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Supply extraction can visualize only up to 6 fultons per turn #695

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Xymanek opened this issue Oct 11, 2021 · 1 comment
Open

Supply extraction can visualize only up to 6 fultons per turn #695

Xymanek opened this issue Oct 11, 2021 · 1 comment
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bug Something isn't working ui/ux

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@Xymanek
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Xymanek commented Oct 11, 2021

Discord ref: https://discord.com/channels/578606792448409610/639765305345835009/890989478808801311 (afaik there were more)

Behold the glory of UE3 matinees:

image

This wasn't an issue in vanilla game, since only up to 3 crates were extracted per turn, but we removed that restriction (abbeefd)

Appears to be only a visual issue, so marking as UI/UX

@Xymanek Xymanek added bug Something isn't working ui/ux labels Oct 11, 2021
@Xymanek Xymanek added this to the Post release milestone Oct 11, 2021
@Xymanek
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Xymanek commented Oct 11, 2021

More investigation - when a crate is extracted, the "gameplay" actor is destroyed, and a matinee one is moved to the exact same position (so visually no swap is noticeable), hence the references to premium/normal materials by the kismet (to update the look of the matinee crate to match the gameplay one).

At this point, I'm not sure if/how extracting more than 6 total (not necessarily on the same turn) works visually

@Xymanek Xymanek removed this from the Post release milestone Jan 13, 2022
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