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#Tue May 28 12:18:02 UTC 2024 | ||
#Tue May 28 12:25:43 UTC 2024 | ||
mapping_version=1.20.1 | ||
version=4.0 | ||
mod_name=Quark | ||
mc_version=1.20.1 | ||
mapping_channel=official | ||
mod_id=quark | ||
build_number=447 | ||
build_number=448 | ||
dir_output=../Build Output/Quark/ |
149 changes: 75 additions & 74 deletions
149
...n/java/org/violetmoon/quark/addons/oddities/client/particle/MagnetParticleRenderType.java
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package org.violetmoon.quark.addons.oddities.client.particle; | ||
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import com.mojang.blaze3d.platform.GlStateManager; | ||
import com.mojang.blaze3d.systems.RenderSystem; | ||
import com.mojang.blaze3d.vertex.BufferBuilder; | ||
import com.mojang.blaze3d.vertex.DefaultVertexFormat; | ||
import com.mojang.blaze3d.vertex.Tesselator; | ||
import com.mojang.blaze3d.vertex.VertexFormat; | ||
import net.minecraft.client.particle.ParticleRenderType; | ||
import net.minecraft.client.renderer.GameRenderer; | ||
import net.minecraft.client.renderer.ShaderInstance; | ||
import net.minecraft.client.renderer.texture.TextureAtlas; | ||
import net.minecraft.client.renderer.texture.TextureManager; | ||
import net.minecraftforge.api.distmarker.Dist; | ||
import net.minecraftforge.client.event.RegisterParticleProvidersEvent; | ||
import net.minecraftforge.client.event.RegisterShadersEvent; | ||
import net.minecraftforge.eventbus.api.SubscribeEvent; | ||
import net.minecraftforge.fml.common.Mod; | ||
import org.violetmoon.quark.addons.oddities.module.MagnetsModule; | ||
import org.violetmoon.quark.base.Quark; | ||
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import java.util.function.Supplier; | ||
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import static com.mojang.blaze3d.vertex.DefaultVertexFormat.PARTICLE; | ||
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// Im putting here some stuff idk where else to put | ||
@Mod.EventBusSubscriber(modid = "quark", value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.MOD) | ||
public class MagnetParticleRenderType { | ||
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//I think this just makes it so stuff with low alpha isn't cutoff | ||
private static Supplier<ShaderInstance> PARTICLE_SHADER = GameRenderer::getParticleShader; | ||
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public static final ParticleRenderType ADDITIVE_TRANSLUCENCY = new ParticleRenderType() { | ||
@Override | ||
public void begin(BufferBuilder builder, TextureManager textureManager) { | ||
RenderSystem.setShader(PARTICLE_SHADER); | ||
RenderSystem.depthMask(false); | ||
RenderSystem.setShaderTexture(0, TextureAtlas.LOCATION_PARTICLES); | ||
RenderSystem.enableBlend(); | ||
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE); | ||
builder.begin(VertexFormat.Mode.QUADS, PARTICLE); | ||
} | ||
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@Override | ||
public void end(Tesselator tesselator) { | ||
tesselator.end(); | ||
} | ||
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public String toString() { | ||
return "PARTICLE_SHEET_ADDITIVE_TRANSLUCENT"; | ||
} | ||
}; | ||
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// On fabric don't add this if its too much. just leave on forge. Shader just makes particles a tiny bit nicer as it doesnt cut off alpha | ||
@SubscribeEvent | ||
public static void registerShader(RegisterShadersEvent event) { | ||
try { | ||
ShaderInstance translucentParticleShader = new ShaderInstance(event.getResourceProvider(), | ||
Quark.asResource("particle_translucent"), DefaultVertexFormat.POSITION_TEX); | ||
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event.registerShader(translucentParticleShader, s -> PARTICLE_SHADER = () -> s); | ||
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} catch (Exception e) { | ||
Quark.LOG.error("Failed to parse shader: " + e); | ||
} | ||
} | ||
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@SubscribeEvent | ||
public static void registerParticleProviders(RegisterParticleProvidersEvent event) { | ||
