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incidental vehicles #73

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rsek opened this issue Jan 23, 2022 · 0 comments
Open

incidental vehicles #73

rsek opened this issue Jan 23, 2022 · 0 comments

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@rsek
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rsek commented Jan 23, 2022

Screen Shot 2022-01-23 at 2 16 10 AM

i think this could be handled similarly to a vehicle asset embed, just without the ability select menu or the ability to be marked battered. it'd also be handy to include a move reference menu (with things like Repair, Withstand Damage, etc).

the slash command might be something like: /incidental-vehicle [nature] [name] [?description]

@XenotropicDev XenotropicDev transferred this issue from XenotropicDev/TheOracle2 Aug 1, 2022
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