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Adjust Shoddy Intel (and other timer related sitreps) based on second wave option #418

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ansabalirai opened this issue Jan 16, 2020 · 0 comments
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design Need to decide how we want this to work gameplay-wise enhancement Improvement of something that already exists gameplay
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@ansabalirai
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For shoddy intel and the inverse sitrep that increases the timer by 1 turn, it might make sense to double them (or more generally reasonably scale them) in case the player is running with second wave option that increase mission timers (e.g. time turner, beta strike?). +/-1 doesn't really matter much when you have very long turn timers on missions

@Xymanek Xymanek added this to the Beta 3 milestone Jan 16, 2020
@Xymanek Xymanek added design Need to decide how we want this to work gameplay-wise enhancement Improvement of something that already exists gameplay labels Jan 16, 2020
@Xymanek Xymanek modified the milestones: Beta 3, Beta 3.1 Mar 12, 2020
@Xymanek Xymanek modified the milestones: Beta 3.1, Beta 3.2 Jul 20, 2020
@Xymanek Xymanek modified the milestones: Beta 3.2, Post release Jul 31, 2020
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