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FishRoyale2.sk
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FishRoyale2.sk
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#FishRoyale V0.4
#By LananasBleu
#For FishRoyale 04/12/2020
command /§freebuildplay:
trigger:
if player's world is not "ul_world":
stop
wait 2 ticks
open chest with 6 rows named "&5&l&oFREEBUILD &7> &6&l&oPlay &7> &a&l&oPlayers Servers" to player
if {sfb1} is "&aOnline":
format slot 10 of player with green wool named "&eFB-1" with lore "&eFreeBuild 1" to run [make player execute command "/join fb1"]
else:
format slot 10 of player with red wool named "&eFB-1" with lore "&eFreeBuild 1" to run [make server execute command "/sudo %player% §zm"]
format slot 4 of player with red bed named "&6&lLobby" with lore "&7Players: &f%{lobby}%/150" to run [make server execute command "/mvpt %player% ul_world"]
format slot 0 of player with black stained glass pane named "" to be unstealable
format slot 1 of player with black stained glass pane named "" to be unstealable
format slot 2 of player with black stained glass pane named "" to be unstealable
format slot 3 of player with black stained glass pane named "" to be unstealable
format slot 5 of player with black stained glass pane named "" to be unstealable
format slot 6 of player with black stained glass pane named "" to be unstealable
format slot 7 of player with black stained glass pane named "" to be unstealable
format slot 8 of player with black stained glass pane named "" to be unstealable
format slot 9 of player with black stained glass pane named "" to be unstealable
format slot 17 of player with black stained glass pane named "" to be unstealable
format slot 18 of player with black stained glass pane named "" to be unstealable
format slot 53 of player with black stained glass pane named "" to be unstealable
format slot 26 of player with black stained glass pane named "" to be unstealable
format slot 27 of player with black stained glass pane named "" to be unstealable
format slot 36 of player with black stained glass pane named "" to be unstealable
format slot 35 of player with black stained glass pane named "" to be unstealable
format slot 44 of player with black stained glass pane named "" to be unstealable
format slot 45 of player with black stained glass pane named "" to be unstealable
format slot 46 of player with black stained glass pane named "" to be unstealable
format slot 47 of player with black stained glass pane named "" to be unstealable
format slot 48 of player with black stained glass pane named "" to be unstealable
format slot 50 of player with black stained glass pane named "" to be unstealable
format slot 51 of player with black stained glass pane named "" to be unstealable
format slot 52 of player with black stained glass pane named "" to be unstealable
format slot 49 of player with barrier named "&cClose Menu" to close
on join:
if player does not have permission "MODERATOR":
set {mod.%player%} to false
on join:
add 1 to {onlineplayers}
on quit:
remove 1 from {onlineplayers}
every 3 second:
if {onlineplayers} is less than 5:
set {OP2} to false
set {OP3} to false
set {OP4} to false
set {OP5} to false
if {OP1} is true:
stop
make server execute command "/se load br1"
send "&6&lSERVICES &7>> &cPlayer count is now less than 5 Servers Br1 was started!" to all players where [input has permission "HELPER"]
set {OP1} to true
every 5 second:
if {onlineplayers} >= 5:
set {OP3} to false
if {OP2} is true:
stop
make server execute command "/se load br2"
make server execute command "/se load br3"
send "&6&lSERVICES &7>> &cPlayer count is now 5! Servers Br2 were started!" to all players where [input has permission "HELPER"]
set {OP2} to true
set {OP1} to false
every 10 second:
if {onlineplayers} >= 10:
set {OP4} to false
if {OP3} is true:
stop
make server execute command "/se load br4"
send "&6&lSERVICES &7>> &cPlayer count is now 10! Servers Br3 were started!" to all players where [input has permission "HELPER"]
set {OP3} to true
every 15 second:
if {onlineplayers} >= 15:
set {OP5} to false
if {OP4} is true:
stop
make server execute command "/se load br5"
send "&6&lSERVICES &7>> &cPlayer count is now 15! Servers Br4 were started!" to all players where [input has permission "HELPER"]
set {OP4} to true
every 25 second:
if {onlineplayers} >= 20:
if {OP5} is true:
stop
make server execute command "/se load br6"
send "&6&lSERVICES &7>> &cPlayer count is now 20! Servers Br6 and Br5 were started!" to all players where [input has permission "HELPER"]
set {OP5} to true
options:
fishroyale: &b&lFish&e&lRoyale &7>>
#/// PARACHUTE ///
on right click with leather:
if name of player's tool contains "&6&lParachute":
if {game.%player's world%} is false:
send "&cWait the game to start to use your parachute!"
