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Slot reward appears that negates a nonexistent risk #657
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In vanilla, optional slots that negate an already negated risk are simply not shown to the player. Our options:
@cannonfodder1 thoughts? |
I believe that out of all those options, removing the "Negates Risk: X" banner has the least worst drawback. The optional slot won't be completely useless because additional risk reduction can be gained from it. |
Looking at the code deeper, turns out that option isn't so simple simple either. The issue is that the reason "why was this negated" isn't saved anywhere, only that it was negated. So while we can easily hide the "negates ambush" on UISS, it would come back on UICAG post-launch and the report screen. I'm once again considering removing GA, especially considering how powerful it in CI environment, especially for T1 card |
GA could possibly be changed to a different effect that doesn't cause the nonexistent counter issue and is easier to implement. One idea might be reducing the risk trigger chance of Ambushes by a certain percentage. |
Ok, go ahead |
Change of plans, Guardian Angels will be removed and this issue will be revisited post-release. |
Issue is likely related to the Reapers resistance order that prevents the risk of ambush on all covert actions.
Discord ref: https://discord.com/channels/578606792448409610/639765305345835009/854168036986191884
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