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Jscript.js
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Jscript.js
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$(function() {
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var brickColumnCount= 10;
var brickRowCount = 5;
var isStart = false;
var w = parseInt(canvas.getAttribute('width'));
var h = parseInt(canvas.getAttribute('height'));
var tryGame = 3;
var brickPadding= 5;
var brickWidth = w/(brickColumnCount)-(brickPadding+1);
var brickHeight =h/brickRowCount/3;
var brickOffsetLeft = 5;
var brickOffsetTop = 5;
var bricks = [];
var leftBlocks = brickColumnCount*brickRowCount;
var score=0;
var localscrore=0;
for(c=0; c<brickColumnCount; c++) {
bricks[c] = [];
for(r=0; r<brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
var x = w/2, y = h/2, dx = 0, dy = 0;
var rad = 10;
var wp = 80, hp = 5;
var xm = 0;
var spd = 3;
ctx.clearRect(0, 0, w, h);
ctx.beginPath();
ctx.arc(x, y, rad, 0, Math.PI*2, true);
ctx.closePath();
ctx.fillStyle = "#0095DD";
ctx.fill();
$(canvas).mouseenter(function(e){
if(!isStart) {
isStart=true;
$("#score").text(score);
$("#left").text(leftBlocks);
if(Math.random() > 0.5) {
dx = - spd;
//Math.random()*10;
} else {
dx = spd;
//Math.random()*10;
}
if(Math.random() > 0.5) {
dy = - spd;
//Math.random()*10;
} else {
dy = spd;
//Math.random()*10;
}
function newSpeed()
{
if(dx<0)
dx = - spd;
else if(dx>0)
dx = spd;
if(dy<0)
dy = - spd;
else if(dy>0)
dy = spd;
}
$('canvas').mousemove(function(event){
xm = event.pageX - wp/2;
});
function draw() {
ctx.clearRect(0, 0, w, h);
ctx.beginPath();
ctx.arc(x, y, rad, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
ctx.fillRect(xm, h-hp-5, wp, hp);
x += dx;
y += dy;
if(x < r || x > (w - r)) {
dx = - dx;
}
if(y < r) {
dy = - dy;
}
if((y+r>h-hp-5&&y+r<(h-hp-5)+hp)&&(x>xm&&x<xm+wp)) {
dy = - dy;
if(x<xm+wp/3||x>xm+wp/3*2)
dx = - dx;
}
for(c=0; c<brickColumnCount; c++) {
for(r=0; r<brickRowCount; r++) {
if(bricks[c][r].status == 1) {
var brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
var brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
}
}
for(c=0; c<brickColumnCount; c++) {
for(r=0; r<brickRowCount; r++) {
var b = bricks[c][r];
if(b.status == 1) {
if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) {
dy = -dy;
b.status = 0;
score++;
localscrore++;
leftBlocks--;
$("#score").text(score);
$("#left").text(leftBlocks);
}
}
}
}
if(localscrore>5&&spd==3)
{
spd++;
newSpeed();
}
else if (localscrore>15&&spd==4){
spd++;
newSpeed();
}
else if (localscrore>25&&spd==5){
spd++;
newSpeed();
}
if(y>h+rad)
{
if(tryGame==0) {
alert("You lose");
location.reload();
}
else {
x=w/2;
y=h/2;
spd=3;
localscrore=0;
newSpeed();
tryGame--;
requestAnimationFrame(draw);
}
}
else if(leftBlocks==0)
{
alert("You won");
location.reload();
}
else
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);
}
});
});