event.registerSpriteSet(MagnetsModule.attractorParticle, MagnetParticle.Provider::new); | ||
event.registerSpriteSet(MagnetsModule.repulsorParticle, MagnetParticle.Provider::new); | ||
} | ||
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} | ||
package org.violetmoon.quark.addons.oddities.client.particle; | ||
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import com.mojang.blaze3d.platform.GlStateManager; | ||
import com.mojang.blaze3d.systems.RenderSystem; | ||
import com.mojang.blaze3d.vertex.BufferBuilder; | ||
import com.mojang.blaze3d.vertex.DefaultVertexFormat; | ||
import com.mojang.blaze3d.vertex.Tesselator; | ||
import com.mojang.blaze3d.vertex.VertexFormat; | ||
import net.minecraft.client.particle.ParticleRenderType; | ||
import net.minecraft.client.renderer.GameRenderer; | ||
import net.minecraft.client.renderer.ShaderInstance; | ||
import net.minecraft.client.renderer.texture.TextureAtlas; | ||
import net.minecraft.client.renderer.texture.TextureManager; | ||
import net.minecraftforge.api.distmarker.Dist; | ||
import net.minecraftforge.client.event.RegisterParticleProvidersEvent; | ||
import net.minecraftforge.client.event.RegisterShadersEvent; | ||
import net.minecraftforge.eventbus.api.SubscribeEvent; | ||
import net.minecraftforge.fml.common.Mod; | ||
import org.violetmoon.quark.addons.oddities.module.MagnetsModule; | ||
import org.violetmoon.quark.base.Quark; | ||
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import java.util.function.Supplier; | ||
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import static com.mojang.blaze3d.vertex.DefaultVertexFormat.PARTICLE; | ||
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// Im putting here some stuff idk where else to put | ||
@Mod.EventBusSubscriber(modid = "quark", value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.MOD) | ||
public class MagnetParticleRenderType { | ||
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//I think this just makes it so stuff with low alpha isn't cutoff | ||
private static Supplier<ShaderInstance> PARTICLE_SHADER = GameRenderer::getParticleShader; | ||
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public static final ParticleRenderType ADDITIVE_TRANSLUCENCY = new ParticleRenderType() { | ||
@Override | ||
public void begin(BufferBuilder builder, TextureManager textureManager) { | ||
RenderSystem.setShader(PARTICLE_SHADER); | ||
RenderSystem.depthMask(false); | ||
RenderSystem.setShaderTexture(0, TextureAtlas.LOCATION_PARTICLES); | ||
RenderSystem.enableBlend(); | ||
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE); | ||
builder.begin(VertexFormat.Mode.QUADS, PARTICLE); | ||
} | ||
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@Override | ||
public void end(Tesselator tesselator) { | ||
tesselator.end(); | ||
} | ||
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@Override | ||
public String toString() { | ||
return "PARTICLE_SHEET_ADDITIVE_TRANSLUCENT"; | ||
} | ||
}; | ||
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// On fabric don't add this if its too much. just leave on forge. Shader just makes particles a tiny bit nicer as it doesnt cut off alpha | ||
@SubscribeEvent | ||
public static void registerShader(RegisterShadersEvent event) { | ||
try { | ||
ShaderInstance translucentParticleShader = new ShaderInstance(event.getResourceProvider(), | ||
Quark.asResource("particle_translucent"), DefaultVertexFormat.POSITION_TEX); | ||
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event.registerShader(translucentParticleShader, s -> PARTICLE_SHADER = () -> s); | ||
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} catch (Exception e) { | ||
Quark.LOG.error("Failed to parse shader: " + e); | ||
} | ||
} | ||
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@SubscribeEvent | ||
public static void registerParticleProviders(RegisterParticleProvidersEvent event) { | ||
event.registerSpriteSet(MagnetsModule.attractorParticle, MagnetParticle.Provider::new); | ||
event.registerSpriteSet(MagnetsModule.repulsorParticle, MagnetParticle.Provider::new); | ||
} | ||
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} |