stop
if the block below the player is air:
the player is not riding a chicken:
remove 1 of the tool from the player
spawn a chicken at the player's location
make server execute command "/effect give @e[type=chicken] invisibility 9999 2"
make the spawned chicken ride the player
set the spawned chicken's max health to 9999
set the spawned chicken's health to 9999
spawn a chicken at the player's location
make server execute command "/effect give @e[type=chicken] invisibility 9999 2"
hide spawned chicken to all players
make the player ride the spawned chicken
set the spawned chicken's max health to 9999
set the spawned chicken's health to 9999
every 5 tick:
loop all players:
if block 4 under loop-player is not air:
loop chickens in radius 3 around loop-player:
kill loop-chicken
on death of chicken:
delete drops
on world change:
if {mod.%player%} is true:
stop
make server execute command "/minecraft:clear %player%"
on drop:
if {game.%player's world%} is false:
cancel event
send "&cYou can't do this now!"
on damage:
if {game.%victim's world%} is false:
cancel event
send "&cYou can't PvP now!" to attacker
command /citem [<text>] [<number>]:
permission: ADMIN
trigger:
if arg 1 is "parachute":
if arg 2 is set:
give player 1 leather named "&6&lParachute" with lore "&6Right-Click With This In Mid-Air To Prevent Fall Damage."
send "&aSucess!" to player
if arg 1 is not set:
send "&cERROR: &6/citem (&eparachute,jumppad,smed,bmed,ssw,isw,gsw,dsw,esw,wsw,sandstone,stone,sponge,begg,epearl,abspot,shield,kbstick,flyf,lstick&6) NUMBER" to player
if arg 1 is "jumppad":
if arg 2 is set:
give player 1 slime block named "&a&lJump Pad" with lore "&6Place it and jump on it to get high in the air ! &cHaving a parachute is recommended !"
send "&aSucess!" to player
if arg 1 is "smed":
if arg 2 is set:
make server execute command "/give %player% healingpotion 1"
send "&aSucess!"
if arg 1 is "bmed":
if arg 2 is set:
make server execute command "/give %player% healingleveliipotion 1"
send "&aSucess!"
if arg 1 is "ssw":
if arg 2 is set:
give player 1 stone sword
send "&aSucess!"
if arg 1 is "isw":
if arg 2 is set:
give player 1 iron sword
send "&aSucess!"
if arg 1 is "wsw":
if arg 2 is set:
give player 1 wooden sword
send "&aSucess!"
if arg 1 is "gsw":
if arg 2 is set:
give player 1 golden sword
send "&aSucess!"
if arg 1 is "dsw":
if arg 2 is set:
give player 1 diamond sword
send "&aSucess!"
if arg 1 is "esw":
if arg 2 is set:
send "&cERROR!"
if arg 1 is "sandstone":
if arg 2 is set:
give player 64 sandstone with lore "&6Build, build , build and build more!"
send "&aSucess!"
if arg 1 is "stone":
if arg 2 is set:
give player 64 stone with lore "&6Build, build , build and buikd more!"
send "&aSucess!"
if arg 1 is "sponge":
if arg 2 is set:
give player 10 sponge with lore "&6Push all players around the sponge!"
send "&aSucess!"
if arg 1 is "abspot":
if arg 2 is set:
make server execute command "/effect give %player% absorption 999999 5"
send "&cNo respond..."
if arg 1 is "shield":
if arg 2 is set:
give player 1 shield with lore "&6Protect your self against other players!"
send "&aSucess!"
if arg 1 is "begg":
if arg 2 is set:
give player 16 egg named "&7Brige Egg" with lore "&6Throw it to make a bridge !"
send "&aSucess!"
if arg 1 is "epearl":
if arg 2 is set:
give player 16 ender pearl named "&5Ender Pearl" with lore "&6Throw it and get teleported!"
send "&aSucess!"
if arg 1 is "kbstick":
if arg 2 is set:
make server execute command "/give %player% 1 stick knockback:5 named:&c&lKnock_Knock lore:&6Who's_here_?"
send "&aSucess!"
if arg 1 is "flyf":
if arg 2 is set:
give player 1 feather named "&f&lWhoosh" with lore "&6Fly to pointed direction!"
send "&aSucess!"
if arg 1 is "lstick":
if arg 2 is set:
give player 1 stick named "&e&lLightning Stick" with lore "&cNeeds [ADMIN] or higher to use it!"
send "&aSucess!"
on right click with stick:
if name of player's tool is "&e&lLightning Stick":
if player has permission "lstick":
make server execute command "/smite *"
push player upwards at speed 3
send "&aKABOOM !"
on right click with feather:
if name of player's tool is "&f&lWhoosh":
remove 1 of player's tool from player's inventory
push player forwards at speed 5
send "&aWhooosh !"
command /server:
permission: ADMIN
trigger:
send "&6&lServers Status:"
send ""
send "&ebr1: &a%{br1}%/100"
send "&ebr2: &a%{br2}%/100"
send "&ebr3: &a%{br3}%/100"
send "&ebr4: &a%{br4}%/100"
send ""
send "&eOnline Players: &a%{onlineplayers}%/20"
command /serverob:
permission: op
trigger:
set {onlineplayers} to 1
send "Done"
on shoot:
if projectile is not egg:
stop
loop 200 times:
wait 1 tick
set block under projectile to sandstone
on block place:
if block is sponge:
remove 1 of player's tool from player's inventory
cancel event
loop all players in radius 10 around player:
push loop-player backwards at speed 2
set {flylegit.%loop-player%} to true
every 1 second:
loop all players:
if loop-player is on ground:
set {flylegit.%loop-player%} to false
on step on slime block:
push player forwards at speed 1
push player upwards at speed 3
set {flylegit.%player%} to true
#/// CORE ///
options:
GiftItem1: 1 wooden sword named "&2Wooden Sword"
GiftItem2: 1 stone sword named "&aStone Sword"
GiftItem3: 1 golden sword of sharpness 2 named "&6Golden Sword"
GiftItem4: 1 diamond sword named "&cDiamond Sword"
GiftItem5: 2 ender pearl named "&5Ender Pearl"
GiftItem6: 1 slime block named "&aJump Pad"
GiftItem7: 2 egg named "&7Bridge Egg"
GiftItem8: 1 bow named "&eBow"
GiftItem9: 1 iron leggings of protection 1
GiftItem10: 1 iron chestplate of protection 2
GiftItem11: 8 arrow
GiftItem12: 1 health potion named "&dSmall Med Kit"
GiftItem39: 1 health potion named "&dSmall Med Kit"
GiftItem38: 1 health potion named "&dSmall Med Kit"
GiftItem13: 32 sandstone
GiftItem14: 32 stone
GiftItem15: 1 iron pickaxe of efficiency 5
GiftItem16: 1 leather helmet
GiftItem17: 1 leather chestplate
GiftItem18: 1 leather leggings
GiftItem19: 1 leather boots
GiftItem20: 1 iron helmet
GiftItem21: 1 iron boots
GiftItem22: 1 diamond helmet
GiftItem23: 1 diamond chestplate
GiftItem24: 1 diamond leggings
GiftItem25: 1 diamond boots
GiftItem26: 2 sponge named "&6Sponge Pusher"
GiftItem48: 2 sponge named "&6Sponge Pusher"
GiftItem27: 1 fishing rod
GiftItem28: 1 wooden sword named "&2Wooden Sword"
GiftItem29: 1 stone sword named "&aStone Sword"
GiftItem30: 1 iron sword named "&eIron Sword"
GiftItem47: 1 iron sword named "&eIron Sword"
GiftItem31: 1 leather helmet
GiftItem32: 1 leather chestplate
GiftItem33: 1 leather leggings
GiftItem34: 1 leather boots
GiftItem35: 1 iron helmet
GiftItem36: 1 iron boots
GiftItem37: 16 snowball named "&f&lLet It Snow, let it snow..." with lore "&fHit your enemies with snow !"
GiftItem38: 5 experience bottle
GiftItem39: 10 lapis lazuli
GiftItem40: 1 leather named "&6&lParachute"
GiftItem41: 2 ender pearl named "&5Ender Pearl"
GiftItem42: 1 slime block named "&aJump Pad"
GiftItem43: 2 egg named "&7Bridge Egg"
GiftItem44: 1 bow named "&eBow"
GiftItem45: 32 sandstone
GiftItem46: 32 stone
GiftItem47: 5 experience bottle
GiftItem48: 10 lapis lazuli
GiftItem49: 1 leather named "&6&lParachute"
GiftItem50: 2 ender pearl named "&5Ender Pearl"
GiftItem51: 1 slime block named "&aJump Pad"
GiftItem52: 2 egg named "&7Bridge Egg"
GiftItem53: 1 bow named "&eBow"
GiftItem54: 32 sandstone
GiftItem55: 32 stone
on right click on chest:
cancel event
set clicked block to air
add {@GiftItem1} to {_recompense.list::*}
add {@GiftItem2} to {_recompense.list::*}
add {@GiftItem3} to {_recompense.list::*}
add {@GiftItem4} to {_recompense.list::*}
add {@GiftItem5} to {_recompense.list::*}
add {@GiftItem6} to {_recompense.list::*}
add {@GiftItem7} to {_recompense.list::*}
add {@GiftItem8} to {_recompense.list::*}
add {@GiftItem9} to {_recompense.list::*}
add {@GiftItem10} to {_recompense.list::*}
add {@GiftItem11} to {_recompense.list::*}
add {@GiftItem12} to {_recompense.list::*}
add {@GiftItem13} to {_recompense.list::*}
add {@GiftItem14} to {_recompense.list::*}
add {@GiftItem15} to {_recompense.list::*}
add {@GiftItem16} to {_recompense.list::*}
add {@GiftItem18} to {_recompense.list::*}
add {@GiftItem19} to {_recompense.list::*}
add {@GiftItem20} to {_recompense.list::*}
add {@GiftItem21} to {_recompense.list::*}
add {@GiftItem22} to {_recompense.list::*}
add {@GiftItem23} to {_recompense.list::*}
add {@GiftItem24} to {_recompense.list::*}
add {@GiftItem25} to {_recompense.list::*}
add {@GiftItem26} to {_recompense.list::*}
add {@GiftItem27} to {_recompense.list::*}
add {@GiftItem28} to {_recompense.list::*}
add {@GiftItem29} to {_recompense.list::*}
add {@GiftItem30} to {_recompense.list::*}
add {@GiftItem31} to {_recompense.list::*}
add {@GiftItem32} to {_recompense.list::*}
add {@GiftItem33} to {_recompense.list::*}
add {@GiftItem34} to {_recompense.list::*}
add {@GiftItem35} to {_recompense.list::*}
add {@GiftItem36} to {_recompense.list::*}
add {@GiftItem37} to {_recompense.list::*}
add {@GiftItem38} to {_recompense.list::*}
add {@GiftItem39} to {_recompense.list::*}
add {@GiftItem40} to {_recompense.list::*}
add {@GiftItem41} to {_recompense.list::*}
add {@GiftItem42} to {_recompense.list::*}
add {@GiftItem43} to {_recompense.list::*}
add {@GiftItem44} to {_recompense.list::*}
add {@GiftItem45} to {_recompense.list::*}
add {@GiftItem46} to {_recompense.list::*}
add {@GiftItem47} to {_recompense.list::*}
add {@GiftItem48} to {_recompense.list::*}
add {@GiftItem49} to {_recompense.list::*}
add {@GiftItem50} to {_recompense.list::*}
add {@GiftItem51} to {_recompense.list::*}
add {@GiftItem52} to {_recompense.list::*}
add {@GiftItem53} to {_recompense.list::*}
add {@GiftItem54} to {_recompense.list::*}
add {@GiftItem55} to {_recompense.list::*}
set {_recompense1} to a random element out of {_recompense.list::*}
give {_recompense1} to player
set {_recompense2} to a random element out of {_recompense.list::*}
give {_recompense2} to player
set {_recompense3} to a random element out of {_recompense.list::*}
give {_recompense3} to player
send "&eNice loot ! You got &6%{_recompense3}%&e, &6%{_recompense1}%&e, &6%{_recompense2}%"
play sound "entity.experience_orb.pickup" with volume 1 and pitch 2 at player for player
on join:
if player's world is not "ul_world":
remove 1 from {%player's world%}
make server execute command "/mvtp %player% ul_world"
add 1 to {lobby}
on quit:
remove 1 from {%player's world%}
command /spawn:
trigger:
wait 2 ticks
set {_world} to player's world
if player's world is "ul_world":
make server execute command "/mvspawn %player% ul_world"
stop
if {game.%player's world%} is false:
remove 1 from {%{_world}%}
make server execute command "/mvtp %player% ul_world"
add 1 to {lobby}
if {death.%player%} is false:
send "&cYou can't use this command here!"
stop
if {death.%player%} is true:
make server execute command "/mvtp %player% ul_world"
#-------------------------------------------------------------------------------------------------------------------------
#------------------------------------------------ADDITIONAL CORE --------------------------------------------------------
on projectile hit:
if shooter's world is not "ul_world":
stop
push shooter backwards at speed 1
on world change:
if player has permission "BUILDER":
stop
if player's world is "br":
kick player due to "&cYour not allowed to be here !"
on world change:
if player's world is "ul_br":
kick player due to "&cYour not allowed to be here !"
on world change:
if player's world is "backup":
kick player due to "&cYour not allowed to be here !"
command /build:
permission: BUILDER
trigger:
send "&eTeleporting... This can take 3 seconds." to player
make server execute command "/mvload br"
wait 1 second
make server execute command "/mvtp %player% br"
wait 5 ticks
make server execute command "/gmc %player%"
send "&aSucess! Telported!" to player
set {br.down} to false
command /plugins:
trigger:
send "Plugins (2): &aFishRoyale &8&o(Skript)&f, &aDragonChaser &8&o(Skript)"
command /pl:
trigger:
send "Plugins (2): &aFishRoyale &8&o(Skript)&f, &aDragonChaser &8&o(Skript)"
command /bukkit:pl:
trigger:
send "Plugins (2): &aFishRoyale &8&o(Skript)&f, &aDragonChaser &8&o(Skript)"
command /bukkit:plugins:
trigger:
send "Plugins (2): &aFishRoyale &8&o(Skript)&f, &aDragonChaser &8&o(Skript)"
command /minecraft:me:
trigger:
stop
#/// PING / ANTIPINGSPOOF ///
command /ping [<player>]:
aliases: /p
trigger:
if arg 1 is not set:
send "&ePing &6» &a%player's ping%"
else:
send "&ePing &6» &a%player-arg's ping%"
#/// ANTISPAM ///
command /cooldownchat [<time span>]:
permission: SMODERATOR
trigger:
if arg 1 is not set:
send "&cSyntaxe incorecte : /cooldownchat <TimeSpan>"
stop
set {cdchat} to arg 1
send "&a[CoolDown] Temps définis à %arg 1%"
command /cooldownchatp [<text>]:
permission: ADMIN
trigger:
if arg 1 is not set:
send "&cSyntaxe incorecte : /cooldownchatp <permission>"
stop
set {cdperm} to arg 1
send "&a[CoolDown] Permission définie à %arg 1%"
on load:
if {cdperm} is not set:
set {cdperm} to op
if {cdchat} is not set:
set {cdchat} to 3 seconds
on chat:
player doesn't have permission "%{cdperm}%"
set {_cd} to difference between {lastchat.%player%} and now
if {_cd} < {cdchat}:
send "{@fishroyale} &cWait a bit before talking again !"
cancel event
stop
set {lastchat.%player%} to now
#/// STAFFCHAT ///
command /sc:
trigger:
player has permission "HELPER":
{staffchat::%player's uuid%} = false:
set {staffchat::%player's uuid%} to true
send "&7Now talking in staff chat"
else:
set {staffchat::%player's uuid%} to false
send "&7No longer talking in staff chat"
else:
send "&7No permissions"
chat:
{staffchat::%player's uuid%} = true:
cancel event
send "&6&lSTAFFCHAT &7>> &c%player%:&f %message%" to all players where [input has permission "HELPER"]
on world change:
if {mod.%player%} is true:
set fly mode of player to true
command /mod:
permission: MODERATOR
trigger:
set {mod.%player%} to true
clear player's inventory
send "&d&lModerator Mode: &aON" to player
give player 1 feather named "&fVelocity Vertical"
make server execute command "/give %player% woodensword 1 name:&fKnockback_I knockback:1"
make server execute command "/give %player% woodensword 1 name:&fKnockback_II knockback:2"
give player 1 golden sword named "&fSword"
give player 1 barrier named "&4Close Moderator Mode"
give player 1 iron hoe named "&fVanish 10 Ticks"
give player 1 golden hoe named "&fVanish Toggle"
give player 1 iron axe named "&cBan Hammer"
give player 1 feather named "&fVelocity Horizontal"
set {vanish.%player%} to true
hide player from all players
set fly mode of player to true
on damage:
if {mod.%victim%} is true:
cancel event
send "&d[Damage] &6%attacker% &fdamage 1.0" to victim
on right click with iron hoe:
if {mod.%player%} is true:
cancel event
if name of player's tool is "&fVanish 10 Ticks":
send "&dVisible: &aYes" to player
set {vanish.%player%} to false
reveal player from all players
wait 10 ticks
set {vanish.%player%} to true
send "&dVisible: &cNo" to player
hide player from all players
on right click with golden hoe:
if {mod.%player%} is true:
if name of player's tool is "&fVanish Toggle":
if {vanish.%player%} is false:
set {vanish.%player%} to true
send "&dVisible: &cOFF"
hide player from all players
stop
if {vanish.%player%} is true:
set {vanish.%player%} to false
send "&dVisible: &aON"
reveal player to all players
stop
cancel event
on right click with barrier:
if {mod.%player%} is true:
cancel event
clear player's inventory
set fly mode of player to false
make player execute command "/vanish"
send "&d&lModerator Mode: &cOFF"
set {mod.%player%} to false
on right click on player:
if {mod.%player%} is true:
if player has permission "MODERATOR":
if name of player's tool is "&cBan Hammer":
set {_name} to clicked player
wait 2 tick
open chest with 2 row named "&c&l&oBan Hammer &7> &c&l&oBan &7 > &6&l&o%{_name}%" to player
format slot 0 of player with golden sword named "&cCheating" with lore "&6Ban %{_name}% for: &cCheating" to close then run [make player execute command "/dcban %clicked player% 30 day"]
format slot 1 of player with player head named "&4Impersonating" with lore "&6Ban %{_name}% for: &cImpersonating" to close then run [make player execute command "/ban %clicked player% Impersonating"]
format slot 3 of player with diamond axe named "&6Boosting" with lore "&6Ban %{_name}% for: &cBoosting" to close then run [make player execute command "/ban %clicked player% Boosting"]
format slot 5 of player with iron bar named "&cAlts / VPN" with lore "&6Ban %{_name}% for: &cAlts / VPN" to close then run [make player execute command "/ban %clicked player% Ban Evading / VPN"]
format slot 2 of player with nametag named "&6Inapropriate Skin / Name" with lore "&6Ban %{_name}% for: &cInapropriate Skin / Name" to close then run [make player execute command "/ban %{_name}% Inapropriate Skin or Minecraft Username"]
format slot 4 of player with barrier named "&4Threads" with lore "&6Ban %{_name}% for: &cThreads" to close then run [make player execute command "/ban %clicked player% Threads"]
format slot 6 of player with iron pickaxe named "&eExploits" with lore "&6Ban %{_name}% for: &cExploits" to close then run [make player execute command "/ban %clicked player% Exploits"]
format slot 7 of player with feather named "&eOther" with lore "&6Ban %{_name}% for: &cOther" to close then run [make player execute command "/ban %clicked player% Not Specified"]
format slot 12 of player with arrow named "&aCancel" with lore "&aClose Banning menu." to close
on right click with feather:
if {mod.%player%} is true:
if name of player's tool is "&fVelocity Vertical":
if player has permission "MODERATOR":
set {_targetedplayer} to targeted entity
if {_targetedplayer} isn't set:
stop
make player execute command "/velocity %{_targetedplayer}%"
on right click with feather:
if {mod.%player%} is true:
if name of player's tool is "&fVelocity Horizontal":
if player has permission "MODERATOR":
set {_targetedplayer} to targeted entity
if {_targetedplayer} isn't set:
stop
make player execute command "/velocityh %{_targetedplayer}%"
#/// ///
command /alert [<text>]:
permission: ADMIN
trigger:
if arg 1 is set:
broadcast "{@fishroyale} &f%arg 1%"
stop
if arg 1 is not set:
send "{@fishroyale} &cUsage: /alert MESSAGE"
stop
command /warn [<player>] [<text>]:
permission: HELPER
trigger:
if arg 1 is set:
if arg 2 is set:
add 1 to {warn.%arg 1%}
send "&b&lFishFisher &e&l>> &cYou have been warned ! Reason: &e%arg 2% &cThis is your %{warn.%arg 1%}% &cwarn !" to arg 1
send "{@fishroyale} &a%arg 1% has been warned for &e%arg 2%" to player
if {warn.%arg 1%} = 3:
make server execute command "/mute %arg 1% 1h 3 warns"
if {warn.%arg 1%} = 4:
make server execute command "/kick %arg 1% 4 Warns"
if {warn.%arg 1%} = 5:
make server execute command "/tempban %arg 1% 1d 5 Warns"
if {warn.%arg 1%} = 6:
make server execute command "/ban %arg 1% 6 Warns"
stop
if arg 1 is set:
if arg 2 is not set:
add 1 to {warn.%arg 1%}
send "&b&lFishFisher &e&l>> &cYou have been warned !&cThis is your %{warn.%arg 1%}% &cwarn !" to arg 1
send "{@fishroyale} &a%arg 1% has been warned for &e%arg 2%" to player
if {warn.%arg 1%} = 3:
make server execute command "/mute %arg 1% 1h 3 warns"
if {warn.%arg 1%} = 4:
make server execute command "/kick %arg 1% 4 Warns"
if {warn.%arg 1%} = 5:
make server execute command "/tempban %arg 1% 1d 5 Warns"
if {warn.%arg 1%} = 6:
make server execute command "/ban %arg 1% 6 Warns"
stop
if arg 1 is not set:
send "{@fishroyale} &cUsage /warn PLAYER REASON" to player
stop
command /removewarn [<player>]:
permission: MODERATOR
trigger:
if arg 1 is set:
remove 1 from {warn.%arg 1%}
send "{@fishroyale} &a1 warn have been removed ! Be happy :D" to arg 1
send "{@fishroyale} &aRemoved 1 warn from &e%arg 1%" to player
if arg 1 is not set:
send "{@fishroyale} &cUsage /removedwarn PLAYER"
every 2 second:
loop all players:
if loop-player's ping is greater than 1000:
send action bar "&e&lThe connection is unstable." to loop-player
every 1 second:
loop all players:
add 1 to {sec.%loop-player%}
if {sec.%loop-player%} = 60:
remove 60 from {sec.%loop-player%}
add 1 to {min.%loop-player%}
if {min.%loop-player%} = 60:
remove 60 from {min.%loop-player%}
add 1 to {he.%loop-player%}
if {he.%loop-player%} = 24:
remove 24 from {he.%loop-player%}
add 1 to {day.%loop-player%}
command /playtime [<offline player>]:
trigger:
if arg 1 is not set:
if {day.%player%} is not set:
set {day.%player%} to 0
if {he.%player%} is not set:
set {he.%player%} to 0
if {min.%player%} is not set:
set {min.%player%} to 0
send "{@fishroyale} &a%{day.%player%}% &aDays &a%{he.%player%}% &aHours &a%{min.%player%}% &aMinute&a %{sec.%player%}% &aSeconds"
if arg 1 is set:
send "{@fishroyale} &a%{day.%arg 1%}% &aDays &a%{he.%arg 1%}% &aHours &a%{min.%arg 1%}% &aMinute&a %{sec.%arg 1%}% &aSeconds"
command /discord:
trigger:
make server execute command "/msg %player% https://discord.gg/4Z27HnU"
#/// AUTOMESSAGES / SAVE ///
every 2 second:
loop all players:
if {vanish.%loop-player%} is true:
send action bar "{@fishroyale} &aYou are currently vanished !" to loop-player
every 1 minutes:
make server execute command "/save-all"
loop all players:
if loop-player has permission "op":
send "&6&lSERVICES &7>> &aServers saved" to loop-player
every 10 minutes:
broadcast "{@fishroyale} &c&lHackers ? Bugs ? /report them ! Or report them pn the discord server !"
wait 2 minutes
broadcast "{@fishroyale} &aWant to support the server ? Do /buy or /vote !"
wait 2 minutes
broadcast "{@fishroyale} &cServer is in &eALPHA &cexept some bugs."
wait 2 minutes
broadcast "{@fishroyale} &cHacking is &4&l&oNOT &callowed on &b&lFish&e&LRoyale"
wait 2 minutes
broadcast "{@fishroyale} &aJoin us on discord with /discord !"
wait 2 minutes
#/// USEFULL COMMANDS ///
on join:
set join message to "&7[&2&l+&7] &e%player%"
on join:
set join message to "&7[&2&l+&7] &e%player%"
on quit:
set quit message to "&7[&4&l-&7] &e%player%"
on quit:
set quit message to "&7[&4&l-&7] &e%player%"
command /debug:
permission: ADMIN
trigger:
if {debug.%player%} is not set:
set {debug.%player%} to false
if {debug.%player%} is false:
set {debug.%player%} to true
send "{@fishroyale} &aYour now in debug mode"
make server execute command "/se disable debug"
stop
if {debug.%player%} is true:
set {debug.%player%} to false
send "{@fishroyale} &cYou are no longer in debug mode"
make server execute command "/se enable debug"
stop
command /ban [<offline player>] [<text>]:
permission: MODERATOR
trigger:
if arg 1 is set:
if arg 2 is not set:
if arg 1 has permission "ban.bypass":
send "{@fishroyale} &cYou can't ban this person !" to player
stop
make server execute command "/smite %arg 1%"
add 1 to {bans.%arg 1%}
set {_banr::*} to "&cYou are permanently banned from &b&lFish&e&lRoyale&c.", "&7Reason: &cNot Specified", "&cBy: &2[Moderator] %player%" and "&6If you think this is a mistake then please appeal here: &bhttps://discord.gg/HjEVzx28P9"
ban arg 1 due to "%{_banr::*}%"
kick arg 1 due to "%{_banr::*}%"
send "{@fishroyale} &c%arg 1% &ahas been succecfuly banned!" to player
add arg 1 to {banlist::*}
stop
if arg 1 is set:
if arg 2 is set:
if arg 1 has permission "ban.bypass":
send "{@fishroyale} &cYou can't ban this person !" to player
stop
make server execute command "/smite %arg 1%"
add 1 to {bans.%arg 1%}
set {_banr::*} to "&cYou are permanently banned from &b&lFish&e&lRoyale&c.", "&7Reason: &c%arg 2%", "&cBy: &2[Moderator] %player%" and "&6If you think this is a mistake then please appeal here: &bhttps://discord.gg/HjEVzx28P9"
ban arg 1 due to "%{_banr::*}%"
kick arg 1 due to "%{_banr::*}%"
send "{@fishroyale} &c%arg 1% &ahas been succecfuly banned for &6%arg 2%" to player
add arg 1 to {banlist::*}
stop
if arg 1 is not set:
send "{@fishroyale} &cUsage /ban PLAYER REASON" to player
stop
command /bans:
permission: HELPER
trigger:
send "&cBanned Players: &f%{banlist::*}%" to player
command /unban [<text>]:
permission: SMODERATOR
trigger:
if arg 1 is set:
make server execute command "/pardon %arg 1%"
send "{@fishroyale} &aYou succecfuly unbanned &e%arg 1%"
remove arg 1 from {banlist::*}
add 1 to {unbans.%arg 1%}
stop
if arg 1 is not set:
send "{@fishroyale} &cUsage: /unban PLAYER"
stop
command /alt [<offline player>]:
permission: MODERATOR
trigger:
if arg 1 is not set:
send "&cUsage : /alt <player>"
stop
if {ip.%arg 1%} is not set:
send "{@fishroyale} &cError: &4This player never joinned the server !"
stop
if {firstalt.%{ip.%arg 1%}%} is not set:
send "{@fishroyale} &cError: &4This player never joinned the server !"
stop
else:
send "{@fishroyale} &9Alts of %arg 1% : &c%{altip.%{ip.%arg 1%}%::*}%&9 First Account : &c%{firstalt.%{ip.%arg 1%}%}% &9Ip of the player : &c%{ip.%arg 1%}%"
on join:
if {ip.%player%} is not set:
remove player from {altip.%ip of player%::*}
wait 1 tick
add player to {altip.%ip of player%::*}
set {ip.%player%} to ip of player
if {firstalt.%ip of player%} is not set:
remove player from {altip.%ip of player%::*}
wait 1 tick
add player to {altip.%ip of player%::*}
set {firstalt.%ip of player%} to player's name
else:
remove "%player%" from {altip.%ip of player%::*}
wait 1 tick
add player to {altip.%ip of player%::*}
if {firstalt.%ip of player%} is set:
set {_name} to player's name
if {_name} is {firstalt.%ip of player%}:
stop
else:
loop all players:
if loop-player has permission "alt.see":
send "{@fishroyale} &c%{_name}% is an alt of %{firstalt.%ip of player%}%" to loop-player
loop {altip.%ip of player%::*}:
if loop-value is banned:
ban player due to "&cBan evading"
kick player due to "&cAlt of %loop-value%"
broadcast "{@fishroyale} &9The player &c%player% &9has been banned for &cBan Evading '&cAlt of %loop-value%'"
command /suspend [<offline player>] [<text>]:
permission: SMODERATOR
trigger:
if arg 1 is set:
if arg 2 is set:
if arg 1 has permission "ban.bypass":
send "{@fishroyale} &cYou can't ban this person !" to player
stop
send "{@fishroyale} &a%arg 1% has been suspended!" to player
make server execute command "/banip %arg 1% &cYour IP has been suspended from {@fishroyale} &c Reason: %arg 2%! Think its an error ? Contact the support on discord, &bhttps://discord.gg/CJqfbZF"
make server execute command "/ban %arg 1% &cYour IP has been suspended from {@fishroyale} &c Reason: %arg 2%! Think its an error ? Contact the support on discord, &bhttps://discord.gg/CJqfbZF"
broadcast "{@fishroyale} &c%arg 1% IP got suspended from the server! Reason: &e%arg 2%"
add arg 1 to {banlist}
stop
if arg 1 is set:
if arg 2 is not set:
if arg 1 has permission "ban.bypass":
send "{@fishroyale} &cYou can't ban this person !" to player
stop
send "{@fishroyale} &a%arg 1% has been suspended!" to player
make server execute command "/banip %arg 1% %arg 1% &cYour IP has been suspended from {@fishroyale} &c! Think its an error ? Contact the support on discord, &bhttps://discord.gg/CJqfbZF"
make server execute command "/ban %arg 1% &cYour IP has been suspended from {@fishroyale} &c! Think its an error ? Contact the support on discord, &bhttps://discord.gg/CJqfbZF"
broadcast "{@fishroyale} &c%arg 1% IP got suspended from the server!"
add arg 1 to {banlist}
stop
if arg 1 is not set:
send "{@fishroyale} &cUsage: /sespend NAME REASON" to player
on chat:
if message contain "shutup":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "shut up":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "nigga":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "nigger":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "niga":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "niger":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "fuck":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "suck":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "dick":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "sex":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "dumb":
cancel event
send "{@fishroyale} &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat: