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MSDK User Guide

Overview

The Maxim Microcontrollers SDK (MSDK), now a part of Analog Devices, contains the necessary software and tools to develop firmware for the MAX32xxx and MAX78xxx Microcontrollers. That includes register and system startup files to enable low-level development for its supported parts. It also provides higher-level peripheral driver APIs (written in C) alongside various utilities, third-party libraries, Board Support Packages (BSPs), and a set of example programs for each microcontroller.

Additionally, the MSDK includes a GCC-based toolchain, and builds are managed by a system of Makefiles (See GNU Make). A custom fork of OpenOCD enables flashing and debugging. The MSDK's toolchain and build system offers a Command Line Interface (CLI), and project files for supported development environments are maintained that build on top of that CLI.

This document describes the MSDK's installation, setup, and usage.

Supported Operating Systems

  • Windows (Windows 10 only)

  • Linux (Ubuntu only)

  • MacOS

Supported Parts

The MSDK officially supports the following microcontrollers and evaluation platforms.



  • MAX32572 (Not Yet Publicly Available)
    • MAX32572EVKIT (Not Yet Publicly Available)


  • MAX32651: Ultra-Low-Power Arm Cortex-M4 with FPU-Based Microcontroller (MCU) with 3MB Flash and 1MB SRAM



  • MAX32660: Tiny, Ultra-Low-Power Arm Cortex-M4 Processor with FPU-Based Microcontroller (MCU) with 256KB Flash and 96KB SRAM


  • MAX32662: Arm Cortex-M4 Processor with FPU-Based Microcontroller (MCU) with 256KB Flash and 80KB SRAM



  • MAX32670: High-Reliability, Ultra-Low-Power Microcontroller Powered by Arm Cortex-M4 Processor with FPU for Industrial and IoT


  • MAX32672: High-Reliability, Tiny, Ultra-Low-Power Arm Cortex-M4F Microcontroller with 12-Bit 1MSPS ADC


  • MAX32675: Ultra-Low-Power Arm Cortex-M4F with Precision Analog Front-End for Industrial and Medical Sensors


  • MAX32680: Ultra-Low-Power Arm Cortex-M4F with Precision Analog Front-End and Bluetooth LE 5.2


  • MAX32690: Arm Cortex-M4 with FPU Microcontroller and Bluetooth LE 5 for Industrial and Wearables



  • MAX78002: Artificial Intelligence Microcontroller with Low-Power Convolutional Neural Network Accelerator


Supported Development Environments

Supported Languages

  • C
  • C++
  • Assembly (Arm and/or RISC-V instruction set depending on the microcontroller)

Installation

Prerequisites

  • Elevated/Administrator rights

  • ???+ warning "⚠️ MacOS" On MacOS, please also download and install Homebrew. It will be used in Completing the Installation on MacOS later on.

  • ???+ warning "⚠️ Ubuntu" Several GUI packages are required by the QT installer framework even on headless systems. Run the following command before running the installer to retrieve them.

          :::shell
          sudo apt update && sudo apt install libxcb-glx0 libxcb-icccm4 libxcb-image0 libxcb-shm0 libxcb-util1 libxcb-keysyms1 libxcb-randr0 libxcb-render-util0 libxcb-render0 libxcb-shape0 libxcb-sync1 libxcb-xfixes0 libxcb-xinerama0 libxcb-xkb1 libxcb1 libxkbcommon-x11-0 libxkbcommon0 libgl1 libusb-0.1-4 libhidapi-libusb0 libhidapi-hidraw0
    

Download

The MSDK installer is available for supported Operating Systems from the download links below.

  • Windows 10

  • Linux (Ubuntu)

    • ???+ note "ℹ️ Note" This file must be made executable before running (chmod +x MaximMicrosSDK_linux.run). Alternatively, set `Allow executing as program" in the Ubuntu GUI. Figure 1
  • MacOS

    • ???+ note "ℹ️ Note" On MacOS, the installer is distributed inside a .dmg disk image file. Double-click the downloaded file to mount it. Afterward, the installer executable will be made available inside the mounted drive.

Setup

The MSDK installer can be run through a GUI Installation or a Command-Line Installation

GUI Installation

  1. Download the installer executable to an accessible location and launch it.

  2. Click Next to proceed from the Welcome screen.

  3. Choose the installation location.

    Figure 2

  4. Select the components to install. It's recommended to install all components.

    Figure 3

  5. Continue to the installation page, and click install to begin. Installation can be safely canceled at any time.

    Figure 6

    Figure 7

  6. Click Finish to complete the installation.

    Figure 8

  7. You should now see the contents of the installation directory populated with the MSDK.

    Figure 10

    ???+ warning "⚠️ Warning" On MacOS, some additional steps are required.

Command-Line Installation

The MSDK installer features a command-line interface that can be used as an alternative to its GUI. This is useful for installations on "headless" systems and scripting.

??? note "ℹ️ Note:" The --help Command" The available commands can be retrieved by running the MSDK installer executable with the --help option on the command line. For example:

    :::shell
    $ ./MaximMicrosSDK_linux.run --help

    Usage: ./MaximMicrosSDK_linux.run [options] command <args> <key=value>

    Qt Installer Framework supports both GUI and headless mode. The installation operations can be invoked with the following commands and options. Note that the options marked with "CLI" are available in the headless mode only.

    Commands:
    in, install - install default or selected packages - <pkg ...>
    ch, check-updates - show available updates information on maintenance tool
    up, update - update all or selected packages - <pkg ...>
    rm, remove - uninstall packages and their child components - <pkg ...>
    li, list - list currently installed packages - <regexp>
    se, search - search available packages - <regexp>
        Note: The --filter-packages option can be used to specify
        additional filters for the search operation
    co, create-offline - create offline installer from selected packages - <pkg ...>
    pr, purge - uninstall all packages and remove entire program directory

    Options:
    -h, --help                                     Displays help on commandline
                                                    options.
    # ...

To run a headless installation:

  1. Download the installer executable to an accessible location.

  2. Ensure that you are able to run the installer with elevated permissions.

    ???+ note "Windows" Open a Command Prompt or PowerShell as administrator.

    ???+ note "Ubuntu and MacOS" Ensure you have sudo rights.

  3. Run the installer with the arguments in --root <install location>

    ???+ note "Windows" :::shell .\MaximMicrosSDK_win.exe in --root C:/MaximSDK

    ???+ note "Ubuntu and MacOS" :::shell sudo ./MaximMicrosSDK_linux.run in --root ~/MaximSDK

  4. Follow the installer's command-line instructions to accept licenses and confirm installation size.

    ??? note "ℹ️ Note: Unattended Installations" You can run the installer without any user input by auto-accepting all licenses, messages, and input.

         :::shell
         sudo ./MaximMicrosSDK_linux.run in --root ~/MaximSDK --accept-licenses --accept-messages --confirm-command
    
  5. (Ubuntu and MacOS) Change ownership of the installation folder with:

     :::shell
     sudo chown -R $(whoami):$(whoami) <MSDK installation folder>
    

    ??? note "ℹ️ Note: Folder Ownership" Usually, running the installation with sudo results in an installation owned by the root user.

     You can verify this with the `ls -la` command.
    
         :::shell
         ls -la ~/MaximSDK
         total 29656
         drwxr-xr-x   8 root     root         4096 Jul 13 20:41 .
         drwxr-x---  17 username username     4096 Jul 13 20:41 ..
         drwxr-xr-x   2 root     root         4096 Jul 13 20:41 Documentation
         drwxr-xr-x  15 root     root         4096 Jul 13 20:41 Examples
         -rw-r--r--   1 root     root       171189 Jul 13 20:41 InstallationLog.txt
         drwxr-xr-x  17 root     root         4096 Jun 28 23:42 Libraries
         drwxr-xr-x   2 root     root         4096 Jul 13 20:41 Licenses
         -rwxr-xr-x   1 root     root     28287992 Jul 13 20:41 MaintenanceTool
         -rw-r--r--   1 root     root      1719694 Jul 13 20:41 MaintenanceTool.dat
         -rw-r--r--   1 root     root         9770 Jul 13 20:41 MaintenanceTool.ini
         drwxr-xr-x  11 root     root         4096 Jun 28 23:42 Tools
         -rw-r--r--   1 root     root        13123 Jun 28 23:48 changelog.txt
         -rw-r--r--   1 root     root        67664 Jul 13 20:41 components.xml
         -rw-r--r--   1 root     root           48 Jul 13 20:41 installer.dat
         drwxr-xr-x 112 root     root        12288 Jul 13 20:41 installerResources
         -rw-r--r--   1 root     root        25214 Jun 29 00:47 maxim.ico
         -rw-r--r--   1 root     root          362 Jul 13 20:41 network.xml
         -rwxrwxrwx   1 root     root         1129 Jun 29 00:47 setenv.sh
         -rwxrwxrwx   1 root     root          300 Jun 29 00:47 updates.sh
    
     The owner of the MSDK installation should be changed back to the normal user with the command above.  Otherwise, the toolchain may behave inconsistently against file permission issues.
    
     Once complete, `ls -la` should look similar to below (where `username` is your username).
    
         :::shell
         ls -la ~/MaximSDK
         total 29656
         drwxr-xr-x   8 username     username         4096 Jul 13 20:41 .
         drwxr-x---  17 username     username         4096 Jul 13 20:41 ..
         drwxr-xr-x   2 username     username         4096 Jul 13 20:41 Documentation
         drwxr-xr-x  15 username     username         4096 Jul 13 20:41 Examples
         -rw-r--r--   1 username     username       171189 Jul 13 20:41 InstallationLog.txt
         drwxr-xr-x  17 username     username         4096 Jun 28 23:42 Libraries
         drwxr-xr-x   2 username     username         4096 Jul 13 20:41 Licenses
         -rwxr-xr-x   1 username     username     28287992 Jul 13 20:41 MaintenanceTool
         -rw-r--r--   1 username     username      1719694 Jul 13 20:41 MaintenanceTool.dat
         -rw-r--r--   1 username     username         9770 Jul 13 20:41 MaintenanceTool.ini
         drwxr-xr-x  11 username     username         4096 Jun 28 23:42 Tools
         -rw-r--r--   1 username     username        13123 Jun 28 23:48 changelog.txt
         -rw-r--r--   1 username     username        67664 Jul 13 20:41 components.xml
         -rw-r--r--   1 username     username           48 Jul 13 20:41 installer.dat
         drwxr-xr-x 112 username     username        12288 Jul 13 20:41 installerResources
         -rw-r--r--   1 username     username        25214 Jun 29 00:47 maxim.ico
         -rw-r--r--   1 username     username          362 Jul 13 20:41 network.xml
         -rwxrwxrwx   1 username     username         1129 Jun 29 00:47 setenv.sh
         -rwxrwxrwx   1 username     username          300 Jun 29 00:47 updates.sh
    

Completing the Installation on MacOS

???+ warning "⚠️ Warning" On MacOS, some additional missing packages must be manually installed with Homebrew. There are also some manual setup steps required to retrieve make version 4. The instructions in this section are critical.

??? note "ℹ️ Instructions for M1 platforms"

The MSDK's OpenOCD binaries ship pre-compiled for Intel Silicon (i386). As a result, you should use a [Rosetta](https://developer.apple.com/documentation/apple-silicon/about-the-rosetta-translation-environment) terminal on M1 platforms to install the _i386 version_ of Homebrew and retrieve OpenOCD's dependencies with it. Installing from Rosetta ensures OpenOCD gets the packages with the architecture it needs. From there, Rosetta will handle the rest and allow running the binaries on the M1 platform's arm64 architecture.

Additionally, the MSDK toolchain requires Make 4.x+, which must also be retrieved via Homebrew.

The i386 version of Homebrew can be installed in parallel with the arm64 version and typically installs into a separate filesystem.

1. Open a terminal and update Rosetta.

        :::shell
        softwareupdate --install-rosetta --agree-to-license

2. Close the terminal.

3. Create a new Rosetta terminal:

    1. Launch Finder.

    2. Navigate to Applications and find the "Terminal" application.

    3. Right-Click Terminal and Duplicate it. Rename it to "Terminal i386".  This will be a new application shortcut to the Rosetta terminal.

    4. Right-Click "Terminal i386" > Get Info > Enable "Open using Rosetta"

    5. Launch the new "Terminal i386" and type `arch` to verify that it says `i386` now.

4. From your Rosetta terminal, follow the instructions on the [Homebrew home page](https://brew.sh/) to install Homebrew on your system.

5. Verify the correct version of Homebrew is running from your Rosetta terminal using the `which brew` command. This command should return a path beginning with `/usr/local`.

    **Note:** On systems with multiple or pre-existing Homebrew installations, the arm64 version of Homebrew may still take precedence over the newly installed x86_64 version. If `which brew` contains `/opt/homebrew` instead, you may need to edit your terminal profile's startup script. Alternatively, you can directly run the correct Homebrew binary using its absolute path.

6. Run the command

        :::shell
        brew install make libusb-compat libftdi hidapi libusb

    (or, if you need to use the absolute path)

        :::shell
        /usr/local/homebrew/bin/brew make install libusb-compat libftdi hidapi libusb

7. The MSDK toolchain is dependent on GNU make 4.x+ being available as `make`, but Homebrew will install it as `gmake`.  Modify your shell's startup script (`~/.zshrc`) to account for this.  Run `brew info make` for more details, and check the "caveats" section.

        :::shell
        ==> make: stable 4.4.1 (bottled)
        Utility for directing compilation
        https://www.gnu.org/software/make/
        /usr/local/Cellar/make/4.4.1 (16 files, 1.3MB) *
        Poured from bottle using the formulae.brew.sh API on 2023-03-28 at 17:46:43
        From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/make.rb
        License: GPL-3.0-only
        ==> Dependencies
        Build: lzip, lzip
        ==> Caveats
        GNU "make" has been installed as "gmake".
        If you need to use it as "make", you can add a "gnubin" directory
        to your PATH from your bashrc like:

            PATH="/usr/local/opt/make/libexec/gnubin:$PATH"
        ==> Analytics
        install: 549 (30 days), 30,768 (90 days), 164,034 (365 days)
        install-on-request: 405 (30 days), 19,728 (90 days), 109,440 (365 days)
        build-error: 0 (30 days)

    This involves adding the following line to your shell's startup script. Open the `~/.zshrc` in a text editor and follow the instructions that Homebrew listed in the "Caveats" section.  For example, given the Homebrew output above one would add the following contents to `~/.zshrc`.  The exact path may vary across different systems and Homebrew versions.

        :::bash
        PATH="/usr/local/opt/make/libexec/gnubin:$PATH"

8. Restart your shell and verify that `make --version` returns 4.x+.

??? note "ℹ️ Instructions for non-M1 platforms"

1. Follow the instructions on the [Homebrew home page](https://brew.sh/) to install Homebrew on your system.

2. Then, open a terminal and run the command

        brew install make libusb-compat libftdi hidapi libusb

3. The MSDK toolchain is dependent on GNU make 4.x+ being available as `make`, but Homebrew will install it as `gmake`.  Modify your shell's startup script (`~/.zshrc`) to account for this.  Run `brew info make` for more details, and check the "caveats" section.

        :::shell
        ==> make: stable 4.4.1 (bottled)
        Utility for directing compilation
        https://www.gnu.org/software/make/
        /usr/local/Cellar/make/4.4.1 (16 files, 1.3MB) *
        Poured from bottle using the formulae.brew.sh API on 2023-03-28 at 17:46:43
        From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/make.rb
        License: GPL-3.0-only
        ==> Dependencies
        Build: lzip, lzip
        ==> Caveats
        GNU "make" has been installed as "gmake".
        If you need to use it as "make", you can add a "gnubin" directory
        to your PATH from your bashrc like:

            PATH="/usr/local/opt/make/libexec/gnubin:$PATH"
        ==> Analytics
        install: 549 (30 days), 30,768 (90 days), 164,034 (365 days)
        install-on-request: 405 (30 days), 19,728 (90 days), 109,440 (365 days)
        build-error: 0 (30 days)

    This involves adding the following line to your shell's startup script. Open the `~/.zshrc` in a text editor and follow the instructions that Homebrew listed in the "Caveats" section.  For example, given the Homebrew output above one would add the following contents to `~/.zshrc`.  The exact path may vary across different systems and Homebrew versions.

        :::bash
        PATH="/usr/local/opt/make/libexec/gnubin:$PATH"

4. Restart your shell and verify that `make --version` returns 4.x+.

Maintenance

An MSDK installation contains a MaintenanceTool executable program in its root directory. Use the Maintenance Tool to retrieve updates, manage components, and uninstall the MSDK.

Figure 11

Updates

The MSDK releases updates quarterly, and the Maintenance Tool will retrieve the latest release when Update components is run.

Older Versions and Offline Installer

Older versions of the MSDK are available as an offline installer for each release tag. They are available on the Releases page of the MSDK GitHub and can be used to roll back to a specific MSDK release.

Development Resources

Users can obtain development copies of the MSDK resources from Github. Setup instructions can be found in the repository's README.

Getting Started

The MSDK is designed for both evaluation and end-application development. The typical evaluation cycle usually involves setting up the development environment, running demos, and exercising the peripheral driver API on an evaluation platform. The typical development cycle typically involves building a prototype application on an evaluation platform first, then porting the application to a custom board. This section describes how to get started with the MSDK focusing on the evaluation cycle.

First, review the Key Concepts below. Then, proceed to the section for your preferred IDE. Each sub-section is written as a self-contained quick-start with links to additional documentation on important topics.

Key Concepts

The MSDK supports multiple development environments with different features that may tailor to the user's preferences. There are a few key concepts to remember that are universal to MSDK development.

  • Target Microcontroller: The target microcontroller refers to the base part number of the microcontroller used for development. The MSDK contains register-level support and startup files for each of its supported parts, and it's important to note that support files for a target microcontroller and its Board Support Packages are distinct from each other.

    For example, if the MAX78000EVKIT or MAX78000FTHR is being used, the Target Microcontroller is the MAX78000.


  • Board Support Package (BSP): The MSDK supports evaluation platforms for target microcontrollers with Board Support Packages. For microcontrollers with multiple evaluation platforms, multiple BSPs are available. These can be found in the Libraries/Boards folder of the MSDK installation.

    By default, most projects in the MSDK come pre-configured for the "EVKIT"-type BSP, which is generally the largest evaluation platform for that device with most (or all) pins broken out. It's important to note that the active BSP may need to be reconfigured for a project, which is done slightly differently for each development environment.


  • System Environment: Your system's environment is a broad term that encapsulates the programs and variables available to your system's shell on the command line. The user is expected to have some basic familiarity with this concept.

  • System Path: Your system's Path is a unique environment variable that tells it where to search for program binaries. The user is expected to be familiar with this concept and how to modify the system Path if necessary.

  • Integrated Development Environment (IDE): An IDE offers a higher-level user interface (typically with a GUI) that manages the tools for editing source code, building source code, flashing program binaries, and debugging. The abbreviation is frequently used in this document, and the MSDK supports multiple IDEs that can be used depending on preference. (See "Supported Development Environments")

  • Build Configuration vs. Project Configuration: An MSDK project is comprised of two complementary systems: The Build System and the Integrated Development Environment (IDE). These systems each offer their own configuration interfaces, and it's important to note what each is used for.

    The Build System manages source code compilation into program binaries and offers a Command-Line Interface (CLI) for setting Build Configuration Variables.

    The IDE offers a higher-level user interface (typically with a GUI) for managing a project and sits on top of the build system's CLI. Each IDE offers its own settings for managing fundamental aspects of the build, such as:

    • Setting the Target Microcontroller
    • Setting the Board Support Package
    • Configuring the Environment and System Path for use with the MSDK toolchain

Getting Started with Visual Studio Code

The MSDK includes Visual Studio Code ("VS Code") support through the VSCode-Maxim project.

This section walks through setup, opening, and running an example project with VS Code. This material is also available in video form targeting the MAX78000 in "Understanding Artificial Intelligence Episode 8.5 - Visual Studio Code".

For complete documentation, see the Visual Studio Code section of this User Guide.

Setup (VS Code)

The setup below only needs to be done once per MSDK installation.

  1. Download and install Visual Studio Code for your OS here.

  2. Launch Visual Studio Code.

  3. Install the Microsoft C/C++ extension.

  4. Install the Cortex-Debug extension

  5. Use CTRL + SHIFT + P (or COMMAND + SHIFT + P on MacOS) to open the developer prompt.

  6. Type "open user settings" and select the "Preferences: Open User Settings (JSON)" option.

    Open Settings JSON Command

  7. Add the entries below to your user settings.json file.

     :::json
     // There may be other settings up here...        
    
     "MAXIM_PATH": "Change me!  Only use forward slashes (/) for this path",
     "update.mode": "manual",
     "extensions.autoUpdate": false,
     
     // There may be other settings down here...
    

    ???+ warning "⚠️ Setting MAXIM_PATH" Set the MAXIM_PATH option to the absolute path of the MSDK installation. For example, you might set "MAXIM_PATH":"C:/MaximSDK" on Windows and "MAXIM_PATH":"/home/username/MaximSDK" on Ubuntu/MacOS.

    ???+ note "ℹ️ Note: Automatic Updates" "update.mode: "manual" and "extensions.autoUpdate": false disable automatic updates of VS Code and its extensions, respectively. This is an optional (but recommended) addition left over from the early days of VS Code development when there was lots of feature churn. Things have stabilized more as of version 1.70+, but updates remain frequent. For the VSCode-Maxim project files, the exact version numbers tested with each release can be found on the VSCode-Maxim Releases page.

  8. Save your changes to the file with CTRL + S and restart VS Code.

Building and Running a Project (VS Code)

  1. Launch Visual Studio Code.

  2. Select File -> Open Folder...

    File -> Open Folder

  3. Navigate to an example project for the target microcontroller in the MSDK's Examples folder.

    Figure 43

    ???+ warning "⚠️ Copying Examples" It's strongly recommended to copy example projects to an outside folder before modifying them. This keeps the MSDK's "source" copy preserved for reference. Project folders must be copied to a location without any spaces in its filepath.

  4. VS Code will prompt for trust the first time. Select Trust folder and enable all features

    Trust Prompt

  5. The opened project should look something like this.

    Figure 16

  6. Set the Board Support Package to match your evaluation platform. In VS Code, this is done by editing the .vscode/settings.json file and setting the "board" project configuration option.

    ???+ note "ℹ️ Note" See Board Support Packages for more details and a table of values.

    Figure 17

  7. Save your changes to settings.json with CTRL+S.

  8. Reload the VS Code window. After changing any options in settings.json, a reload is necessary to force it to re-index VS Code's Intellisense engine.

    VS Code can be conveniently reloaded with the Reload Window developer command accessed with CTRL + SHIFT + P (or COMMAND + SHIFT + P on MacOS).

    Reload window

  9. Press the shortcut Ctrl+Shift+B to open the available Build Tasks (alternatively navigate to Terminal -> Run Build task...).

    Build Tasks Image

  10. Run the "build" task to compile the project for the configured Target Microcontroller and BSP. Notice that the TARGET and BOARD Build Configuration Variables are set on the command line. The program binary is successfully compiled into the .elf program binary in the build sub-folder of the project.

    Figure 18

  11. Connect a debug adapter between the host PC and the evaluation platform. Detailed instructions on this hardware setup can be found in the evaluation platform's Datasheet and Quick-Start Guide, which are available on its analog.com product page.

  12. Run the flash build task. Running this task will automatically build the project if needed, flash the program binary, and halt the program execution to await a debugger connection.

    Figure 19

  13. Open the Run and Debug window (CTRL+SHIFT+D) and launch the debugger (F5).

    Figure 20

  14. Verify the program counter enters main successfully.

    Figure 21

  15. Press Continue (F5) to run the program.

    Debugger Control Bar Image

    Continue | Step Over | Step Into | Step Out | Restart | Stop
    
  16. Exercise the debugger and press stop to disconnect when finished.

    ???+ note "ℹ️ Note" See Visual Studio Code for additional more detailed documentation.


Getting Started with Eclipse

Setup (Eclipse)

The only setup required to use Eclipse is to ensure that the "Eclipse" component has been selected during the MSDK installation. If the MSDK is already installed, Eclipse can be retrieved using the Maintenance Tool.

This section is an Eclipse "quick-start" that walks through creating, building, and running a project. For complete documentation, see the Eclipse section of this User Guide.

Building and Running a Project (Eclipse)

  1. Launch Eclipse with its start menu shortcut.

    Figure 22

  2. Ensure Eclipse is set to the C/C++ perspective in the top right corner. Otherwise, the new project wizard will not show up.

  3. Navigate to File -> New -> Maxim Microcontrollers.

    Figure 31

  4. Enter the project name and hit Next.

    Figure 32

  5. Follow the new project wizard.

    • Chip type selects the Target Microcontroller
    • Board type selects the Board Support Package (BSP)
    • Example type selects the example project to be copied as the template for the new project.
    • Adapter type selects the debug adapter to use.

    Figure 33

  6. Select Finish to create the new project.

  7. Build the project using the Build hammer button (top left).

    Figure 27

  8. Select the correct project in the Launch Configuration dropdown and set it to Debug mode.

  9. Use the Debug button (top left) to flash the program binary and connect the debugger.

    Figure 28

  10. The Eclipse view will switch to debug mode, and the debugger will break on entry into main.

    Figure 29

  11. Resume the program (F8) using the top control bar and exercise the debugger.

    Figure 30

  12. Terminate the debugger (CTRL+F2) when finished.

    ???+ note "ℹ️ Note" See Eclipse for additional more detailed documentation.


Getting Started with Command-Line Development

This section demonstrates how to build MSDK example projects on the command line. It also shows how to flash and debug over the command line. The MAX78002EVKIT will be used as an example, but the same concepts apply to all parts.

For more detailed documentation, see the Command-Line Development section of this User Guide.

Setup (Command-Line)

Windows

On Windows, use the MinGW shortcut to launch an MSYS2/MinGW terminal. This shortcut points to Tools/MSYS2/msys.bat in an MSDK installation and correctly configures the user's environment for development.

Figure 22

Linux/MacOS
Sourcing setenv

A setenv.sh script is available in the root directory of an MSDK installation. This file can be sourced to facilitate the setup of an environment for MSDK development.

source ~/MaximSDK/setenv.sh

This command can also be added to shell startup scripts (~/.bashrc, ~/.zshrc, etc.) to automate the environment setup.

???+ note "ℹ️ Note: Automatic Updates" setenv.sh will automatically check for available updates to the MSDK. This can be permanently disabled by following its prompt on startup, or by deleting/moving the updates.sh script in the root directory of the MSDK installation.

![Figure 51](res/Fig51.jpg)
Manual Setup
  1. On Linux and MacOS, copy the following contents into your shell's terminal profile/startup script to manually configure your environment for MSDK development. Depending on your system and shell, this could be ~/.profile, ~/.zprofile, ~/.bashrc, ~/.zshrc, etc. Command-line Linux/MacOS users are expected to know which file to edit for their particular system and preferences.

     # Set MAXIM_PATH to point to the MSDK
     export MAXIM_PATH=#changeme!
     
     # Add Arm Embedded GCC to path (v10.3)
     export ARM_GCC_ROOT=$MAXIM_PATH/Tools/GNUTools/10.3
     export PATH=$ARM_GCC_ROOT/bin:$PATH
     
     # Add xPack RISC-V GCC to path (v12.2)
     export XPACK_GCC_ROOT=$MAXIM_PATH/Tools/xPack/riscv-none-elf-gcc/12.2.0-3.1
     export PATH=$XPACK_GCC_ROOT/bin:$PATH
     
     # Add OpenOCD to path
     export OPENOCD_ROOT=$MAXIM_PATH/Tools/OpenOCD
     export PATH=$OPENOCD_ROOT:$PATH
    
  2. Change export MAXIM_PATH=#changeme! to the installation location of the MSDK. This will make the toolchain accessible from the command line by adding it to your system's path.

     # Set MAXIM_PATH environment variable
     export MAXIM_PATH=$HOME/MaximSDK
    
Verification

Run the following commands to verify that the toolchain is accessible. They should display version numbers successfully.

  • arm-none-eabi-gcc -v
  • arm-none-eabi-gdb -v
  • make -v
  • openocd -v

Any "file not found" errors indicate that MAXIM_PATH has not been set correctly or the system's Path has not been configured correctly.

Building and Running an Example (Command-Line)

  1. First, copy an example project to an accessible directory outside of the SDK. The Hello_World project is a good one to start with.

    ???+ warning "⚠️ Copying Examples" It's strongly recommended to copy example projects to an outside folder before modifying them. This keeps the MSDK's "source" copy preserved for reference. Project folders must be copied to a location without any spaces in its filepath.

  2. Launch your terminal. On Windows, use the MinGW shortcut or Tools/MSYS2/msys.bat file to launch the MSYS2 terminal.

  3. cd into the location of the copied example project.

  4. Run the following command to build the example:

     make
    

    ???+ note "ℹ️ Note: Improving Build Speed" The following command can be used to enable parallel builds and drastically improve build speed:

         :::shell
         make -r -j --output-sync=target --no-print-directory
    
     - `-r` is an option that ignores some of Make's implicit rules to improve build speed.
     - `-j` enables parallel execution of the build in the maximum number of threads.
     
         ???+ warning "**⚠️ Parallel Builds**"
             Parallel builds can mangle the console output.  To deal with this, the `--output-sync=target` option can be used.  However, _this is only available in Make version 4 or higher_.  When this option is used, `--no-print-directory` is also used to declutter the build output.
    

    Expected output:

     :::bash
     Loaded project.mk
     CC    main.c
     CC   /home/msdk/Libraries/Boards/MAX78002/EvKit_V1/Source/board.c
     CC    /home/msdk/Libraries/Boards/MAX78002/EvKit_V1/../../../MiscDrivers/stdio.c
     CC    /home/msdk/Libraries/Boards/MAX78002/EvKit_V1/../../../MiscDrivers/LED/led.c
     CC    /home/msdk/Libraries/Boards/MAX78002/EvKit_V1/../../../MiscDrivers/PushButton/pb.c
     CC    /home/msdk/Libraries/Boards/MAX78002/EvKit_V1/../../../MiscDrivers/Display/adafruit_3315_tft.c
     CC    /home/msdk/Libraries/Boards/MAX78002/EvKit_V1/../../../MiscDrivers/Touchscreen/adafruit_3315_touch.c
     CC    /home/msdk/Libraries/Boards/MAX78002/EvKit_V1/../../../MiscDrivers/Camera/camera.c
     CC    /home/msdk/Libraries/Boards/MAX78002/EvKit_V1/../../../MiscDrivers/Camera/mipi_camera.c
     CC    /home/msdk/Libraries/Boards/MAX78002/EvKit_V1/../../../MiscDrivers/Camera/ov7692.c
     CC    /home/msdk/Libraries/Boards/MAX78002/EvKit_V1/../../../MiscDrivers/Camera/sccb.c
     AS    /home/msdk/Libraries/CMSIS/Device/Maxim/MAX78002/Source/GCC/startup_max78002.S
     CC    /home/msdk/Libraries/CMSIS/Device/Maxim/MAX78002/Source/heap.c
     CC    /home/msdk/Libraries/CMSIS/Device/Maxim/MAX78002/Source/system_max78002.c
     LD    /home/msdk/Examples/MAX78002/Hello_World/build/max78002.elf
     arm-none-eabi-size --format=berkeley /home/msdk/Examples/MAX78002/Hello_World/build/max78002.elf
     text    data     bss     dec     hex filename
     35708    2504    1156   39368    99c8 /home/msdk/Examples/MAX78002/Hello_World/build/max78002.elf
    
  5. Connect a debug adapter between the host PC and the evaluation platform. Detailed instructions on this hardware setup can be found in the evaluation platform's Datasheet and Quick-Start Guide, which are available on its analog.com product page.

  6. Flash and run the program with OpenOCD.

     :::shell
     make flash.openocd
    

    ???+ note "ℹ️ Note: Flashing with Make" The command make flash.openocd is a build target added to the MSDK as of the June 2023 Release to make flashing over the command-line easier. It launches and drives an OpenOCD server behind the scenes to flash the project's binary. See the Tools/Flash/flash.mk file for implementation details, and Flashing on the Command-Line for more details on launching debug server/clients manually.

    Expected output:

     :::bash
     Open On-Chip Debugger 0.11.0+dev-g4cdaa275b (2022-03-02-09:57)
     Licensed under GNU GPL v2
     For bug reports, read
         http://openocd.org/doc/doxygen/bugs.html
     DEPRECATED! use 'adapter driver' not 'interface'
     Info : CMSIS-DAP: SWD supported
     Info : CMSIS-DAP: Atomic commands supported
     Info : CMSIS-DAP: Test domain timer supported
     Info : CMSIS-DAP: FW Version = 0256
     Info : CMSIS-DAP: Serial# = 044417016af50c6500000000000000000000000097969906
     Info : CMSIS-DAP: Interface Initialised (SWD)
     Info : SWCLK/TCK = 1 SWDIO/TMS = 1 TDI = 0 TDO = 0 nTRST = 0 nRESET = 1
     Info : CMSIS-DAP: Interface ready
     Info : clock speed 2000 kHz
     Info : SWD DPIDR 0x2ba01477
     Info : max32xxx.cpu: Cortex-M4 r0p1 processor detected
     Info : max32xxx.cpu: target has 6 breakpoints, 4 watchpoints
     Info : starting gdb server for max32xxx.cpu on 3333
     Info : Listening on port 3333 for gdb connections
     Info : SWD DPIDR 0x2ba01477
     target halted due to debug-request, current mode: Thread
     xPSR: 0x81000000 pc: 0x0000fff4 msp: 0x20003ff0
     ** Programming Started **
     ** Programming Finished **
     ** Verify Started **
     ** Verified OK **
     ** Resetting Target **
     Info : SWD DPIDR 0x2ba01477
     shutdown command invoked
    
  7. The program has been flashed and the target micro has been reset. The flashed program should now be running. For the Hello_World example, an LED on the board should be blinking.

    ???+ note "ℹ️ Note" See Command-Line Development for additional more detailed documentation.

Visual Studio Code

Support for Visual Studio Code is maintained for the MSDK and developed on the VSCode-Maxim GitHub repository.

For setup/quick-start instructions, see "Getting Started with Visual Studio Code" first. This section offers detailed usage info focusing on the typical development cycle.

Opening Example Projects

Visual Studio Code is built around a "working directory" paradigm. The editor is always rooted in a working directory, and the main mechanism for changing that directory is File -> Open Folder...

File -> Open Folder

As a result, you'll notice that there is no "New Project" mechanism. A "project" in VS Code is simply a folder. It will look inside the opened folder for a .vscode sub-folder to load project-specific settings from.

Example Directory Contents

(Note: You may need to enable viewing of hidden items in your file explorer to see the .vscode sub-folder).

To open a project:

  1. Launch Visual Studio Code.

  2. Select File -> Open Folder...

    File -> Open Folder

  3. Navigate to an example project for the target microcontroller in the MSDK's Examples folder.

    Figure 43

    ???+ warning "⚠️ Copying Examples" It's strongly recommended to copy example projects to an outside folder before modifying them. This keeps the MSDK's "source" copy preserved for reference. Project folders must be copied to a location without any spaces in its filepath.

  4. VS Code will prompt for trust the first time. Select Trust folder and enable all features

    Trust Prompt

  5. The opened project should look something like this.

    Figure 16

  6. Verify the Board Support Package for the project is set correctly.

How to Set the BSP (VS Code)

To set the BSP for an open project:

  1. Set the "board" project configuration option in .vscode/settings.json, which maps to the BOARD Build Configuration Variable.

    See Board Support Packages for a table of possible values.

    Figure 17

  2. Reload the VS Code window to re-index its Intellisense engine.

    VS Code can be conveniently reloaded with the Reload Window developer command accessed with CTRL + SHIFT + P (or COMMAND + SHIFT + P on MacOS).

    Reload window

Build Tasks

Once a project is opened 4 available build tasks will become available via Terminal > Run Build task... or the shortcut Ctrl+Shift+B. These tasks are configured by the .vscode/task.json file.

Build Tasks Image

Build

  • Compiles the code with a make all command.

  • Additional options are passed into Make on the command-line based on the project's settings.json file.

  • The ./build directory will be created and will contain the output binary, as well as all intermediary object files.

