From b93dcc5bcef59be31c690789b194d58a31431d34 Mon Sep 17 00:00:00 2001
From: colinator27 <17358554+colinator27@users.noreply.github.com>
Date: Fri, 23 Aug 2024 12:08:58 -0400
Subject: [PATCH] Bump version to 0.6.1.0
---
README.md | 2 +-
SCRIPTS.md | 2 +-
UndertaleModLib/UndertaleModLib.csproj | 4 ++--
UndertaleModTool/Properties/AssemblyInfo.cs | 6 +++---
4 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/README.md b/README.md
index 1d959f120..88017f768 100644
--- a/README.md
+++ b/README.md
@@ -16,7 +16,7 @@ Note, that you can update to the bleeding edge releases at any time from within
| Releases | Status |
|:---: |---------- |
-| Stable | [![Latest Stable Release](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/0.6.0.0/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/0.6.0.0) |
+| Stable | [![Latest Stable Release](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/0.6.1.0/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/0.6.1.0) |
| Bleeding edge | [![Latest Bleeding Edge](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/bleeding-edge/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/bleeding-edge) |
It's worth noting that UndertaleModTool has different builds per release. The differences are as follows:
diff --git a/SCRIPTS.md b/SCRIPTS.md
index 6a55fa8a8..4874879f1 100644
--- a/SCRIPTS.md
+++ b/SCRIPTS.md
@@ -12,7 +12,7 @@ They are relatively self-explanatory, but there are also some helpful general-pu
- `EnableDebug.csx`: Enables debug mode in Undertale/Deltarune.
- `FindAndReplace.csx`: Tool to find and replace GML code across an entire game.
- `GoToRoom.csx`: Enables a hotkey to warp to a supplied room ID in a game.
-- `RunSwitchOnPC.csx`: Converts the Switch version of Undertale to run on PC (certain versions).
+- `RunSwitchAndXboxOnPC.csx`: Converts the Switch and Xbox versions of Undertale to run on PC (certain versions).
- `Search.csx`: Tool to search the GML code across an entire game.
- `ShowRoomName.csx`: Enables an overlay to display the current room name and ID.
- `TTFFonts.csx`: Marks all fonts in Undertale to be externally loaded. Does not handle Japanese text.
diff --git a/UndertaleModLib/UndertaleModLib.csproj b/UndertaleModLib/UndertaleModLib.csproj
index 6b922dd8d..65a1c4791 100644
--- a/UndertaleModLib/UndertaleModLib.csproj
+++ b/UndertaleModLib/UndertaleModLib.csproj
@@ -6,8 +6,8 @@
UndertaleModLib
UndertaleModLib
Copyright © 2018-2024, licensed under GPLv3
- 0.6.0.0
- 0.6.0.0
+ 0.6.1.0
+ 0.6.1.0
embedded
AnyCPU;x64
win-x64;win-x86
diff --git a/UndertaleModTool/Properties/AssemblyInfo.cs b/UndertaleModTool/Properties/AssemblyInfo.cs
index a8e17f80f..0b529a878 100644
--- a/UndertaleModTool/Properties/AssemblyInfo.cs
+++ b/UndertaleModTool/Properties/AssemblyInfo.cs
@@ -12,7 +12,7 @@
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UndertaleModTool")]
-[assembly: AssemblyCopyright("Copyright © 2018-2023")]
+[assembly: AssemblyCopyright("Copyright © 2018-2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -51,5 +51,5 @@
// Możesz określić wszystkie wartości lub użyć domyślnych numerów kompilacji i poprawki
// przy użyciu symbolu „*”, tak jak pokazano poniżej:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.6.0.0")]
-[assembly: AssemblyFileVersion("0.6.0.0")]
\ No newline at end of file
+[assembly: AssemblyVersion("0.6.1.0")]
+[assembly: AssemblyFileVersion("0.6.1.0")]
\ No newline at end of file