You will need to download and install the templates from the releases, every time you update to a new release.
To do so, go to the Releases section on the GitHub repository and
download the appropriate Export Templates package for your build. For example, if you are using the v2.0.2-stable
release (current as of the writing of this document), you will want to download export-templates.tpz
from the Assets
section. This file, and its extracted contents will be discussed in this document.
If you are using the DotNet (C#) Mono build, then you will want to download the export-templates-mono.zip
. Go ahead and
download these now, if you have not done so already.
Now on how to use them, under releases we have 2 export template options. Use export-templates
for the normal engine
(GDScript only) builds without mono. These support all platforms. Then export-templates-mono
is of course for Dotnet /
Mono. Since Godot C# has low platform support right now, these templates only support Linux, Windows and MacOS.
Inside the zip files you will see executables for each platform and architecture that is supported. There will be 2 for each supported combination, Release and Debug. Debug templates are to allow you to debug the exported project using the Godot debugging tools. The Release version has that all of the debugging code stripped out to optimize the final Release build.
Here is where to find the Project Export profiles:
You will want to either update your existing Project Export profiles, or make new ones. When creating or updating the export profile in the editor, You will see where it has you select the platform and architecture. To make use of our templates you need to set the file path for both the debug and release templates in the fields provided. Those fields are labeled Debug and Release in the Custom Templates section. (See image.)
Use the folder icon next to the two fields to select the template that matches with the Architecture
and the
Custom Template
selection. In the case of what is shown in the image, we are using Linux
and x86_64
. So, we will
select the location and file, based on where you extracted the the templates zip file that you downloaded above.
(See Notes.) In this case, we will be using linux_debug.x86_64
and linux_release.x86_64
.
You can now export your project or close the window. (The Project Export settings are saved automatically.)