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class.go
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/
class.go
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package d2editor
import "fmt"
// Mapper of the hex values of classes.
const (
Amazon = 0x00
Sorceress = 0x01
Necromancer = 0x02
Paladin = 0x03
Barbarian = 0x04
Druid = 0x05
Assassin = 0x06
)
var classMap = map[class]string{
Amazon: "Amazon",
Sorceress: "Sorceress",
Necromancer: "Necromancer",
Paladin: "Paladin",
Barbarian: "Barbarian",
Druid: "Druid",
Assassin: "Assassin",
}
// class struct will represent the characters in game class.
type class byte
// String will return a class specific name.
func (c class) String() string {
name, ok := classMap[c]
if !ok {
return fmt.Sprintf("Unknown class %#02x", byte(c))
}
return name
}