  • Notice the TARGET, BOARD , and PROJECT Build Configuration Variables being set on the command line, and the program binary successfully compiled into the .elf program binary in the build sub-folder of the project.

    Figure 18

Clean

  • Cleans the build output, removing the ./build directory and all of its contents.

Clean-Periph

  • This task is the same as 'clean', but it also removes the build output for the MSDK's peripheral drivers.
  • Use this if you would like to recompile the peripheral drivers from source on the next build.

Flash

  • Launching this task automatically runs the Build task first. Then, it flashes the output binary to the microcontroller.
  • It uses the GDB load and compare-sections commands, and handles launching an OpenOCD internally via a pipe connection.
  • The flashed program will be halted until the microcontroller is reset, power cycled, or a debugger is connected.
  • A debugger must be connected correctly to use this task. Refer to the datasheet of your microcontroller's evaluation board for instructions.

Flash & Run

  • This is the same as the Flash task, but it also will launch execution of the program once flashing is complete.

Erase Flash

  • Completely erases all of the application code in the flash memory bank.
  • Once complete, the target microcontroller will be effectively "blank".
  • This can be useful for recovering from Low-Power (LP) lockouts, bad firmware, etc.

Flashing and Debugging

This section assumes a debugger is connected between the host PC and the evaluation platform. For more detailed instructions on this hardware setup, refer to the evaluation platform's Datasheet and Quick-Start Guide, which are available on its analog.com product page.

Arm Core Debugging

  1. Run the flash build task. Running this task will automatically build the project if needed, flash the program binary, and halt the program execution to await a debugger connection.

    Flashing does not happen automatically when launching the debugger. This is an intentional design choice for VS Code to allow the debugger to quickly restart the program under debug without a lengthy re-flash procedure.

    Figure 19

  2. Open the Run and Debug window (CTRL+SHIFT+D) and select the Debug Arm (Cortex-debug) profile.

    Figure 20

    Figure 46

  3. Verify the program counter enters main successfully.

    Figure 21

  4. Press Continue (F5) to run the program. The debugger control bar can be used to exercise the debugger further.

    Debugger Control Bar Image

     Continue | Step Over | Step Into | Step Out | Restart | Stop
    

Breakpoints

Breakpoints can be set by clicking next to a line number in VS Code's editor. They are removed by clicking on them again.

Figure 35

Additionally conditional breakpoints can be added by right-clicking on a line.

Figure 36

The condition and condition type can be modified with the dropdown. This is useful for setting a breakpoint on a certain value in a for loop iterator or when a specific bit in a register is set, for example.

Figure 37

Peripheral Browsing

A peripheral browser lets you quickly view the formatted register-level contents of the peripheral blocks on a target microcontroller under debug.

As of the v1.6.0 VSCode-Maxim project files, pre-made Cortex-Debug launch profiles are included in each project. These profiles enable peripheral browsing via an embedded "Cortex Peripherals"window.

Figure 47

Alternatively, watch expressions can be used. These can be set for registers and variables. (For example, the sysctrl register below).

image

  • Adding ,b lets you print out the value in binary
  • Adding ,x prints the value in hex.
  • Standard logical and bitwise operations are supported inside the watch expression.
  • Register and variable values can be modified through these same watch-points. (Right click -> Set Value)

It should be noted that the debugger's watch points are contextual, meaning that its symbol look-ups will depend on the active point in your program.

Disassembly View

Stepping through disassembly is supported and enabled by the Cortex-Debug launch profile.

Figure 48

To open the disassembly view:

  1. Launch a debug session with the Debug Arm (Cortex-Debug) profile.

  2. Open the developer command prompt with CTRL + SHIFT + P.

  3. Run the "Open Disassembly View" developer command.

    Figure 49

    Alternatively, right click -> "Open Disassembly View"

    Figure 50

  4. The debugger will step through whichever window has the active focus. Set the focus to the disassembly window to step through the assembly code.

See the Cortex-Debug Wiki for more details.

Dual Core Debugging

For microcontrollers with both an Arm M4 and a RISC-V core, the GDB (RISC-V) launch profile is provided to enable RISC-V debugging.

???+ note "ℹ️ Note" The RISC-V core requires setup and handoff from the Arm M4 core. As a result, this is an advanced configuration requiring a unique combination of the project's source code, Makefiles, and VSCode-Maxim project settings. Such projects are appended with the -riscv suffix in the project's folder name.

This section demonstrates how to debug -riscv projects in VS Code using the mnist-riscv project for the MAX78000 as an example.

  1. Connect both your Arm (SWD) and RISC-V (JTAG) debuggers. VSCode-Maxim projects come pre-configured to use the ARM-USB-OCD-H + ARM-JTAG-20-10 adapters for the RISC-V JTAG port. Ex:

    Debugger-EvKIT Connections

    ???+ warning "⚠️ Olimex Drivers" If connection issues occur with the Olimex adapter, verify that the drivers are installed correctly. See Section 3.3.3 of the Olimex User Manual. The Zadig tool to install WinUSB drivers.

  2. Open the project in VS Code.

  3. Run the "Flash" task.

    image

  4. Launch the debugger using the Debug Arm (Cortex-Debug) or GDB (Arm M4) profile first:

    Figure 46

    ... which should hit the breakpoint in main.c... image

  5. Continue the debugger. The code in main.c will boot up the RISC-V core. You can optionally set a breakpoint on WakeISR to see when the RISC-V core has signaled it's ready.

    image

  6. Now, switch the debugger profile to the GDB (RISC-V) profile and launch it. This will launch an additional instance on a separate port and connect to the Olimex adapter.

    image

    ???+ note "ℹ️ Note: Signal 0 Exception" The "Signal 0" exception below is a known issue caused by a signaling mismatch between the RISC-V core and VS Code's debugger engine. The exception message is harmless and can be safely ignored.

     ![image](https://user-images.githubusercontent.com/38844790/168399130-95fe7539-fb46-4c06-a268-6b720403b539.png)
    
  7. From here, the debugger should be fully functional. The Arm vs. RISC-V debugger instance can be selected with the dropdown on the debugger control bar.

    image

Project Settings

.vscode/settings.json is the main project configuration file. Values set here are parsed into the other .json config files.

When a change is made to this file, VS Code should be reloaded with CTRL+SHIFT+P -> Reload Window (or alternatively restarted completely) to force a re-parse.

Reload Window

The default project configuration should work for most use cases as long as "target" and "board" are set correctly.

???+ note "ℹ️ Note" Any field from settings.json can be referenced from any other VS Code config file (including itself) with "${config:[fieldname]}"

The following configuration options are available:

"MAXIM_PATH"

  • This option must point to the root installation directory of the MSDK.
  • It should be placed in the global user settings.json file during first-time VSCode-Maxim setup. See Getting Started with Visual Studio Code.

"target"

  • This sets the target microcontroller for the project.
  • It sets the TARGET Build Configuration variable.

"board"

"terminal.integrated.env.[platform]:Path"

  • This prepends the location of the MSDK toolchain binaries to the system Path used by VSCode's integrated terminal.
  • The Path is not sanitized by default, which means that the terminal inherits the system path.

"project_name"

  • Sets the name of project. This is used in other config options such as program_file.
  • Default value: "${workspaceFolderBasename}"

"program_file"

  • Sets the name of the file to flash and debug. This is provided in case it's needed, but for most use cases should be left at its default.
  • File extension must be included.
  • Default value: "${config:project_name}.elf"

"symbol_file"

  • Sets the name of the file that GDB will load debug symbols from.
  • File extension must be included.
  • Default value: "${config:program_file}"

"M4_OCD_interface_file"

  • Sets the OpenOCD interface file to use to connect to the Arm M4 core. This should match the debugger being used for the M4 core.
  • The MaximSDK/Tools/OpenOCD/scripts/interface folder is searched for the file specified by this setting.
  • .cfg file extension must be included.
  • Default value: "cmsis-dap.cfg"

"M4_OCD_target_file"

  • Sets the OpenOCD target file to use for the Arm M4 core. This should match the target microcontroller.
  • .cfg file extension must be included.
  • The MaximSDK/Tools/OpenOCD/scripts/target folder is searched for the file specified by this setting.
  • Default value: "${config:target}.cfg"

"RV_OCD_interface_file"

  • Sets the OpenOCD interface file to use to connect to the RISC-V core. This should match the debugger being used for the RISC-V core.
  • The MaximSDK/Tools/OpenOCD/scripts/interface folder is searched for the file specified by this setting.
  • .cfg file extension must be included.
  • Default value: "ftdi/olimex-arm-usb-ocd-h.cfg"

"RV_OCD_target_file"

  • Sets the OpenOCD target file to use for the RISC-V core.
  • The MaximSDK/Tools/OpenOCD/scripts/target folder is searched for the file specified by this setting.
  • .cfg file extension must be included.
  • Default value: "${config:target}_riscv.cfg"

"v_Arm_GCC"

  • Sets the version of the Arm Embedded GCC to use, including toolchain binaries and the standard library version.
  • This gets parsed into ARM_GCC_path.
  • Default value: "10.3"

"v_xPack_GCC"

  • Sets the version of the xPack RISC-V GCC to use.
  • This gets parsed into xPack_GCC_path.
  • Default value: "12.2.0-3.1"

"OCD_path"

  • Where to find the OpenOCD.
  • Default value: "${config:MAXIM_PATH}/Tools/OpenOCD"

"ARM_GCC_path"

  • Where to find the Arm Embedded GCC Toolchain.
  • Default value: "${config:MAXIM_PATH}/Tools/GNUTools/${config:v_Arm_GCC}"

"xPack_GCC_path"

  • Where to find the RISC-V GCC Toolchain.
  • Default value: "${config:MAXIM_PATH}/Tools/xPack/riscv-none-elf-gcc/${config:v_xPack_GCC}"

"Make_path"

  • Where to find Make binaries (only used on Windows)
  • Default value: "${config:MAXIM_PATH}/Tools/MSYS2/usr/bin"

"C_Cpp.default.includePath"

  • Which paths to search to find header (.h) files.
  • Does not recursively search by default. To recursively search, use /**.

"C_Cpp.default.browse.path"

  • Which paths to search to find source (.c) files.
  • Does not recursively search by default. To recursively search, use /**.

"C_Cpp.default.defines"

  • Sets the compiler definitions to use for the intellisense engine.
  • Most definitions should be defined in header files, but if a definition is missing it can be entered here to get the intellisense engine to recognize it.

Setting Search Paths for Intellisense

VS Code's intellisense engine must be told where to find the header files for your source code. By default, the MSDK's peripheral drivers, the C standard libraries, and all of the sub-directories of the workspace will be searched for header files to use with Intellisense. If VS Code throws an error on an #include statement (and the file exists), then a search path is most likely missing.

To add additional search paths :

  1. Open the .vscode/settings.json file.

  2. Add the include path(s) to the C_Cpp.default.includePath list. The paths set here should contain header files, and will be searched by the Intellisense engine and when using "Go to Declaration" in the editor.

  3. Add the path(s) to any relevant implementation files to the C_Cpp.default.browse.path list. This list contains the paths that will be searched when using "Go to Definition".

Project Creation

Option 1. Copying a Pre-Made Project

Copying a pre-made example project is a great way to get rolling quickly, and is currently the recommended method for creating new projects.

The release package for this project (Located at Tools/VSCode-Maxim in the MSDK) contains a New_Project folder designed for such purposes. Additionally, any of the VS Code-enabled Example projects can be copied from the MSDK.

  1. Copy the existing project folder to an accessible location. This will be the location of your new project.

    ???+ warning "⚠️ Warning" The full path to the project must not have any spaces in it.

  2. (Optional) Rename the folder. For example, I might rename the folder to MyProject.

  3. Open the project in VS Code (File -> Open Folder...)

  4. Set your target microcontroller and board correctly.

  5. CTRL+SHIFT+P -> Reload Window to re-parse the project settings.

  6. That's it! The existing project is ready to build, debug, and modify.

Option 2 - Injecting

VSCode-Maxim releases provide the Inject folder for "injecting" into an existing folder. If you want to start from scratch or use the project files with existing source code, take this option.

  1. Create your project folder if necessary. For example, I might create a new project in a workspace folder with the path: C:/Users/Jake.Carter/workspace/MyNewProject.

