Copying World and activated Waystones for each player #646
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Hey, so my old server kinda bugged out and nobody could join, whiches why I now copied the world into a new one. While I was testing if there were any issues I found out, that the waystones I activated didnt save in the new world and that I'd have to reactivate every one of them again. Is there a way to fix that? |
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Waystones stores data in two places. The list of waystones in a world is stored in the |
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Waystones stores data in two places. The list of waystones in a world is stored in the
waystones.dat
file in the world folder, while the activations of each individual player are stored in the individual player's data. So when migrating between worlds it's important to copy over the player data as well.