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uimenu_AddMatchMenu.h
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uimenu_AddMatchMenu.h
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/*
Copyright (C) 2007 Will Franklin
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _UIMENU_ADDMATCHMENU_H_
#define _UIMENU_ADDMATCHMENU_H_
#include "uimenu_Global.h"
using namespace UICore;
namespace UIMenu
{
class AddMatchMenu : public MenuBase
{
private:
Button *btnAdd, *btnBack;
DropDownBox *lstGametype;
Label *lblTitle;
Label *lblGametype;
Label *lblNoOfPlayers;
Label *lblScorelimit;
Label *lblTimelimit;
Label *lblSkill;
MessageBox *messageBox;
Panel *pBackground;
SwitchButton *btnAllSkills;
SwitchButton *btnDependent;
TextBox *txtNoOfPlayers;
TextBox *txtScorelimit;
TextBox *txtTimelimit;
static void btnAddHandler( BaseObject *btn );
static void btnBackHandler( BaseObject *btn );
static void skillsHandler( BaseObject *btn, bool );
void ( *cancelCallback )( void );
public:
AddMatchMenu();
MEMORY_OPERATORS
virtual void Hide();
virtual void Show();
inline void setCancelCallback( void ( *cb )( void ) );
void setGametype( int index );
};
void AddMatchMenu::setCancelCallback( void ( *cb )( void ) )
{
cancelCallback = cb;
}
}
#endif