diff --git a/.gitignore b/.gitignore index 3e17dfb..400ad76 100644 --- a/.gitignore +++ b/.gitignore @@ -28,6 +28,7 @@ ExportedObj/ sysinfo.txt # Builds +*.apk *.unitypackage .DS_Store diff --git a/README.md b/README.md index 6d3344a..964d8d3 100644 --- a/README.md +++ b/README.md @@ -1,25 +1,40 @@ # Emoji Royale -Team: Bruno Moreira, Bruno Paulo, Pablo Montenegro, Rodrigo Spina - -Technologies: Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe Premiere, Adobe Media Encoder, Unity 3D Game engine, C#, Monodevelop, Visual Studio code, Git, Git Flow, AI, Trello, UX, Storytelling - -What’s next? -Now we will plan the next steps, which includes: -Endless mode -More monsters -Monster levels -More maps -Interactive maps (attacking towers) -Drag and drop interaction - -Description: - -Inspiration: We love games!! A lot!!! Digit Game challenge was our first and unanimous choice. - -How we did it: - -Our team is formed by 3 developers and 1 designer. +# Technologies + +- Adobe Photoshop +- Adobe Illustrator +- Adobe After Effects +- Adobe Premiere +- Adobe Media Encoder +- Unity 3D Game engine +- C# +- Monodevelop +- Visual Studio code +- Git +- Git Flow +- AI +- Trello +- UX +- Storytelling + +# Screenshots +![ScreenShot](https://raw.githubusercontent.com/VanHackathon/emoji-royale/master/screenshots/screenshot01.png) +![ScreenShot](https://raw.githubusercontent.com/VanHackathon/emoji-royale/master/screenshots/screenshot02.png) +![ScreenShot](https://raw.githubusercontent.com/VanHackathon/emoji-royale/master/screenshots/screenshot03.png) +![ScreenShot](https://raw.githubusercontent.com/VanHackathon/emoji-royale/master/screenshots/screenshot04.png) +![ScreenShot](https://raw.githubusercontent.com/VanHackathon/emoji-royale/master/screenshots/screenshot05.png) + +# About the game + +You are King Emoji! +You`re kingdom is under attack by hordes of dragons. + +Gather your citizens resources on a match 3 puzzle, recruit your soldiers on the MOBA screen and prepare your defenses against an evil army + +# About the project + +This game was built for the Vanhackathon 2017. Our team is formed by 3 developers and 1 designer. The first task after picking the challenge was to set the background story, to ensure that the game mechanics would make sense on the players mindset. We looked for universal themes, first considering using a blockchain theme, with different coins as match symbols, but we thought that although it`s a common knowledge theme, the average player wouldn`t identify every concept used on the symbols. @@ -32,4 +47,5 @@ The king needs to assemble emojis to gather power on a match 3 system, this powe One of the greatest challenges on the gameplay is to keep a dual mindset. The player has to solve puzzles on the match 3 screen and at the same time check the MOBA screen for the enemy advance on his castle, and manage the resources needed to recruit his defenses. -After the concept decision, we moved to the development. \ No newline at end of file +After the concept decision, we moved to the development. + diff --git a/screenshots/screenshot01.png b/screenshots/screenshot01.png new file mode 100644 index 0000000..3de01bd Binary files /dev/null and b/screenshots/screenshot01.png differ diff --git a/screenshots/screenshot02.png b/screenshots/screenshot02.png new file mode 100644 index 0000000..071b7c3 Binary files /dev/null and b/screenshots/screenshot02.png differ diff --git a/screenshots/screenshot03.png b/screenshots/screenshot03.png new file mode 100644 index 0000000..300d2c8 Binary files /dev/null and b/screenshots/screenshot03.png differ diff --git a/screenshots/screenshot04.png b/screenshots/screenshot04.png new file mode 100644 index 0000000..345939d Binary files /dev/null and b/screenshots/screenshot04.png differ diff --git a/screenshots/screenshot05.png b/screenshots/screenshot05.png new file mode 100644 index 0000000..a779a5b Binary files /dev/null and b/screenshots/screenshot05.png differ