  2. Copy the contents of the Inject folder into the project folder from step 1. The contents to copy include a .vscode folder, a Makefile, and a project.mk file. For this example, the contents of the 'MyProject' folder would be the following:

     :::shell
     C:/Users/Jake.Carter/workspace/MyNewProject
     |- .vscode
     |- Makefile
     |- project.mk
    
  3. Open the project in VS Code (File -> Open Folder...)

  4. Set your target microcontroller and board correctly.

  5. CTRL+SHIFT+P -> Reload Window to re-parse the project settings.

  6. Configure the build system for use with any pre-existing source code.

  7. That's it! Your new project can now be opened with File > Open Folder from within VS Code.

Eclipse

For setup/quick-start instructions, see "Getting Started with Eclipse" first. This section offers detailed usage info focusing on the typical development cycle.

Running Eclipse

Eclipse must be launched with the Eclipse MaximSDK shortcut. The shortcut points to the Tools/Eclipse/cdt/eclipse(.bat/.sh) file, which configures Eclipse's system environment for use with the MSDK toolchain.

Figure 22

When Eclipse is launched, it will prompt for a workspace location. This is a local folder that Eclipse will copy its projects into.

Figure 39

Creating a New Project

  1. Launch Eclipse.

  2. Ensure that the Eclipse is set to the C/C++ perspective in the top right corner. Otherwise, the new project wizard will not show up.

  3. Navigate to File -> New -> Maxim Microcontrollers.

    Figure 31

  4. Enter the project name and hit Next.

    Figure 32

  5. Follow the new project wizard.

    • Chip type selects the Target Microcontroller
    • Board type selects the Board Support Package (BSP)
    • Example type selects the example project to be copied as the template for the new project.
    • Adapter type selects the debug adapter to use.

    Figure 33

  6. Select Finish to create the new project.

Importing Examples

  1. Launch Eclipse.

  2. Use File -> Import to open the import wizard.

  3. Select General -> Existing Projects into Workspace and hit Next.

    Figure 23

  4. Browse to the Examples folder in the MSDK installation for your target microcontroller and select the example projects to import into the workspace.

    Figure 24

  5. Ensure that Copy projects into workspace is selected. This will copy the projects out of the MSDK and leave the originals unmodified.

  6. Select Finish to import the project(s).

  7. The projects should now show up in the Project Explorer.

    Figure 25

How to Set the BSP (Eclipse)

Imported Eclipse projects files are configured for the EVKIT-type BSP by default. To set the BSP:

  1. Right click the project name and select Properties. Navigate to C/C++ Build -> Environment.

  2. Set the BOARD Build Configuration Variable to match the target evaluation platform.

    See Board Support Packages for a table of possible values.

    Figure 26

  3. clean and rebuild the project.

Building a Project

  1. Ensure that the Eclipse is set to the C/C++ perspective (top right).

  2. Select the correct project in the Launch Configuration dropdown.

  3. Use the Build hammer button (top left) to build the project.

    Figure 27

Flashing and Debugging

  1. Connect a debug adapter between the host PC and the evaluation platform. For more detailed instructions on this hardware setup, refer to the evaluation platform's Datasheet and Quick-Start Guide, which are available on its analog.com product page.

  2. Ensure the correct project in the Launch Configuration dropdown is selected in Debug mode.

  3. Use the Debug button (top left) to flash the program binary and connect the debugger.

    Figure 28

  4. The Eclipse view will switch to debug mode, and the debugger will break on entry into the main.

    Figure 29

  5. Resume the program (F8) using the top control bar and exercise the debugger.

    Figure 30

  6. Terminate the debugger (CTRL+F2) when finished.

Segger J-Link Setup Guide (Eclipse)

Eclipse offers built-in support for Segger J-Link debuggers. J-Link debugging can be enabled following the steps below:

  1. Download and install the latest Segger J-Link Software and Documentation from here

  2. Follow the instructions from the Segger J-Link Eclipse plugin here with the following modifications specific to the MSDK. Other options an be left at their defaults.

    1. Modify the Executable name under "GDB Client Setup" to arm-none-eabi-gdb${cross_suffix}

      Figure 44

    2. Modify the "Startup" options to issue a monitor reset halt under initialization commands and uncheck Pre-run/Restart reset

      Figure 45

Keil MDK

The Keil MDK Microcontroller Development Kit is developed and maintained by Arm. ADI maintains CMSIS Pack files supporting this environment.

Supporting documentation is maintained by Arm, and can be found on the MDK5 page. The latest pack files can be found under the "Maxim" section of the device list.

IAR Embedded Workbench

IAR Embedded Workbench is a third-party IDE that requires a software license. ADI maintains support files for this IDE in the form of CMSIS Pack files.

Supporting documentation is maintained by IAR, and can be found on the Embedded Workbench Product Page under "User Guides and documentation".

Command-Line Development

This section offers more detailed info on command-line development.

For setup/quick-start, see "Getting Started with Command-Line Development".

How to Set the BSP (Command-Line)

  • To persistently the BSP, set the BOARD Build Configuration Variable by editing the project.mk that can be found inside each project.

      :::makefile
      # This file can be used to set build configuration
      # variables. These variables are defined in a file called 
      # "Makefile" that is located next to this one.
      
      # For instructions on how to use this system, see
      # https://analog-devices-msdk.github.io/msdk/USERGUIDE/
      
      # **********************************************************
      
      # Add your config here!
      
      BOARD=FTHR_RevA # Set the BSP for the MAX78000FTHR
    
  • Alternatively, set BOARD on the command line when building (i.e., make -r -j BOARD=FTHR_RevA) to set/override the BSP for a single build.

Building on the Command-Line

  1. cd into the project folder.

  2. Run make

    • Parallel Build (fastest build, but console message formatting may be mangled):

      make -r -j

    • Serial Build

      make -r

  3. Take note of the output filename and location, which by default is the lowercase name of the Target microcontroller and created in the build folder.

Cleaning on the Command-Line

  1. cd into the project folder.
  2. Run make clean
    • Project clean: make clean deletes the project build folder and all of its contents.
    • Library clean: make distclean can be used to clean out all build products, including the project build folder and all peripheral driver libraries.

Flashing on the Command-Line

???+ note "ℹ️ A Note on Flashing" The commands below are not a comprehensive list of all the possible options for flashing. They are the most common and useful ones. For full documentation, see the "Flash Programming" section of the OpenOCD User Manual

  1. Build the project.

  2. Connect a debug adapter between the host PC and the evaluation platform. For more detailed instructions on this hardware setup, refer to the evaluation platform's Datasheet and Quick-Start Guide, which are available on its analog.com product page.

  3. Flash the program using openocd. It's recommended to use the make command below for convenience.

    • ???+ note "ℹ️ Flashing with Make"

            :::shell
            make flash.openocd
      
        Expected output:
      
            :::bash
            Open On-Chip Debugger 0.11.0+dev-g4cdaa275b (2022-03-02-09:57)
            Licensed under GNU GPL v2
            For bug reports, read
                http://openocd.org/doc/doxygen/bugs.html
            DEPRECATED! use 'adapter driver' not 'interface'
            Info : CMSIS-DAP: SWD supported
            Info : CMSIS-DAP: Atomic commands supported
            Info : CMSIS-DAP: Test domain timer supported
            Info : CMSIS-DAP: FW Version = 0256
            Info : CMSIS-DAP: Serial# = 044417016af50c6500000000000000000000000097969906
            Info : CMSIS-DAP: Interface Initialised (SWD)
            Info : SWCLK/TCK = 1 SWDIO/TMS = 1 TDI = 0 TDO = 0 nTRST = 0 nRESET = 1
            Info : CMSIS-DAP: Interface ready
            Info : clock speed 2000 kHz
            Info : SWD DPIDR 0x2ba01477
            Info : max32xxx.cpu: Cortex-M4 r0p1 processor detected
            Info : max32xxx.cpu: target has 6 breakpoints, 4 watchpoints
            Info : starting gdb server for max32xxx.cpu on 3333
            Info : Listening on port 3333 for gdb connections
            Info : SWD DPIDR 0x2ba01477
            target halted due to debug-request, current mode: Thread
            xPSR: 0x81000000 pc: 0x0000fff4 msp: 0x20003ff0
            ** Programming Started **
            ** Programming Finished **
            ** Verify Started **
            ** Verified OK **
            ** Resetting Target **
            Info : SWD DPIDR 0x2ba01477
            shutdown command invoked
      
        This command is a build target added to the MSDK as of the [June 2023 Release](https://github.com/Analog-Devices-MSDK/msdk/releases/tag/v2023_06) to make flashing over the command-line easier.  It will **flash** _and_ **run** the project with OpenOCD.  See the `Tools/Flash/flash.mk` file for implementation details.
      
    • ???+ note "ℹ️ OpenOCD Flash & Hold" The following command template can be used if you just want to flash the program with OpenOCD manually, and halt the target micro. This is used when you want to start a command-line debugging session.

            :::shell
            openocd -s $MAXIM_PATH/Tools/OpenOCD/scripts -f interface/cmsis-dap.cfg -f target/<target>.cfg -c "program build/<filename>.elf verify; init; reset halt"
      
        - ???+ note "**ℹ️ `-s $MAXIM_PATH/Tools/OpenOCD/scripts`**"
            This option tells OpenOCD to search the `Tools/OpenOCD/scripts` folder of the MSDK installation for files.
            ???+ warning "**⚠️ Warning: Windows**"
                On Windows you should use `%MAXIM_PATH%` (Command Prompt) or `$env:MAXIM_PATH` (PowerShell) to dereference the `MAXIM_PATH` environment variable 
      
        - ???+ note "**ℹ️ `-f target/<target>.cfg`**"
            This option loads an OpenOCD config file for the _target microcontroller_.  Supported options can be found in the `Tools/OpenOCD/scripts/target` folder.  
            ???+ warning "⚠️**Change `<target>` to match the target micro**"
      
        - ???+ note "**ℹ️ `-f interface/cmsis-dap.cfg`**"
            This option loads an OpenOCD config file for the MAX32625PICO SWD debugger that is included with most EVKITs.  You may need to change this option for other debuggers. Supported options can be found in the `Tools/OpenOCD/scripts/interface` folder.
        
        - ???+ note "`-c "program build/<filename>.elf verify; init; reset halt"`"
            This command flashes the program binary (`program`), performs a flash verification (`verify`), initializes the connection to the target micro (`init`), and finally resets/halts the micro to prepare for debug (`reset halt`).
      
        Expected output:
      
            :::bash
            Open On-Chip Debugger 0.11.0+dev-g4cdaa275b (2022-03-02-09:57)
            Licensed under GNU GPL v2
            For bug reports, read
                http://openocd.org/doc/doxygen/bugs.html
            DEPRECATED! use 'adapter driver' not 'interface'
            Info : CMSIS-DAP: SWD supported
            Info : CMSIS-DAP: Atomic commands supported
            Info : CMSIS-DAP: Test domain timer supported
            Info : CMSIS-DAP: FW Version = 0256
            Info : CMSIS-DAP: Serial# = 044417016af50c6500000000000000000000000097969906
            Info : CMSIS-DAP: Interface Initialised (SWD)
            Info : SWCLK/TCK = 1 SWDIO/TMS = 1 TDI = 0 TDO = 0 nTRST = 0 nRESET = 1
            Info : CMSIS-DAP: Interface ready
            Info : clock speed 2000 kHz
            Info : SWD DPIDR 0x2ba01477
            Info : max32xxx.cpu: Cortex-M4 r0p1 processor detected
            Info : max32xxx.cpu: target has 6 breakpoints, 4 watchpoints
            Info : starting gdb server for max32xxx.cpu on 3333
            Info : Listening on port 3333 for gdb connections
            Info : SWD DPIDR 0x2ba01477
            target halted due to debug-request, current mode: Thread
            xPSR: 0x81000000 pc: 0x0000fff4 msp: 0x20003ff0
            ** Programming Started **
            ** Programming Finished **
            ** Verify Started **
            ** Verified OK **
            Info : Listening on port 6666 for tcl connections
            Info : Listening on port 4444 for telnet connections
            # Note: OpenOCD is now waiting for a GDB client connection
      

Debugging on the Command-Line

  1. Flash the program using the Flash and Hold command above.

  2. Launch an new separate terminal.

    ???+ warning "⚠️ On Windows, use the MinGW shortcut or Tools/MSYS2/msys.bat file to launch the MSYS2 terminal."

  3. cd into the location of the copied example project.

  4. Run the following command to launch a GDB client.

     arm-none-eabi-gdb --se=build/<filename>.elf
    
    • ???+ note "ℹ️ --se=build/<filename>.elf" This sets the symbol and executable file to the compiled program file. ???+ warning "⚠️ Change this to match the build output filename."

    Expected output:

     :::bash
     GNU gdb (GNU Arm Embedded Toolchain 10.3-2021.10) 10.2.90.20210621-git
     Copyright (C) 2021 Free Software Foundation, Inc.
     License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
     This is free software: you are free to change and redistribute it.
     There is NO WARRANTY, to the extent permitted by law.
     Type "show copying" and "show warranty" for details.
     This GDB was configured as "--host=i686-w64-mingw32 --target=arm-none-eabi".
     Type "show configuration" for configuration details.
     For bug reporting instructions, please see:
     <https://www.gnu.org/software/gdb/bugs/>.
     Find the GDB manual and other documentation resources online at:
         <http://www.gnu.org/software/gdb/documentation/>.
     
     For help, type "help".
     Type "apropos word" to search for commands related to "word"...
     Reading symbols from build/max78002.elf...
     (gdb)
    

    ???+ note "ℹ️ Note" The terminal is now in an interactive GDB client window. It accepts GDB commands. Run help at any time, or see Common GDB Commands in this document.

  5. Connect the GDB Client to the OpenOCD server with the following command.

     target extended-remote localhost:3333
    

    Expected output:

     :::bash
     Remote debugging using localhost:3333
     0x0000fff4 in ?? () # Note: ?? may be present at this stage, which is OK.
    
  6. Reset the target microcontroller.

     monitor reset halt
    

    Expected output:

     :::bash
     SWD DPIDR 0x2ba01477
     target halted due to debug-request, current mode: Thread
     xPSR: 0x81000000 pc: 0x0000fff4 msp: 0x20003ff0
    
  7. Set a breakpoint on main.

     b main
    

    Expected output:

     :::bash
     Breakpoint 1 at 0x10000224: file main.c, line 62.
     Note: automatically using hardware breakpoints for read-only addresses.
    
  8. Continue the debugger.

     continue
    

    Expected output (for the Hello World example):

     :::bash
     Continuing.
     
     Breakpoint 1, main () at main.c:62
     62     printf("Hello World!\n");
    
  9. (Optional) Continue exercising the debugger.

  10. Quit GDB.

    quit
    

    Expected output:

    :::bash
    A debugging session is active.
    
    Inferior 1 [Remote target] will be detached.
    
    Quit anyway? (y or n) [answered Y; input not from terminal]
    Detaching from program: C:\Users\User\codespace\Hello_World\build\max78002.elf, Remote target
    [Inferior 1 (Remote target) detached]
    
  11. Quit OpenOCD. In the terminal window running the OpenOCD server, press CTRL + C to issue the shutdown command.

Common GDB Commands

Command Short Command Description
monitor halt Halt the microcontroller.
monitor reset halt Reset the microcontroller and immediately halt.
monitor max32xxx mass_erase 0 Mass erase flash bank 0.
file <filename> Set the program file to <filename>
load Flash the current program file
continue c Continue execution.
break <arg> b <arg> Set a breakpoint. <arg> can be a function name, file:line_number, or address.
print <variable> p Print the value of a variable. The variable must be in the current scope.
backtrace bt Print contents of the stack frame.
step s Execute the next instruction.
next n Execute the next line of code.
finish f Continue to the end of the current function.
info reg Print the values of the ARM registers.
help Print descriptions for available commands
help <cmd> Print description for given command.
quit q Quit the GDB client

Build System

Build System Overview

The Build System manages the compilation of source code into program binaries and offers a Command-Line Interface (CLI) for setting Build Configuration Variables. All IDEs interface with this system.

The Build System is managed by two files found in a project's root directory, one called Makefile and one called project.mk. These files are used by the GNU Make program (which is a part of the MSDK toolchain) to locate and build a project's source code.

  • Makefile is the "core" file and should not be edited directly. Instead, it exposes the CLI that can be accessed in the project.mk file, on the command line, in your system's environment, or through your IDE. It also comes with a default configuration that is suitable for most projects.
  • project.mk offers a convenient and stable access point for advanced build configuration, and this is the file that should be edited if necessary.

When the command

make

is run from inside of a project folder, the program make will resolve any project-specific settings and then build the project's source code.

Default Build Behavior

By default, the build system will auto-search the root project directory for source code (*.c) and header files (*.h) to compile into a program binary. The optional include and src directories are also searched if they exist.

:::bash
Root Project Directory
├─ project.mk
├─ Makefile
├─ *.h
├─ *.c
├─include  # <-- Optional
└─ *.h
├─src      # <-- Optional
└─ *.c

Additionally, a project's build system will come pre-configured for a specific Target Microcontroller and its primary BSP.

The default configuration is suitable for most use cases, but a system of Build Configuration Variables is available if additional configuration is needed.

Build Configuration Variables

A Build Configuration Variable is a Makefile variable and therefore follows the same rules. However, they have been streamlined to be made much easier to use, so most of the official GNU Make documentation is only needed for advanced use cases.

How to Set a Build Configuration Variable

To set a standard configuration variable, use the = syntax...

VARIABLE=VALUE

The = operator is used for most configuration variables with a few exceptions (documented in the reference table) when a variable should contain a list of values. In such cases, use += the syntax to add values to the list.

VARIABLE+=VALUE1
VARIABLE+=VALUE2

Where to Set a Build Configuration Variable

For most variables, you should set them in the project.mk file (exceptions are documented in the reference table and IDE-specific sections).

For example, to enable hardware floating-point acceleration for a project, the MFLOAT_ABI configuration variable can be used with a value of hard. The contents of project.mk might then look as follows:

(Inside project.mk)

:::Make
# This file can be used to set build configuration
# variables. These variables are defined in a file called 
# "Makefile" that is located next to this one.

# For instructions on how to use this system, see
# https://analog-devices-msdk.github.io/msdk/USERGUIDE/

# **********************************************************

MFLOAT_ABI=hard # Enable hardware floating point acceleration

It should also be noted that configuration variables can be set on the command line as well. For example

make MFLOAT_ABI=hard

will have the same effect.

Additionally, environment variables can be used. For example (on Linux)

export MFLOAT_ABI=hard

will set the hardware floating point acceleration as the default for all projects with an environment variable.

However, there is a precedence hierarchy that should be taken into consideration.

Precedence Hierarchy

The precedence hierarchy for the value of a configuration variable is:

  • IDE/command-line > project.mk > environment variable > default value

If a value is set in an IDE and project.mk, the IDE's value will take precedence. However, the "override" directive can be used in project.mk to give it max precedence.

Build Tables

The following sections present the available Build Configuration Variables.

Primary Build Variables

Configuration Variable Description Details
MAXIM_PATH (Optional) Specify the location of the MSDK This optional variable can be used to change where the Makefile looks for the MSDK installation. By default, the build system will attempt to locate the MSDK with a relative path. If a project is moved outside of the SDK, this variable must be set to the absolute path of the MSDK installation.
TARGET Set the Target Microcontroller If you are using an IDE, set this variable in the IDE's settings instead of project.mk
BOARD Set the Board Support Package (BSP) If you are using an IDE, set this variable in the IDE's settings instead of project.mk. See Board Support Packages for more details. When you change this option, it's usually a good idea to fully clean your project, then rebuild.
BSP_SEARCH_DIR Set the directory to search for the Board Support Package (BSP) By default, the Libraries/Boards folder of the MSDK is searched for the TARGET microcontroller. This setting is useful for loading custom BSPs from outside of the MSDK. When LIB_BOARD=1, the build system looks for the file path at $(BSP_SEARCH_DIR)/$(BOARD)/board.mk.
See BSP Search Directory for more details.

Project Build Variables

The following variables deal with fundamental project tasks such as adding source code, include paths, changing the output filename, etc.

Configuration Variable Description Details
VPATH Where to search for source (.c/.cpp) files Use the += operator with this variable. This controls where the Makefile will look for source code files. If AUTOSEARCH is enabled (which it is by default), all source code files in the directories specified by this option will be automatically added to the build. If AUTOSEARCH is disabled, this tells the Makefile where to look for the files specified by SRCS.
IPATH Where to search for header (.h) files Use the += operator with this variable. This controls where the Makefile will look for header files. Unlike the VPATH option, this is not related to AUTOSEARCH. Individual header files are not ever manually added to the build. Instead, you only need to specify the location of your header files.
SRCS List of source (.c/.cpp) files to add to the build Use the += operator with this variable. All of the files in this list will be added to the build. If AUTOSEARCH is enabled, this is most useful for adding the full absolute path to a singular source file to selectively add to the build. If AUTOSEARCH is disabled, all of the source files for the project must be added to SRCS, and they must also all be located on an entry in VPATH. Otherwise, a full path relative to the Makefile must be used.
AUTOSEARCH Automatically search for source (.c/.cpp) files Enable or disable the automatic detection of .c files on VPATH (enabled by default). Set to 0 to disable or 1 to enable. If auto-search is disabled, source files must be manually added to SRCS.
PROJECT Set the output filename This controls the output filename of the build. File extensions should not be included in the filename. For VS Code, you should use the project_name advanced config option instead of project.mk.
PROJ_LIBS Add a static library file (.a) to the project Use the += operator with this variable. Additional static libraries to link against can be added with this option.
It should be noted that static library files are named with the lib<libraryname>.a convention. Only add <libraryname> to this variable.
Ex: Give a file called libEXAMPLE.a, write PROJ_LIBS += EXAMPLE
Additionally, ensure that the location of the library is added to PROJ_LDFLAGS.
Ex: PROJ_LDFLAGS += -Lsome/library/search/directory

Build Variables for the Compiler

The following variables can be used to interface with the compiler to perform common tasks such as changing the optimization level, adding compiler definitions to the build, and changing floating point acceleration.

Configuration Variable Description Details
MXC_OPTIMIZE_CFLAGS Set the optimization level See Optimize Options for more details. Normal builds will default to -Og, which is good for debugging, while release builds will default to -O2.
PROJ_CFLAGS Add compiler flags to the build Use the += operator with this variable. Compiler flags can be added with this option, including compiler definitions. For each value, the same syntax should be used as if the compiler flag was passed in over the command line. These can include standard GCC options and/or ARM-specific options.
PROJ_AFLAGS Add assemblers flag to the build Use the += operator with this variable. Assembler flags can be added with this option.
PROJ_OBJS Add object files to the build Use the += operator with this variable. If needed, object files (.o) can be added to the build with this option.
DEBUG Toggle extra debug information Set this to 1 to enable extra debug information at compile time. This generally improves the reliability of debugging at some increase in code size. Set to 0 to disable.

Build Variables for the Linker

Configuration Variable Description Details
LINKERFILE Set the linkerfile to use A linkerfile is responsible for specifying the available memory banks, their layout, and the organization of program binaries memory. The file should exist in Libraries/CMSIS/Device/Maxim/TARGET/Source/GCC in the MSDK, or it should be placed inside the root directory of the project.
PROJ_LDFLAGS Add a linker flag to the build Use the += operator with this variable. Flags can be passed to the linker with this option. See GCC Options for Linking

Build Variables for Arm Cortex-M4 Cores

The following build variables are used to control options specific to the Arm Cortex-M4 core available. They are available on all microcontrollers, and for all projects unless that project is built for a RISC-V core.

Configuration Variable Description Details
MFLOAT_ABI Set the floating point acceleration level Sets the floating-point acceleration level. Permitted values are hard, soft, and softfp (default). To enable full hardware acceleration instructions, use hard, but keep in mind that all libraries your source code uses must also be compiled with hard. If there is any conflict, you'll get a linker error. For more details, see -mfloat-abi under ARM Options.
DEFAULT_OPTIMIZE_FLAGS Override the default extra optimization flags Extra compiler optimization flags are added to the build. They are defined in Libraries/CMSIS/Device/Maxim/GCC/gcc.mk. These can be disabled entirely by setting this variable to empty (DEFAULT_OPTIMIZE_FLAGS=).
DEFAULT_WARNING_FLAGS Override the default warning flags Default flags controlling warning output are added in Libraries/CMSIS/Device/Maxim/GCC/gcc.mk. These can be disabled entirely by setting this variable to empty (DEFAULT_OPTIMIZE_FLAGS=).

