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More investigation - when a crate is extracted, the "gameplay" actor is destroyed, and a matinee one is moved to the exact same position (so visually no swap is noticeable), hence the references to premium/normal materials by the kismet (to update the look of the matinee crate to match the gameplay one).
At this point, I'm not sure if/how extracting more than 6 total (not necessarily on the same turn) works visually
Discord ref: https://discord.com/channels/578606792448409610/639765305345835009/890989478808801311 (afaik there were more)
Behold the glory of UE3 matinees:
This wasn't an issue in vanilla game, since only up to 3 crates were extracted per turn, but we removed that restriction (abbeefd)
Appears to be only a visual issue, so marking as UI/UX
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