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encounter_builder.py
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encounter_builder.py
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import random
import os
import sqlite3 as lite
import pandas as pd
class Encounter:
def __init__(self):
self.min_CR = 0
self.max_CR = 30
self.terrain_choice = "None"
self.party_size = 4
self.party_level = 8
self.threat = "None"
self.number_creatures = 1
self.available_monsters = {}
self.encounter_difficulty = "None"
self.multiplier_val = 0
self.xp_total = 0
self.used_xp = 0
self.mon_list = []
self.encounter_list = []
def terrain(self):
terrains = ["arctic", "desert", "forest", "hills", "grasslands", "jungle", "mountains", "ocean", "plains", "riverland", "swamp", "urban", "underdark", "underground", "elemental", "avernus"]
# Generate List based on terrain
self.mon_list = []
con = lite.connect("encounter_sheets/" + self.terrain_choice + ".db") # connect to db
cur = con.cursor() # Create cursor object to manipulate sqlite db
cur.execute("SELECT Monster, Xp FROM " + self.terrain_choice + " WHERE CR>=? AND CR<=?", (self.min_CR, self.max_CR)) # Filters out any Monsters with CR rating lower than set parameter
rows = cur.fetchall()
for row in rows:
self.mon_list.append(row) # Adds result from above filtering to py list
def multiplier(self, num_monsters):
num_monsters_multiplier = {
0:1,
1:1,
2:1.5,
3:2,
4:2,
5:2,
6:2,
7:2.5,
8:2.5,
9:2.5,
10:2.5,
11:3,
12:3,
13:3,
14:3,
15:4,
16:4,
17:4,
18:4,
19:4,
20:4
}
self.multiplier_val = num_monsters_multiplier[num_monsters]
def difficulty(self):
if self.threat.lower() == "easy":
party_level_xp_values = {
1:25,
2:50,
3:75,
4:125,
5:250,
6:300,
7:350,
8:450,
9:550,
10:600,
11:800,
12:1000,
13:1100,
14:1250,
15:1400,
16:1600,
17:2000,
18:2100,
19:2400,
20:2800
}
elif self.threat.lower() == "medium":
party_level_xp_values = {
1:50,
2:100,
3:150,
4:250,
5:500,
6:600,
7:700,
8:900,
9:1100,
10:1200,
11:1600,
12:2000,
13:2200,
14:2500,
15:2800,
16:3200,
17:3900,
18:4200,
19:4900,
20:5700
}
elif self.threat.lower() == "hard":
party_level_xp_values = {
1:75,
2:150,
3:225,
4:375,
5:750,
6:900,
7:1100,
8:1400,
9:1600,
10:1900,
11:2400,
12:3000,
13:3400,
14:3800,
15:4300,
16:4800,
17:5900,
18:6300,
19:7300,
20:8500
}
elif self.threat.lower() == "deadly":
party_level_xp_values = {
1:100,
2:200,
3:400,
4:500,
5:1100,
6:1400,
7:1700,
8:2100,
9:2400,
10:2800,
11:3600,
12:4500,
13:5100,
14:5700,
15:6400,
16:7200,
17:8800,
18:9500,
19:10900,
20:12700
}
individual_xp_threshold = party_level_xp_values[self.party_level]
self.xp_total = individual_xp_threshold * self.party_size
def encounter_build(self):
self.encounter_list.append(random.choice(self.mon_list))
self.multiplier(len(self.encounter_list))
for each in self.encounter_list:
experience_change = self.multiplier_val * each[1]
self.used_xp += experience_change
# Testing
encounter = Encounter()
encounter.terrain_choice = input("Select Terrain: ")
encounter.min_CR = int(input("Minimum CR for monsters? "))
encounter.max_CR = int(input("Maximum CR for monsters? "))
encounter.terrain()
encounter.party_level = int(input("Party Level? "))
encounter.party_size = int(input("Party Size? "))
encounter.threat = input("Encounter challenge? ")
encounter.difficulty()
print("Creating encounter with following parameters: ")
print("Encounter terrain: " + str(encounter.terrain_choice))
print("Encounter Min/Max CR: " + str(encounter.min_CR) + "/" + str(encounter.max_CR))
print("Total monsters available for selection: \n")
for each in encounter.mon_list:
print(str(each))
print("\nParty level: " + str(encounter.party_level))
print("Party size: " + str(encounter.party_size))
print("Desired difficulty of encounter: " + str(encounter.threat))
print("Total xp available for distribution: " + str(encounter.xp_total))
while encounter.used_xp <= encounter.xp_total:
encounter.encounter_build()
print("Currently used xp: " + str(encounter.used_xp))
print(encounter.encounter_list)