diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_flex_basis.htm b/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_flex_basis.htm index deb0f4620..0cf5bddc0 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_flex_basis.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_flex_basis.htm @@ -19,7 +19,7 @@

flexpanel_node_style_set_flex

See: Flex Basis

 

Syntax:

-

flexpanel_node_style_set_flex_basis(node, unit, value);

+

flexpanel_node_style_set_flex_basis(node, value, unit);

diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_position.htm b/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_position.htm index 4066bd0a2..049eea800 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_position.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_position.htm @@ -19,7 +19,7 @@

flexpanel_node_style_set_posi

See: Insets

 

Syntax:

-

flexpanel_node_style_set_position(node, edge, unit, value);

+

flexpanel_node_style_set_position(node, edge, value, unit);

diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Physics/Fixtures/physics_fixture_create.htm b/Manual/contents/GameMaker_Language/GML_Reference/Physics/Fixtures/physics_fixture_create.htm index 39d3a4d1b..b2f30077a 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/Physics/Fixtures/physics_fixture_create.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/Physics/Fixtures/physics_fixture_create.htm @@ -4,7 +4,7 @@ physics_fixture_create - + diff --git a/Manual/contents/assets/snippets/Note_keyboard_virtual_platforms.hts b/Manual/contents/assets/snippets/Note_keyboard_virtual_platforms.hts new file mode 100644 index 000000000..649903447 --- /dev/null +++ b/Manual/contents/assets/snippets/Note_keyboard_virtual_platforms.hts @@ -0,0 +1,14 @@ + + + + + + + + Note_keyboard_virtual_platforms + + + +

NOTE This function is only valid for the WindowsXbox (GDK)Android (including AndroidTV), and iOS (including tvOS) target platforms.

+ + \ No newline at end of file diff --git a/Manual/contents/assets/snippets/Note_physics_fixture_define.hts b/Manual/contents/assets/snippets/Note_physics_fixture_define.hts new file mode 100644 index 000000000..1f203cc99 --- /dev/null +++ b/Manual/contents/assets/snippets/Note_physics_fixture_define.hts @@ -0,0 +1,14 @@ + + + + + + + + Note_physics_fixture_define + + + +

 You can only define a fixture within a room that has Physics enabled.

+ + \ No newline at end of file diff --git a/Manual/contents/assets/snippets/This_Saves_To_GameSaveID.hts b/Manual/contents/assets/snippets/This_Saves_To_GameSaveID.hts new file mode 100644 index 000000000..de10c6f45 --- /dev/null +++ b/Manual/contents/assets/snippets/This_Saves_To_GameSaveID.hts @@ -0,0 +1,14 @@ + + + + + + + + This_Saves_To_GameSaveID + + + +

This will save to the game_save_id location when a relative path is specified.

+ + \ No newline at end of file