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In-Game: [HTML5] Precise Tile collision behaviours do not match Windows #8675

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evolutionleo opened this issue Dec 12, 2024 — with GM Bug Reporter · 1 comment
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project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes

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@evolutionleo
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evolutionleo commented Dec 12, 2024

Description

HTML5's precise tile collisions are inconsistent with Windows (causing janky physics in this example project)

Steps To Reproduce

Run the game on HTML5, try sliding on a slope using Shift with tilemap collisions vs object collisions (toggle with Tab)

Repeat on Windows and compare the results

Which version of GameMaker are you reporting this issue for?

IDE v2024.1100.0.713 Runtime v2024.1100.0.726

Which operating system(s) are you seeing the problem on?

Windows 10.0.22631.0

Which platform(s) are you seeing the problem on?

HTML5

ad83acf3-dc1c-40ea-b35b-8028836cf2a3

@gm-bug-reporter gm-bug-reporter bot added runner-bug In-game bugs with the "GameMaker Studio 2" runtimes project This issue has a sample project attached labels Dec 12, 2024
@YYDan YYDan changed the title HTML5 Tile Collisions and instance_deactivate_object() In-Game: [HTML5] Precise Tile collision behaviours do not match Windows Dec 12, 2024
@YYDan
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YYDan commented Dec 12, 2024

Split this into two bug reports for the separate issues.

@stuckie stuckie moved this from Triage to Backlog in Team Workload Dec 13, 2024
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Labels
project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes
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