From b93dcc5bcef59be31c690789b194d58a31431d34 Mon Sep 17 00:00:00 2001 From: colinator27 <17358554+colinator27@users.noreply.github.com> Date: Fri, 23 Aug 2024 12:08:58 -0400 Subject: [PATCH] Bump version to 0.6.1.0 --- README.md | 2 +- SCRIPTS.md | 2 +- UndertaleModLib/UndertaleModLib.csproj | 4 ++-- UndertaleModTool/Properties/AssemblyInfo.cs | 6 +++--- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 1d959f120..88017f768 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ Note, that you can update to the bleeding edge releases at any time from within | Releases | Status | |:---: |---------- | -| Stable | [![Latest Stable Release](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/0.6.0.0/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/0.6.0.0) | +| Stable | [![Latest Stable Release](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/0.6.1.0/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/0.6.1.0) | | Bleeding edge | [![Latest Bleeding Edge](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/bleeding-edge/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/bleeding-edge) | It's worth noting that UndertaleModTool has different builds per release. The differences are as follows: diff --git a/SCRIPTS.md b/SCRIPTS.md index 6a55fa8a8..4874879f1 100644 --- a/SCRIPTS.md +++ b/SCRIPTS.md @@ -12,7 +12,7 @@ They are relatively self-explanatory, but there are also some helpful general-pu - `EnableDebug.csx`: Enables debug mode in Undertale/Deltarune. - `FindAndReplace.csx`: Tool to find and replace GML code across an entire game. - `GoToRoom.csx`: Enables a hotkey to warp to a supplied room ID in a game. -- `RunSwitchOnPC.csx`: Converts the Switch version of Undertale to run on PC (certain versions). +- `RunSwitchAndXboxOnPC.csx`: Converts the Switch and Xbox versions of Undertale to run on PC (certain versions). - `Search.csx`: Tool to search the GML code across an entire game. - `ShowRoomName.csx`: Enables an overlay to display the current room name and ID. - `TTFFonts.csx`: Marks all fonts in Undertale to be externally loaded. Does not handle Japanese text. diff --git a/UndertaleModLib/UndertaleModLib.csproj b/UndertaleModLib/UndertaleModLib.csproj index 6b922dd8d..65a1c4791 100644 --- a/UndertaleModLib/UndertaleModLib.csproj +++ b/UndertaleModLib/UndertaleModLib.csproj @@ -6,8 +6,8 @@ UndertaleModLib UndertaleModLib Copyright © 2018-2024, licensed under GPLv3 - 0.6.0.0 - 0.6.0.0 + 0.6.1.0 + 0.6.1.0 embedded AnyCPU;x64 win-x64;win-x86 diff --git a/UndertaleModTool/Properties/AssemblyInfo.cs b/UndertaleModTool/Properties/AssemblyInfo.cs index a8e17f80f..0b529a878 100644 --- a/UndertaleModTool/Properties/AssemblyInfo.cs +++ b/UndertaleModTool/Properties/AssemblyInfo.cs @@ -12,7 +12,7 @@ [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("UndertaleModTool")] -[assembly: AssemblyCopyright("Copyright © 2018-2023")] +[assembly: AssemblyCopyright("Copyright © 2018-2024")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -51,5 +51,5 @@ // Możesz określić wszystkie wartości lub użyć domyślnych numerów kompilacji i poprawki // przy użyciu symbolu „*”, tak jak pokazano poniżej: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.6.0.0")] -[assembly: AssemblyFileVersion("0.6.0.0")] \ No newline at end of file +[assembly: AssemblyVersion("0.6.1.0")] +[assembly: AssemblyFileVersion("0.6.1.0")] \ No newline at end of file