Build Variables for RISC-V Cores

The following build variables are used for RISC-V development. They are only available on microcontrollers with RISC-V cores.

Configuration Variable Description Details
RISCV_CORE Build a project for the RISC-V core Set to 1 to convert an entire project to use the RISC-V toolchain. Only available on microcontrollers with a RISC-V core.
RISCV_LOAD Compile and load project for the RISC-V core Only available on the MAX32655, MAX32680, and MAX32690. Set to 1 compile the project specified by RISCV_APP for the RISC-V core and link it into the same binary as the current project. Useful for dual-core projects.
RISCV_APP Project folder to compile for the RISCV_LOAD option Only available on the MAX32655, MAX32680, and MAX32690. This option specifies the project to build for the RISC-V core when RISCV_LOAD is enabled. Must be a path relative to the project that enables RISCV_LOAD, or an absolute path.
RISCV_PREFIX Change the toolchain prefix This option can be used to override the GCC toolchain prefix if needed. For example, to use the legacy RISC-V toolchain RISCV_PREFIX = riscv-none-embed will attempt to compile with riscv-none-embed-gcc.

Build Variables for Toggling Libraries

The following variables can be used to modularly toggle the available libraries in the MSDK.

Configuration Variable Description Details
LIB_BOARD Include the BSP library (enabled by default) Inclusion of the Board-Support Package (BSP) library, which is enabled by default, can be toggled with this variable. Set to 0 to disable or 1 to enable.
LIB_PERIPHDRIVERS Include the peripheral driver library (enabled by default) The peripheral driver library can be toggled with this option. If disabled, you'll lose access to the higher-level driver functions but still have access to the register-level files. Set to 0 to disable or 1 to enable.
LIB_CMSIS_DSP Include the CMSIS-DSP library The CMSIS-DSP library can be enabled with this option. Set to 0 to disable or 1 to enable.
LIB_CORDIO Include the Cordio library The Cordio BLE library can be included with this option. This is only applicable for microcontrollers with an integrated BLE controller.
LIB_FCL Include the Free Cryptographic Library (FCL) This option toggles the Free Cryptographic Library (FCL), which is a collection of software-implemented common cryptographic functions that can be included with this option. Set to 0 to disable or 1 to enable.
LIB_FREERTOS Include the FreeRTOS library The FreeRTOS library can be enabled with this option, which is an open-source Real-Time Operating System (RTOS). Set to 0 to disable or 1 to enable.
LIB_LC3 Include the LC3 codec library This option enables the inclusion of the Low Complexity Communication Codec (LC3), which is an efficient low latency audio codec. Set to 0 to disable or 1 to enable.
LIB_LITTLEFS Include the littleFS library This option toggles the "Little File System" library - a small filesystem library designed for microcontrollers. Set to 0 to disable or 1 to enable.
LIB_LWIP Include the lwIP library
LIB_MAXUSB Include the MaxUSB library This option toggles the inclusion of the MAXUSB library, which facilitates the use of the native USB peripherals on some microcontrollers. Set to 0 to disable or 1 to enable.
LIB_SDHC Include the SDHC library This option toggles the Secure Digital High Capacity (SDHC) library, which can be used to interface with SD cards. Additionally, it enables the FatFS library, which implements a generic FAT filesystem.

Build Variables for Secure Boot Tools (SBTs)

For microcontrollers with a secure bootloader, the following build configuration variables can be used to enable integration with the Secure Boot Tools. These are a suite of applications designed for use with microcontrollers that have secure bootloaders.

Configuration Variable Description Details
SBT Toggle SBT integration Toggles integration with the Secure Boot Tools (SBTs). These are a suite of applications designed for use with microcontrollers that have secure bootloaders. When this is enabled, some additional rules become available such as make sla and make scpa. Set to 0 to disable or 1 to enable.
MAXIM_SBT_DIR Where to find the SBTs This option can be used to manually specify the location of the SBTs. Usually, this is not necessary. By default, the Tools/SBT directory of the MaximSDK will be searched. If the SBT installer is used, it will set the MAXIM_SBT_DIR environment variable to point to itself automatically.
TARGET_SEC Secure part number to use Some secure microcontrollers have multiple secure variants, and this option can be used to specify the variant to use with the SBTs. Defaults are intelligently selected and can be found in $(MAXIM_SBT_DIR)/SBT-config.mk
SCP_PACKETS Where to build the scp_packets folder Defaults to build/scp_packets
TEST_KEY Which test key to sign applications with Defaults to $(MAXIM_SBT_DIR)/devices/$(TARGET_SEC)/keys/maximtestcrk.key, which is the Maxim test key that can be used for development.

Build Variables Controlling the Output

The following build variables can be used to control how to build output is formatted.

Configuration Variable Description Details
VERBOSE Toggle verbose builds Set to 1 to enable a verbose build that prints exactly what the compiler is doing for each step. This is useful for troubleshooting.
FORCE_COLOR Force colorized compiler output By default, GCC will attempt to autodetect whether colorized output is supported or not. Set to 1 to force color (equivalent to PROJ_CFLAGS += -fdiagnostics-color=always). This is useful for forcing color in CI systems.

Miscellaneous Build Variables

Other miscellaneous build variables specific to individual microcontrollers or otherwise not belonging in any other category are documented here.

Configuration Variable Description Details
CAMERA (Optional) Set the Camera drivers to use This option is only useful for the MAX78000 and MAX78002 and sets the camera drivers to use for the project. Permitted values are HM01B0, HM0360_MONO, HM0360_COLOR, OV5642, OV7692 (default), or PAG7920. Camera drivers can be found in the Libraries/MiscDrivers/Camera folder. Depending on the selected camera, a compiler definition may be added to the build. See the board.mk file for the active BSP for more details.

Board Support Packages

The MSDK supports multiple parts and evaluation platforms (see supported parts) through "Board Support Packages" (BSPs). For microcontrollers with multiple evaluation platforms, multiple BSPs will be available.

The role of a BSP is to provide a hardware abstraction layer for the initialization and management of board-level hardware such as serial interfaces, pushbuttons, LEDs, external peripheral devices, TFT displays, etc. which will vary between evaluation platforms. The BSP abstraction layer also improves code portability to custom devices.

???+ note "ℹ️ Note" The first task when opening or creating any project is to ensure the BSP is set correctly.

How to Set the BSP

To set the BSP for a project:

BSP Table

Available BSPs are located in the Libraries/Boards folder for each Target Microcontroller.

Figure 34

The name of a BSP's folder is used with the BOARD build configuration variable to build a project for a specific BSP. The table below matches the correct BOARD values to external part numbers.

External Part Number TARGET BOARD
MAX32520-KIT MAX32520 EvKit_V1
MAX32520FTHR MAX32520 MAX32520FTHR
MAX32650-EVKIT MAX32650 EvKit_V1
MAX32650FTHR MAX32650 FTHR_APPS_A
MAX32655EVKIT MAX32655 EvKit_V1
MAX32655FTHR MAX32655 FTHR_Apps_P1
MAX32660-EVSYS MAX32660 EvKit_V1
MAX32662EVKIT MAX32662 EvKit_V1
MAX32666EVKIT MAX32665 EvKit_V1
MAX32666FTHR MAX32665 FTHR
MAX32666FTHR2 MAX32665 FTHR2
MAX32670EVKIT MAX32670 EvKit_V1
MAX32672EVKIT MAX32672 EvKit_V1
MAX32672FTHR MAX32672 FTHR
MAX32675EVKIT MAX32675 EvKit_V1
MAX32675FTHR MAX32675 FTHR_Apps_B
MAX32680EVKIT MAX32680 EvKit_V1
MAX32690EVKIT MAX32690 EvKit_V1
MAX78000EVKIT MAX78000 EvKit_V1
MAX78000FTHR MAX78000 FTHR_RevA
MAXREFDES178 MAX78000 MAXREFDES178
MAX78002EVKIT MAX78002 EvKit_V1

Custom BSPs

For custom boards, additional BSPs can be easily created and added to the MSDK. Inspecting the Libraries/CMSIS/Device/Maxim/TARGET/Source/system_TARGET.c for a target microcontroller shows how the BSP is integrated into the microcontroller's startup code.

For example, the MAX78000's system_max78000.c startup file shows that Board_Init is a weak function that can be overridden. Board_Init is called from the default SystemInit implementation, which can also be overridden.

:::C
/* This function is called before C runtime initialization and can be
* implemented by the application for early initializations. If a value other
* than '0' is returned, the C runtime initialization will be skipped.
*
* You may over-ride this function in your program by defining a custom 
*  PreInit(), but care should be taken to reproduce the initialization steps
*  or a non-functional system may result.
*/
__weak int PreInit(void)
{
    /* Do nothing */
    return 0;
}

/* This function can be implemented by the application to initialize the board */
__weak int Board_Init(void)
{
    /* Do nothing */
    return 0;
}

/* This function is called just before control is transferred to main().
*
* You may over-ride this function in your program by defining a custom 
*  SystemInit(), but care should be taken to reproduce the initialization
*  steps or a non-functional system may result.
*/
__weak void SystemInit(void)
{
    /* Configure the interrupt controller to use the application vector table in */
    /* the application space */
#if defined(__CC_ARM) || defined(__GNUC__)
    /* IAR sets the VTOR pointer incorrectly and causes stack corruption */
    SCB->VTOR = (uint32_t)__isr_vector;
#endif /* __CC_ARM || __GNUC__ */

    /* Enable instruction cache */
    MXC_ICC_Enable(MXC_ICC0);

    /* Enable FPU on Cortex-M4, which occupies coprocessor slots 10 and 11 */
    /* Grant full access, per "Table B3-24 CPACR bit assignments". */
    /* DDI0403D "ARMv7-M Architecture Reference Manual" */
    SCB->CPACR |= SCB_CPACR_CP10_Msk | SCB_CPACR_CP11_Msk;
    __DSB();
    __ISB();

    SystemCoreClockUpdate();

    Board_Init();
}

A custom BSP can implement one or all of the weak functions. The file structure for a typical BSP can be found below. The board.mk file is required, while the rest of the project structure is a recommendation.

:::bash
    CustomBSP (defines BOARD value)
     ├─ board.mk (required file!)
     ├─ Include
     |  └─ board.h
     └─ Source
        └─ board.c

The name of the BSP's root folder will be the string used with the BOARD build configuration variable to select it for a project. In the example above, one would use BOARD = CustomBSP to select it as the active BSP.

BSP Search Directory

By default, the MSDK searches for BSPs in the Libraries/Boards folder for each microcontroller. This can be changed using the BSP_SEARCH_DIR build configuration variable, which allows users to load a BSP from a directory outside of the MSDK. The MSDK also uses the BOARD variable in its search path.

For example, the configuration...

:::Makefile
# project.mk

BSP_SEARCH_DIR = /home/username/mybsps
# ^ "root" of the BSP search path
BOARD = CustomBSP
# "stem" of the BSP search path

... will attempt to load the /home/username/msbsps/CustomBSP/board.mk file.

Custom BSP Template

The following contents can be used as a bare-bones starter template for a custom BSP.

  • board.h

      :::C
      // board.h
    
      #define BOARD_CUSTOM
      // ^ This type of compiler definition is
      // sometimes useful. It allows application code
      // to check if a specific BSP is being used.
      // Ex: #ifdef BOARD_CUSTOM
      //     ...
      //     #endif
    
      /**
      * \brief   Initialize the BSP and board interfaces.
      * \returns #E_NO_ERROR if everything is successful
      */
      int Board_Init(void);
    
  • board.c

      :::C
      //board.c
      #include "board.h"
      #include "mxc_error.h"
    
      int Board_Init(void)
      {
          // Implement me!
          return E_NO_ERROR;
      }
    
  • board.mk

      :::Makefile
      # board.mk
    
      ifeq "$(BOARD_DIR)" ""
      # This Makefile will self-locate if BOARD_DIR is not specified.
      BOARD_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
      endif
    
      SRCS += board.c
      VPATH += $(BOARD_DIR)/Source
      IPATH += $(BOARD_DIR)/Include
    

Disabling BSPs

It should also be noted that BSP integration can be disabled entirely by setting the LIB_BOARD build configuration variable to 0. This will skip the inclusion of the BSP's board.mk file entirely, and the default system initialization functions will be used.

