diff --git a/CHANGELOG.md b/CHANGELOG.md index d19e6224..7127fa6f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,6 +8,15 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ### Added +- A Unity Project scoped settings that allows you to override some of the default behaviours of Yarn Spinner + - settings are saved to a file in `ProjectSettings\Packages\dev.yarnspinner\YarnSpinnerProjectSettings.json` + - these can be changed via `Edit -> Project Settings -> Yarn Spinner` + - currently supports two convenience features of Yarn Spinner: + - automatically associating assets with localisations + - automatically linking YarnCommand and YarnFunction attributed methods to the dialogue runner + - enabling/disabling C# linking will force an entire C# reimport + - enabling/disabling asset linking will force a reimport of all `yarnprojects` + ### Changed - Update the minimum Unity version to 2021.3. diff --git a/Editor/YarnSpinnerProjectSettingsProvider.cs b/Editor/YarnSpinnerProjectSettingsProvider.cs index 98442bbc..f0eb5caa 100644 --- a/Editor/YarnSpinnerProjectSettingsProvider.cs +++ b/Editor/YarnSpinnerProjectSettingsProvider.cs @@ -7,34 +7,104 @@ namespace Yarn.Unity.Editor using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements; + using UnityEditor.Compilation; class YarnSpinnerProjectSettingsProvider : SettingsProvider { private YarnSpinnerProjectSettings baseSettings; + private YarnSpinnerProjectSettings unsavedSettings; public YarnSpinnerProjectSettingsProvider(string path, SettingsScope scope = SettingsScope.Project) : base(path, scope) { } public override void OnActivate(string searchContext, VisualElement rootElement) { - // This function is called when the user clicks on the MyCustom element in the Settings window. baseSettings = YarnSpinnerProjectSettings.GetOrCreateSettings(); + unsavedSettings = YarnSpinnerProjectSettings.GetOrCreateSettings(); } public override void OnGUI(string searchContext) { + EditorGUILayout.LabelField("Automatic Recompilation and Asset Association"); using (var changeCheck = new EditorGUI.ChangeCheckScope()) { - EditorGUILayout.LabelField("Automatically update localised assets with Yarn Projects"); - var localisedAssetUpdate = EditorGUILayout.Toggle(baseSettings.autoRefreshLocalisedAssets); + using (new EditorGUI.IndentLevelScope()) + { + EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("do codegen"); - var linkingAttributedFuncs = EditorGUILayout.Toggle(baseSettings.automaticallyLinkAttributedYarnCommandsAndFunctions); + EditorGUILayout.LabelField("Update Localised Assets", GUILayout.Width(290), GUILayout.ExpandWidth(false)); + var localisedAssetUpdate = EditorGUILayout.Toggle(unsavedSettings.autoRefreshLocalisedAssets, GUILayout.ExpandWidth(false)); - if (changeCheck.changed) - { - baseSettings.autoRefreshLocalisedAssets = localisedAssetUpdate; - baseSettings.automaticallyLinkAttributedYarnCommandsAndFunctions = linkingAttributedFuncs; - baseSettings.WriteSettings(); + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(); + + EditorGUILayout.LabelField("Generate linkings for Functions and Commands", GUILayout.Width(290), GUILayout.ExpandWidth(false)); + var linkingAttributedFuncs = EditorGUILayout.Toggle(unsavedSettings.automaticallyLinkAttributedYarnCommandsAndFunctions, GUILayout.ExpandWidth(false)); + + EditorGUILayout.EndHorizontal(); + + if (changeCheck.changed) + { + unsavedSettings.autoRefreshLocalisedAssets = localisedAssetUpdate; + unsavedSettings.automaticallyLinkAttributedYarnCommandsAndFunctions = linkingAttributedFuncs; + } + + bool disabledReimportButton = true; + if + ( + unsavedSettings.automaticallyLinkAttributedYarnCommandsAndFunctions != baseSettings.automaticallyLinkAttributedYarnCommandsAndFunctions || + unsavedSettings.autoRefreshLocalisedAssets != baseSettings.autoRefreshLocalisedAssets + ) + { + disabledReimportButton = false; + } + + EditorGUILayout.Space(); + using (new EditorGUI.DisabledScope(disabledReimportButton)) + { + if (GUILayout.Button("Apply Changes", GUILayout.Width(200))) + { + // we need to know which parts we will need to reimport + // we check and change the setting first + // because the settings are used in the reimports that are about to be run + // and only then can we do the appropriate reimports + bool needsCSharpRecompilation = false; + bool needsYarnProjectReimport = false; + + if (baseSettings.autoRefreshLocalisedAssets != unsavedSettings.autoRefreshLocalisedAssets) + { + needsYarnProjectReimport = true; + } + if (baseSettings.automaticallyLinkAttributedYarnCommandsAndFunctions != unsavedSettings.automaticallyLinkAttributedYarnCommandsAndFunctions) + { + needsCSharpRecompilation = true; + } + + // saving the changed settings out to disk + baseSettings.autoRefreshLocalisedAssets = unsavedSettings.autoRefreshLocalisedAssets; + baseSettings.automaticallyLinkAttributedYarnCommandsAndFunctions = unsavedSettings.automaticallyLinkAttributedYarnCommandsAndFunctions; + baseSettings.WriteSettings(); + + // now we can reimport + if (needsCSharpRecompilation) + { + // need to do a full build because if they have DISABLED this then we want to turf the already linked code + // this is BIG but I can't see any other way around this + // I am assuming people aren't doing this so often as to be a huge headache + CompilationPipeline.RequestScriptCompilation(RequestScriptCompilationOptions.CleanBuildCache); + } + if (needsYarnProjectReimport) + { + // here we just reimport the yarn projects + var yarnProjects = AssetDatabase.FindAssets($"t:{nameof(YarnProject)}"); + foreach (var guid in yarnProjects) + { + var path = AssetDatabase.GUIDToAssetPath(guid); + AssetDatabase.ImportAsset(path); + } + } + } + } } } }