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It seems to be possible to set axis values with a precision of 0.0001 by editing the XML file.
But if you try to do so in the GUI, it will round the values to a precision of 0.001.
Can you please remove the rounding by the GUI?
Requiring such high precision might sound unnecessary, but the game "WarThunder" interprets the zoom axis non-linearly, which results in e.g. 1.000 zoom axis value giving twice as much zoom as 0.999.
The text was updated successfully, but these errors were encountered:
While I can technically change this for R14 I am quite hesitant to do so as whatever high-precision I choose will be too much or too little in some cases, yet always be annoying for the common use case. I'm not even sure which of the myriad of input fields you are referring to either.
I don't know what the actual scaling Warthunder uses, but a logical choice would be exponential, such that having a logarithmic transform in Gremlin would be a nice way to handle cases where games do such odd things.
For your problem there are two workarounds I can think of.
Modify the value in the XML file and never look at that binding in the UI, as that would cause it to change the value
Use a custom plugin for the desired functionality where you can then define the value to DirectInputs precision limit (32 bit signed integer)
It seems to be possible to set axis values with a precision of 0.0001 by editing the XML file.
But if you try to do so in the GUI, it will round the values to a precision of 0.001.
Can you please remove the rounding by the GUI?
Requiring such high precision might sound unnecessary, but the game "WarThunder" interprets the zoom axis non-linearly, which results in e.g. 1.000 zoom axis value giving twice as much zoom as 0.999.
The text was updated successfully, but these errors were encountered: