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// TRANSLATORS: | ||
// The guide topic title - please maintain original capitalization | ||
_("Factory") | ||
_("A factory is used to build units. Each factory can build one unit at a time, but you can queue multiple units for production.") | ||
_("When a factory is done building a unit, it will order it to proceed to the factory's Rally Point.") | ||
_("A Factory is used to build units. Each Factory can build one unit at a time, but you can queue multiple units for production.") | ||
_("When a unit is produced, it receives the Factory’s Unit Orders and proceeds to the Factory's Rally Point.") | ||
_("Note: The base Factory is only able to produce units with Light bodies. Factory modules must be discovered and built to upgrade Factory production capabilities.") |
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// TRANSLATORS: | ||
// The guide topic title - please maintain original capitalization | ||
_("Structure Modules") | ||
_("Power Generators, Factories, and Research Facilities all can have modules applied (once you've discovered and researched them).") | ||
_("Modules upgrade the structure, and may:") | ||
_("- Improve the speed of power generation / building units / research") | ||
_("- Enable building heavier units (in the case of factories)") | ||
_("To build a module, you can either:") | ||
_("(a) Find it in the Structures menu and click on an existing building of the appropriate type") | ||
_("(b) Select a truck and click on an existing building to issue a quick-order to upgrade it with the appropriate module") | ||
_("Power Generators, Factories, and Research Facilities can be upgraded with their respective structure modules.") | ||
_("Once researched, you can access these modules from the Build menu to apply them to the structures in question.") | ||
_("Alternatively, you can select a Truck or a Combat Engineer and click on the structure in order to begin its construction.") | ||
_("Note: While one of these structures is being upgraded, it will temporarily be unavailable until the upgrade is complete.") | ||
_("Upgrade Effects:") | ||
_("- Power Generator modules increase the rate of power generation") | ||
_("- Factory modules allow the production of Medium and Heavy units, as well as decreasing the time it takes to produce units") | ||
_("- Research Facility modules decrease the time needed to complete assigned research projects") |
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// TRANSLATORS: | ||
// The guide topic title - please maintain original capitalization | ||
_("Oil Derrick") | ||
_("Oil Derricks are built automatically if a truck is selected and you click an Oil Resource.") | ||
_("The unit you selected to build the structure will move to build the structure.") | ||
_("Oil Derricks can only be built on Oil Resources which aren’t on fire. Fires on Oil Resources are caused by the destruction of an Oil Derrick - they will burn out over time.") | ||
_("To utilize an oil derrick and generate power requires a Power Generator.") | ||
_("An Oil Derrick can be built by selecting a Truck and targeting an available Oil Resource.") | ||
_("The destruction of an Oil Derrick will temporarily prevent the construction of another at the same spot until the fire subsides.") | ||
_("To utilize an Oil Derrick and generate power requires a Power Generator.") |
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// TRANSLATORS: | ||
// The guide topic title - please maintain original capitalization | ||
_("Rally Point") | ||
_("When a factory has finished building a unit, the unit will spawn next to the factory, and then proceed to the designated rally point of the factory.") | ||
_("By default, the rally point is placed next to the factory. Clicking a rally point will allow you to move it in a similar way to building a structure.") | ||
_("Note: moving a rally point while a unit is moving to one will not affect its path.") | ||
_("When a Factory has finished building a unit, the unit will spawn next to the Factory, and then proceed to the Factory's designated Rally Point.") | ||
_("By default, the Rally Point is placed next to the Factory. Clicking a Rally Point will allow you to move it.") | ||
_("Note: Moving a Rally Point while a unit is moving to it will not affect the unit's path.") |
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// TRANSLATORS: | ||
// The guide topic title - please maintain original capitalization | ||
_("Research Facility") | ||
_("A Research Facility is used (and required) to research new technologies.") | ||
_("Research Facilities are required in order to research new technologies.") | ||
_("Each Research Facility can research one technology at a time.") |
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// TRANSLATORS: | ||
// The guide topic title - please maintain original capitalization | ||
_("VTOL Factory") | ||
_("A VTOL factory is used to build units with VTOL propulsion (i.e. flying units).") | ||
_("Each VTOL factory can build one unit at a time, but you can queue multiple units for production.") | ||
_("When a VTOL factory is done building a unit, it will order it to fly and land near the factory's Rally Point.") | ||
_("A VTOL Factory is used to build units with VTOL propulsion (i.e. flying units).") | ||
_("Each VTOL Factory can build one unit at a time, but you can queue multiple units for production.") | ||
_("When a VTOL Factory is done building a unit, it will order it to fly and land near the factory's Rally Point.") |
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// TRANSLATORS: | ||
// The guide topic title - please maintain original capitalization | ||
_("Unit Orders") | ||
_("Right-click on a unit (or select a unit and hit NUM0 on the numeric keypad), and a unit orders menu will appear above the command panel. This contains options to configure a unit’s behaviour.") | ||
_("Right-clicking on a factory will customize the orders of all future units that that factory produces.") | ||
_("Right-click a unit or group of units to show their current Unit Orders.") | ||
_("The Unit Orders panel allows you to customize the behavior of your units, from patrolling an area to retreating at low health.") | ||
_("Right-click a Factory to adjust the Unit Orders for all future units produced by the Factory.") |
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// TRANSLATORS: | ||
// The guide topic title - please maintain original capitalization | ||
_("Building Units") | ||
_("To build units, either select a Factory, or select the \"Manufacturing\" button on the Command Panel - this will open the Manufacturing menu on the left side of the screen.") | ||
_("The Manufacturing menu will display the unit designs which are buildable by the currently-selected factory. Factories may be limited to producing certain types of units (or may only be able to produce certain units if upgraded with modules).") | ||
_("To select a different factory, either click on the factory in the game world, or click on the appropriate factory button in the Factories menu on the bottom-center of the screen.") | ||
_("To manufacture a unit in a factory, click the desired unit design button in the Manufacturing menu. You can queue multiples of the same unit by repeatedly clicking the unit design button.") | ||
_("While a unit is building, the unit will be shown in the Factories menu above the factory that is building it. If the bar is green, the factory is gathering power to build the unit. If the bar is yellow, the unit is being built.") | ||
_("When a factory is done building a unit, it will order it to proceed to the factory's Rally Point.") | ||
_("To build units, either select a Factory, or select the \"Manufacturing\" button on the Command Panel - this will open the Manufacturing panel on the left side of the screen.") | ||
_("The Manufacturing panel will display the unit designs which are buildable by the currently-selected Factory. Factories may be limited to producing certain types of units (or may only be able to produce certain units if upgraded with modules).") | ||
_("To select a different Factory, either click on the Factory in the game world, or click on the appropriate button in the Factories panel on the bottom-center of the screen.") | ||
_("To manufacture a unit in a Factory, click the desired unit design button in the Manufacturing panel. You can queue multiples of the same unit by repeatedly clicking the unit design button.") | ||
_("While a unit is building, the unit will be shown in the Factories panel above the Factory that is building it. If the bar is green, the Factory is gathering power to build the unit. If the bar is yellow, the unit is being built.") | ||
_("When a Factory is done building a unit, it will order the unit to proceed to the Factory's Rally Point.") |
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// TRANSLATORS: | ||
// The guide topic title - please maintain original capitalization | ||
_("CB Sensors") | ||
_("CB (Counter-Battery) towers or turrets are used similarly to a standard sensor but serve a specialized purpose: To counter-attack enemy artillery.") | ||
_("Normal sensor towers will direct your artillery to attack whatever is nearby, but CB towers will direct your artillery to attack any artillery attacking you, even if they are further away from you than other targets.") | ||
_("If you have both a CB tower and a normal sensor tower, artillery structures will attack CB targets first, and only other targets once you are no longer being bombarded by enemy artillery.") | ||
_("Counter-Battery (CB) Sensors dramatically alter the battlefield by allowing artillery units to directly target distant artillery platforms - provided they have the range.") | ||
_("Identified structures or units will be colored red in the fog of war once a CB Sensor detects the launch of any enemy artillery.") | ||
_("If active, artillery units prioritize CB Sensor targets over targets revealed by normal Sensors.") |
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// TRANSLATORS: | ||
// The guide topic title - please maintain original capitalization | ||
_("VTOLs") | ||
_("VTOLs are used similarly to ground units. However, they do have a few differences.") | ||
_("VTOL (Vertical Take-Off and Landing) units are the main aerial instruments in dominating the skies.") | ||
_("To produce VTOL units, you will need to have discovered & researched the \"VTOL Propulsion\" and \"VTOL Factory\".") | ||
_("You should also research and build a few \"VTOL Rearming Pads\", so your VTOL units can reload ammo.") |
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