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Ideas, questions, and one issue #185

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CyndaquilMD opened this issue Sep 3, 2024 · 0 comments
Open

Ideas, questions, and one issue #185

CyndaquilMD opened this issue Sep 3, 2024 · 0 comments

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@CyndaquilMD
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I added this to the ankiweb webpage comments, but just thought I would bring it here also.

Fantastic add-on! Great job incorporating so many features of Pokémon! I have some ideas & questions for you:

  1. An item or feature that allows us to see the wild pokémon's stats and/or moves
  2. I see that the generations for wild pokémon are selectable, but perhaps cities/routes could be selectable too? I'm sure this might be a lot of work
  3. Consider putting the evolution data (Lv, Trade, Stone) in the "pokémon collection" > "show me details" area
  4. I see you can "remember" old moves, but it'd be cool to forget moves too
  5. Some background pokémon music would be great
  6. Having the ability to adjust the volume of sound effects would be great, they're pretty loud and sometimes startling
  7. On macOS, there's a little "Fighting" icon by the wild pokémon. I see it changes with status conditions, but in general it seems unnecessary.
  8. Perhaps different features of your mainpokémon can increase/decrease the likelihood of wild pokémon appearing (level/type/stage/generation/rarity)

Questions:

  1. How do you acquire & use items? Are stones & potions the only thing supported for now?
  2. Do wild pokémon hold items? Or have I been using Knock Off for no reason? haha 😆
  3. How is the type chart determined? Is it just always gen 9? or your mainpokémon's generation? or the wild pokémon's generation?

Issue:

  1. Some pokémon (e.g. Baltoy Lv. 2) have no moves at lower levels and cannot damage wild pokémon. On macOS, and error message appears: "An error occurred in reviewer: List index out of range"

Thank you so so so so much for making this add-on. You've rescued my USMLE studying

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