic for various screen sizes to maintain a consistent experience.
Proposed Solutions:
1.Asynchronous Processing:
Convert blocking functions to asynchronous using asyncio and concurrent.futures.
Use threading for blocking operations to keep the main game loop responsive.
Display a loading indicator during processing for visual feedback.
2.UI Scalability Adjustments:
Review and adjust text rendering logic for different screen resolutions and aspect ratios.
Test and refine UI elements to ensure clarity and usability on various devices.
Thank you
The text was updated successfully, but these errors were encountered: