diff --git a/games/bricks-shape/src/scenes/Level1.ts b/games/bricks-shape/src/scenes/Level1.ts index 13eede7..82f2e0d 100644 --- a/games/bricks-shape/src/scenes/Level1.ts +++ b/games/bricks-shape/src/scenes/Level1.ts @@ -34,16 +34,16 @@ export class Level1 extends BaseBricksScene { private targetTileYOffsets = [10, 20, 30, 40, 50, 60]; private TargetTiles: Phaser.GameObjects.GameObject[] = []; - // private buildTileXOffsets = [ - // TILE_SIZE_BUILD, - // 2 * TILE_SIZE_BUILD, - // 3 * TILE_SIZE_BUILD, - // 4 * TILE_SIZE_BUILD, - // 5 * TILE_SIZE_BUILD, - // 6 * TILE_SIZE_BUILD, - // ]; - // private buildTileYOffsets = [10, 20, 30, 40, 50, 60]; - // private BuildTiles: Phaser.GameObjects.GameObject[] = []; + private buildTileXOffsets = [ + TILE_SIZE_BUILD, + 2 * TILE_SIZE_BUILD, + 3 * TILE_SIZE_BUILD, + 4 * TILE_SIZE_BUILD, + 5 * TILE_SIZE_BUILD, + 6 * TILE_SIZE_BUILD, + ]; + private buildTileYOffsets = [5, 10, 15, 20, 25, 30]; + private BuildTiles: Phaser.GameObjects.GameObject[] = []; constructor() { super(