-
Notifications
You must be signed in to change notification settings - Fork 2
/
uicore_SwitchButton.h
146 lines (112 loc) · 3.85 KB
/
uicore_SwitchButton.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
/*
Copyright (C) 2007 Benjamin Litzelmann
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _UICORE_SWITCHBUTTON_H_
#define _UICORE_SWITCHBUTTON_H_
#include "uicore_Button.h"
namespace UICore
{
class SwitchButton : public Button
{
protected:
bool pressed;
Color pressedColor;
Color pressedHighlightColor;
Color pressedFontColor;
Image pressedImage;
Image pressedHighlightImage;
static void ClickHandler( BaseObject *target );
void (*SwitchClick)( BaseObject *target );
void (*Switch)( BaseObject *target, bool newValue );
virtual void BaseMouseUp( float x, float y, int button );
virtual void BaseKeyDown( int key, int charVal );
virtual void Initialize( void );
virtual void DrawBackground( const Rect &posSrc, const Rect &posDest, bool enabled = true );
virtual void DrawText( const Rect &posSrc, const Rect &posDest, bool enabled = true );
public:
SwitchButton();
SwitchButton( BaseObject *parent, float x, float y, float w, float h, std::string caption = "" );
virtual ~SwitchButton();
MEMORY_OPERATORS
void doSwitch();
inline virtual void setPressed( bool v );
inline virtual void setPressedColor( const Color &color );
inline virtual void setPressedHighlightColor( const Color &color );
inline virtual void setPressedFontColor( const Color &color );
inline virtual void setPressedImage( Image image );
inline virtual void setPressedHighlightImage( Image image );
inline virtual bool isPressed( void ) const;
inline virtual Color getPressedColor( void ) const;
inline virtual Color getPressedHighlightColor( void ) const;
inline virtual Color getPressedFontColor( void ) const;
inline virtual Image getPressedImage( void ) const;
inline virtual Image getPressedHighlightImage( void ) const;
inline virtual std::string getType( void ) const;
virtual void setClickHandler( void (*Click)( BaseObject *target ) );
virtual void setSwitchHandler( void (*Switch)( BaseObject *target, bool newValue ) );
};
void SwitchButton::setPressed( bool v )
{
pressed = v;
}
void SwitchButton::setPressedColor( const Color &color )
{
pressedColor = color;
}
void SwitchButton::setPressedHighlightColor( const Color &color )
{
pressedHighlightColor = color;
}
void SwitchButton::setPressedFontColor( const Color &color )
{
pressedFontColor = color;
}
void SwitchButton::setPressedImage( Image image )
{
pressedImage = image;
}
void SwitchButton::setPressedHighlightImage( Image image )
{
pressedHighlightImage = image;
}
bool SwitchButton::isPressed( void ) const
{
return pressed;
}
Color SwitchButton::getPressedColor( void ) const
{
return pressedColor;
}
Color SwitchButton::getPressedHighlightColor( void ) const
{
return pressedHighlightColor;
}
Color SwitchButton::getPressedFontColor( void ) const
{
return pressedFontColor;
}
Image SwitchButton::getPressedImage( void ) const
{
return pressedImage;
}
Image SwitchButton::getPressedHighlightImage( void ) const
{
return pressedHighlightImage;
}
std::string SwitchButton::getType( void ) const
{
return UICORE_TYPE_SWITCHBUTTON;
}
}
#endif