diff --git a/.gitignore b/.gitignore index 400ad76..3e17dfb 100644 --- a/.gitignore +++ b/.gitignore @@ -28,7 +28,6 @@ ExportedObj/ sysinfo.txt # Builds -*.apk *.unitypackage .DS_Store diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index d053630..9e2d075 100644 Binary files a/ProjectSettings/GraphicsSettings.asset and b/ProjectSettings/GraphicsSettings.asset differ diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index fa399c7..9bc5faf 100644 Binary files a/ProjectSettings/ProjectSettings.asset and b/ProjectSettings/ProjectSettings.asset differ diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index 945bf45..fd52892 100644 Binary files a/ProjectSettings/UnityConnectSettings.asset and b/ProjectSettings/UnityConnectSettings.asset differ diff --git a/README.md b/README.md index f89d321..6d3344a 100644 --- a/README.md +++ b/README.md @@ -1 +1,35 @@ -# unity-weekend-moba-jewel +# Emoji Royale + +Team: Bruno Moreira, Bruno Paulo, Pablo Montenegro, Rodrigo Spina + +Technologies: Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe Premiere, Adobe Media Encoder, Unity 3D Game engine, C#, Monodevelop, Visual Studio code, Git, Git Flow, AI, Trello, UX, Storytelling + +What’s next? +Now we will plan the next steps, which includes: +Endless mode +More monsters +Monster levels +More maps +Interactive maps (attacking towers) +Drag and drop interaction + +Description: + +Inspiration: We love games!! A lot!!! Digit Game challenge was our first and unanimous choice. + +How we did it: + +Our team is formed by 3 developers and 1 designer. + +The first task after picking the challenge was to set the background story, to ensure that the game mechanics would make sense on the players mindset. +We looked for universal themes, first considering using a blockchain theme, with different coins as match symbols, but we thought that although it`s a common knowledge theme, the average player wouldn`t identify every concept used on the symbols. +Other options included alien themes, monster themes but they were too basic. + +During the creative process we identified the emoji theme would connect to a larger amount of players. + +So, we developed our background on this idea, of an emoji king that finds his castle constantly attacked by a dragon and its minions. +The king needs to assemble emojis to gather power on a match 3 system, this power lets him recruit soldiers on the MOBA screen to fight the enemy minions and kill the dragon. + +One of the greatest challenges on the gameplay is to keep a dual mindset. The player has to solve puzzles on the match 3 screen and at the same time check the MOBA screen for the enemy advance on his castle, and manage the resources needed to recruit his defenses. + +After the concept decision, we moved to the development. \ No newline at end of file diff --git a/releases/emoji_royale.apk b/releases/emoji_royale.apk new file mode 100644 index 0000000..ce7bd1d Binary files /dev/null and b/releases/emoji_royale.apk differ diff --git a/releases/emoji_royale.zip b/releases/emoji_royale.zip new file mode 100644 index 0000000..4979e2c Binary files /dev/null and b/releases/emoji_royale.zip differ