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\base\environment\decoration\electronics\hardware\server_entropy\server_entropy_a.glb -------------------- Beginning Cyberpunk Model Import --------------------
Importing: server_entropy_a.glb with materials Appearances to Import: default
Processing: server_entropy_a.Material.json Building shaders Traceback (most recent call last): File "C:\Users\johnc\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\i_scene_cp77_gltf\importers\import_with_materials.py", line 264, in import_mats bpymat = Builder.create(mats, index) ^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\johnc\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\i_scene_cp77_gltf\main\setup.py", line 173, in create parallaxScreenTransparent.create(rawMat["Data"],bpyMat) File "C:\Users\johnc\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\i_scene_cp77_gltf\material_types\parallaxscreentransparent.py", line 806, in create l3Group = bpy.data.node_groups['l3_ps_t'] ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^ KeyError: 'bpy_prop_collection[key]: key "l3_ps_t" not found' None
Material Setup Failed on: Screen_UI_default
Looks like it just needs an if to check something exists
The text was updated successfully, but these errors were encountered:
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\base\environment\decoration\electronics\hardware\server_entropy\server_entropy_a.glb
-------------------- Beginning Cyberpunk Model Import --------------------
Importing: server_entropy_a.glb with materials
Appearances to Import: default
Processing: server_entropy_a.Material.json
Building shaders
Traceback (most recent call last):
File "C:\Users\johnc\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\i_scene_cp77_gltf\importers\import_with_materials.py", line 264, in import_mats
bpymat = Builder.create(mats, index)
^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\johnc\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\i_scene_cp77_gltf\main\setup.py", line 173, in create
parallaxScreenTransparent.create(rawMat["Data"],bpyMat)
File "C:\Users\johnc\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\i_scene_cp77_gltf\material_types\parallaxscreentransparent.py", line 806, in create
l3Group = bpy.data.node_groups['l3_ps_t']
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^
KeyError: 'bpy_prop_collection[key]: key "l3_ps_t" not found'
None
Material Setup Failed on: Screen_UI_default
Looks like it just needs an if to check something exists
The text was updated successfully, but these errors were encountered: