An application designed to extract assets from Minecraft and texture packs and convert them to usable OpenGL data for the glm-client. Currently the application is in a beta state and does not support MinecraftForge. Bugs are expected to be present in the program while in the beta state.
Note: If you do not have Gradle installed then use ./gradlew for Unix systems or Git Bash and gradlew.bat for Windows systems in place of any 'gradle' command.
In order to build AtlasMaker just run the gradle build
command. Once that is finished you will find library, sources, and
javadoc .jars exported into the ./build/libs
folder and the will be labeled like the following.
AtlasMaker-x.x.x.jar
AtlasMaker-x.x.x-javadoc.jar
AtlasMaker-x.x.x-sources.jar
However, if you wish to build the full AtlasMaker application please use the shadowJar
command.
gradle shadowJar
Running the Atlas Maker, you can run the atlas maker just like any other java application, just make sure to pass the program arguments.
java -jar <AtlasMaker.jar> <Launch preview window> <Minecraft.jar> <texurepack.zip optional>
Example:
java -jar AtlasMaker.jar false 1.12.2.jar jsmith.zip