This option can also be used to implement a custom BSP inside of a project's application code. For example, a user could implement Board_Init inside of a project's main.c file without having to create a separate BSP folder with LIB_BOARD = 0.

  • project.mk

      :::Makefile
      # project.mk
    
      LIB_BOARD = 0
    
  • main.c

      :::C
      // main.c
      int Board_Init(void)
      {
          // Implement me!
          return E_NO_ERROR;
      }
    
      int main(void)
      {
          Board_Init();
          // ...
      }
    

Libraries

The MSDK contains a large number of libraries, both third-party and in-house. The main library is the Peripheral Driver API, but the MSDK also contains drivers for various external components such as TFT displays, cameras, accelerometers, audio codecs, and other devices. Additionally, dedicated libraries for more complex internal hardware peripherals such as USB, the SDHC interface, and the Cordio BLE stack are also available. These usually build on top of the Peripheral Driver API.

???+ note "ℹ️ Note: Enabling Libraries" Libraries can be enabled for a project with a convenient toggle switch provided by the build system (See Build Variables for Toggling Libraries)).

Peripheral Driver API

A microcontroller is made up of a Central Processing Unit (CPU) that is surrounded by additional peripheral hardware blocks such as timers, memory controllers, UART controllers, ADCs, RTCs, audio interfaces, and many more. The Peripheral Driver API is an important core library in the MSDK that allows the CPU to utilize the microcontroller's hardware blocks over a higher-level Application Programming Interface (API).

Figure 38

API Documentation (PeriphDrivers)

The links below will open detailed API references for each microcontroller. Offline copies of these API references can also be found in the Documentation folder of the MSDK installation.

PeriphDrivers Organization

The Peripheral Driver API's source code is organized as follows:

  • Header files (.h) can be found in the Libraries/PeriphDrivers/Include folder.
    • These files contain function declarations for the API, describing the function prototypes and their associated documentation.
  • Source files (.c) can be found in the Libraries/PeriphDrivers/Source folder.
    • These files contain the function definitions for the API - the implementations of the functions declared by the header files.

The implementation files are further organized based on die type and hardware revision. This is worth noting when browsing or debugging through the drivers.

  • The die type files follow the _ESXX , _MEXX , or _AIXX naming convention.

    • These files' responsibility is to manage microcontroller-specific implementation details that may interact with other peripheral APIs before ultimately calling the revision-specific files. See Die Types to Part Numbers
  • The hardware revision files follow the _revX naming convention.

    • These files contain the pure driver implementation for a peripheral block and typically interact with the hardware almost entirely at the register level.

Die Types to Part Numbers

The following table matches external part numbers to internal die types. This is useful for browsing through the PeriphDrivers source code, which uses the die types.

  • ???+ note "ℹ️ Note: Die Types Table"
    Part Number Die Type
    MAX32520 ES17
    MAX32570 ME13
    MAX32650 ME10
    MAX32655 ME17
    MAX32660 ME11
    MAX32662 ME12
    MAX32665 ME14
    MAX32670 ME15
    MAX32672 ME21
    MAX32675 ME16
    MAX32680 ME20
    MAX32690 ME18
    MAX78000 AI85
    MAX78002 AI87

CMSIS-DSP

The CMSIS-DSP library provides a suite of common Digital Signal Processing (DSP) functions that take advantage of hardware accelerated Floating Point Unit (FPU) available on microcontrollers with Arm Cortex-M cores. This library is distributed in the MSDK as a pre-compiled static library file, and the MSDK maintains a port of the official code examples in the ARM-DSP Examples folder for each microcontroller.

Please refer to the CMSIS-DSP official documentation for more detailed documentation on the library functions and usage.

CMSIS-DSP Supported Parts

  • All microcontrollers with a Cortex M4 core are supported.

Cordio Bluetooth Low Energy

The Cordio Bluetooth Low Energy (BLE) library provides a full BLE stack for microcontrollers with an integrated BLE controller.

The Cordio library warrants its own separate documentation. See the Cordio BLE User Guide.

Cordio Supported Parts

  • MAX32655
  • MAX32665
  • MAX32680
  • MAX32690

MAXUSB

The MAXUSB library provides a higher-level interface for utilizing the built-in USB controller hardware available on some microcontrollers. This allows the microcontroller to enumerate as a USB device without the need for an external USB controller IC.

MAXUSB Supported Parts

  • MAX32570
  • MAX32650
  • MAX32655 and MAX32656
  • MAX32665-MAX32666
  • MAX32690
  • MAX78002

Miscellaneous Drivers

The Libraries/MiscDrivers folder of the MSDK contains drivers for miscellaneous external components such as TFT displays, cameras, audio codecs, PMICs, pushbuttons, etc. These resources are usually closely tied with the Board Support Packages.


SDHC

The Secure Digital High Capacity (SDHC) library offers a higher-level interface built on top of the SDHC Peripheral Driver API that includes a FatFS File System implementation for managing files on SD cards.

SDHC Supported Parts

  • MAX32650
  • MAX32570
  • MAX32665-MAX32666
  • MAX78000
  • MAX78002

FreeRTOS

FreeRTOS is a Real-Time Operating System (RTOS), which offers basic abstractions for multi-tasking and an OS layer specifically targeted at embedded systems with real-time requirements. The MSDK maintains an official support layer for the FreeRTOS kernel. Official documentation can be found on the FreeRTOS website.

FreeRTOS Supported Parts

FreeRTOS is supported by all parts in the MSDK. See the FreeRTOSDemo example application.

FreeRTOS-Plus

FreeRTOS-Plus is an additional library that implements addon functionality for the FreeRTOS kernel. The MSDK maintains support for some, but not all, available addons.

CoreMark

EEMBC’s CoreMark® is a benchmark that measures the performance of microcontrollers (MCUs) and central processing units (CPUs) used in embedded systems. CoreMark is a simple, yet sophisticated benchmark that is designed specifically to test the functionality of a processor core. Running CoreMark produces a single-number score allowing users to make quick comparisons between processors.

CoreMark Supported Parts

All parts in the MSDK support the Coremark library via a Coremark example application.

???+ note "ℹ️ Note" The source code of the Coremark examples are somewhat unique. They only contain a core_portme.c/core_portme.h. These files are provided by CoreMark libraries to give the MSDK an implementation layer for a few hardware-dependent functions. Otherwise, the remainder of the source code (located in Libraries/Coremark) must remain unmodified to comply with the CoreMark rules.

Examples

The MSDK contains examples for each microcontroller that demonstrate the usage of its Peripheral APIs and other supported libraries. They can be found in the Examples folder of an MSDK installation.

Figure 40

???+ warning "⚠️ Copying Examples" It's strongly recommended to copy example projects to an outside folder before modifying them. This keeps the MSDK's "source" copy preserved for reference. Project folders must be copied to a location without any spaces in its filepath.

Each example contains a README.md file describing what it does. In general, there is at least one example per peripheral block, and the example's name will indicate what it matches (i.e., DMA, ADC, SPI).

The tables below are offered to facilitate easier browsing through the MSDK examples. They are autogenerated from the available projects for each microcontroller. A link to the example's source code on Github is available, as well as its location inside of the MSDK.

##EXAMPLES_LIST##

Debuggers

Debug Limitations

  • ???+ warning "⚠️ Warning" It’s important to note some fundamental limitations of debugging the MSDK's supported parts. These limitations may make the device difficult (or impossible) for the debugger to connect in certain states. In such cases, the device can attempt to be recovered using a MAX32625PICO. See How to Unlock a Microcontroller That Can No Longer Be Programmed
    • A debugger can not be connected to a microcontroller while the device is in reset.
    • A microcontroller can not be debugged while it's Sleep, Low Power Mode, Micro Power Mode, Standby, Backup, or Shutdown mode. These modes shut down the SWD clock.
      • For low-power development, it's recommended to place a 2-second blocking delay at the start of main.

MAX32625PICO (PICO)

A MAX32625PICO (affectionately called the "PICO") debug adapter is provided with almost all the evaluation platforms supported by the MSDK. Additionally, most small form-factor evaluation kits have a PICO embedded into the PCB.

It's good practice to update the PICO's firmware to the latest version, which can be found on the MAX32625PICO Firmware Images Github page.

Updating the MAX32625PICO (PICO) Debug Adapter Firmware

  1. Download the correct image for your evaluation platform from the MAX32625PICO Firmware Images Github page.

  2. Connect the included micro-USB cable to the PICO without connecting the other side of the cable to your host PC yet.

    Pico USB Connection

  3. Press and hold the pushbutton on the top of the PICO.

    Pico Pushbutton

  4. While holding down the pushbutton on the PICO connect the other side of the micro-USB cable to your host PC.

    Keep the pushbutton held down until the LED on the PICO blinks and becomes solid.

    Pico Connected

  5. A MAINTENANCE drive should now appear on your file system.

    Maintenance Drive

  6. Drag and drop the downloaded file from step 1 onto the MAINTENANCE drive. This will flash the PICO with the updated firmware.

    Maintenance Drive

    Drag and Drop

    Flashing

  7. Once the flashing is complete, the PICO will restart and present itself as a DAPLINK drive.

    DAPLINK Drive

  8. Open the DAPLINK drive.

    Opened DAPLINK Drive

  9. Open the DETAILS.TXT file and verify the Git SHA matches the expected value for the updated file.

    DETAILS.TXT

  10. Your PICO debugger is now ready to use with the latest firmware.

How to Unlock a Microcontroller That Can No Longer Be Programmed

The debug limitations of the MSDK's supported parts may make some devices difficult to connect to if bad firmware has been flashed. In such cases, the device can attempt to be recovered from the “locked out” firmware by mass erasing the application code from the flash memory bank. Note that this does not always work. Success will depend on a small window being available for the debugger to connect immediately after reset.

Before following the procedure below, ensure that you have updated the PICO debugger firmware to the latest version. See Updating the MAX32625PICO (PICO) Debug Adapter Firmware

Unlock with VS Code

For VS Code users, the "erase flash" build task can be used to attempt a mass erase. If this task fails to recover the part, attempt the procedure below.

Unlock with erase.act
  1. Connect the PICO debugger to the microcontroller to recover.

  2. Connect the PICO debugger to the host PC with the included micro-USB cable.

  3. Open the DAPLINK` drive on the host PC.

    DAPLINK Drive

  4. Open the DETAILS.TXT inside of the DAPLINK drive in a text editor.

    DAPLINK Opened

  5. Verify that the “Automation allowed” field is set to 1.

    Automation Allowed

    ??? note "ℹ️ Enabling Automation" If this field is not set to 1, follow the procedure below:

     1. Create a new _empty_ file, and save it as `auto_on.cfg`.
    
     2. Press and hold the pushbutton on top of the PICO.
    
         ![PICO Pushbutton](res/pico_pushbutton.jpg)
    
     3. _While holding the pushbutton_, drag and drop the `auto_on.cfg` file onto the `DAPLINK` drive.
    
         ![Drag and Drop File](res/auto_on.cfg.jpg)
    
     4. Continue holding the pushbutton until the file is finished transferring over, then release it.
    
     5. The PICO should power cycle, and the DAPLINK drive should re-appear with “Automation allowed” set to 1.
    
  6. Power on the evaluation platform (if it isn’t already).

  7. Create an empty file called erase.act.

  8. Drag and drop the erase.act file onto the DAPLINK drive.

    Drag and Drop erase.act

  9. The PICO debugger will attempt to mass erase the microcontroller's flash bank, which will completely wipe any application firmware that is programmed on the device.

    ???+ note "ℹ️ Note" If this process fails, a FAIL.TXT file will be present in the DAPLINK drive with an additional error message inside of it. A failure is generally indicative of firmware that has completely shut down the debug port, or has entered low power loop immediately on power-up. In these cases, it's not possible to recover the device.

  10. Power cycle the microcontroller. It step 8 succeeded, it's blank and ready to re-program. The debugger should have no issues connecting to the device in this blank state.