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changelog.txt
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v0.5.0
[NEW] configurable controls
[NEW] experimental support for some non-QWERTY keyboard layouts
[NEW] monsters will drop eq during death
[MOD] printing [l]ook and [f]ire lines
[FIX] shooting visible monsters despite blocked line of shoot
[FIX] pathfinding issues
[FIX] errors during creature creation process
v0.4.1
[FIX] unnecessary printing removed
[FIX] pathfinding was ignoring its start coords, if source of path was monster
[FIX] triggering AI
v0.4
[NEW] save/load system, using Go's gob package
[NEW] game data (including static maps) stored in json files
[MOD] "Layer" value moved to VisibilityProperties
[MOD] creating hardcoded entities is not possible anymore
[MOD] main functions use pointers instead of values
[FIX] monsters will not occupy the same tile anymore
[FIX] PickUp crash if there were no objects on map
v0.3
[NEW] "look" command
[NEW] ranged combat
[MOD] slightly improved AI
[NEW] BearLibTerminal license added
[MOD] relicensing from zlib to FreeBSD license
[MOD] new functionalities for message log
v0.2
[NEW] items
[NEW] player hud
[NEW] inventory / equipment system
[NEW] message log
[FIX] some actions were not taking time
v0.1.1:
[NEW] new RenderWeights function that helps with debugging pathfinding algorithms
[MOD] pathfinding reworked
[FIX] some coding style inconsistences fixed
[FIX] typos, grammar issues (by adam-weiler and trayo)
v0.1
[NEW] rendering system
[NEW] custom symbols
[NEW] game map
[NEW] field of view
[NEW] monsters
[NEW] ai
[NEW] combat system
[NEW] objects
[NEW] zlib license