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uimenu_ForceMenu.cpp
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uimenu_ForceMenu.cpp
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/*
Copyright (C) 2007 Benjamin Litzelmann
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "uicore_Global.h"
#include "uimenu_ForceMenu.h"
#include "uiwsw_Export.h"
#include "uiwsw_SysCalls.h"
#include "uiwsw_Utils.h"
using namespace UICore;
using namespace UIMenu;
using namespace UIWsw;
ForceMenu *forcemenu = NULL;
void UIMenu::M_Menu_Force_f( void )
{
if ( !forcemenu )
forcemenu = new ForceMenu();
forcemenu->Show();
}
void ForceMenu::specHandler( BaseObject* )
{
Trap::Cmd_ExecuteText( EXEC_APPEND, "spec" );
}
void ForceMenu::mainHandler( BaseObject* )
{
Trap::Cmd_ExecuteText( EXEC_APPEND, "menu_main" );
}
void ForceMenu::backHandler( BaseObject* )
{
setActiveMenu( NULL );
}
void ForceMenu::joinHandler( BaseObject* )
{
Trap::Cmd_ExecuteText( EXEC_APPEND, "join" );
setActiveMenu( NULL );
}
ALLOCATOR_DEFINITION(ForceMenu)
DELETER_DEFINITION(ForceMenu)
ForceMenu::ForceMenu()
{
int yoffset = 0;
panel = Factory::newPanel( rootPanel, 200, 120, 400, 430 );
title = Factory::newLabel( panel, 0, yoffset += 10, 400, 20, "Game Menu" );
title->setFont( Local::getFontBig() );
title->setAlign( ALIGN_MIDDLE_CENTER );
join = Factory::newButton( panel, 50, yoffset += 40, 300, 30, "Join game" );
join->setClickHandler( joinHandler );
spectate = Factory::newButton( panel, 50, yoffset += 40, 300, 30, "Spectate" );
spectate->setClickHandler( specHandler );
mainmenu = Factory::newButton( panel, 50, yoffset += 40, 300, 30, "Main menu" );
mainmenu->setClickHandler( mainHandler );
back = Factory::newButton( panel, 50, yoffset += 40, 300, 30, "Back" );
back->setClickHandler( backHandler );
}
void ForceMenu::Show( void )
{
setActiveMenu( this );
panel->setVisible( true );
}
void ForceMenu::Hide( void )
{
panel->setVisible( false );
}