diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_flex_basis.htm b/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_flex_basis.htm
index deb0f4620..0cf5bddc0 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_flex_basis.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_flex_basis.htm
@@ -19,7 +19,7 @@
flexpanel_node_style_set_flex
See: Flex Basis
Syntax:
- flexpanel_node_style_set_flex_basis(node, unit, value);
+ flexpanel_node_style_set_flex_basis(node, value, unit);
diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_position.htm b/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_position.htm
index 4066bd0a2..049eea800 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_position.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Flex_Panels/Function_Reference/Styling_Functions/flexpanel_node_style_set_position.htm
@@ -19,7 +19,7 @@ flexpanel_node_style_set_posi
See: Insets
Syntax:
- flexpanel_node_style_set_position(node, edge, unit, value);
+ flexpanel_node_style_set_position(node, edge, value, unit);
diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Physics/Fixtures/physics_fixture_create.htm b/Manual/contents/GameMaker_Language/GML_Reference/Physics/Fixtures/physics_fixture_create.htm
index 39d3a4d1b..b2f30077a 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Physics/Fixtures/physics_fixture_create.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Physics/Fixtures/physics_fixture_create.htm
@@ -4,7 +4,7 @@
physics_fixture_create
-
+
diff --git a/Manual/contents/assets/snippets/Note_keyboard_virtual_platforms.hts b/Manual/contents/assets/snippets/Note_keyboard_virtual_platforms.hts
new file mode 100644
index 000000000..649903447
--- /dev/null
+++ b/Manual/contents/assets/snippets/Note_keyboard_virtual_platforms.hts
@@ -0,0 +1,14 @@
+
+
+
+
+
+
+
+ Note_keyboard_virtual_platforms
+
+
+
+ NOTE This function is only valid for the Windows, Xbox (GDK), Android (including AndroidTV), and iOS (including tvOS) target platforms.
+
+
\ No newline at end of file
diff --git a/Manual/contents/assets/snippets/Note_physics_fixture_define.hts b/Manual/contents/assets/snippets/Note_physics_fixture_define.hts
new file mode 100644
index 000000000..1f203cc99
--- /dev/null
+++ b/Manual/contents/assets/snippets/Note_physics_fixture_define.hts
@@ -0,0 +1,14 @@
+
+
+
+
+
+
+
+ Note_physics_fixture_define
+
+
+
+ You can only define a fixture within a room that has Physics enabled.
+
+
\ No newline at end of file
diff --git a/Manual/contents/assets/snippets/This_Saves_To_GameSaveID.hts b/Manual/contents/assets/snippets/This_Saves_To_GameSaveID.hts
new file mode 100644
index 000000000..de10c6f45
--- /dev/null
+++ b/Manual/contents/assets/snippets/This_Saves_To_GameSaveID.hts
@@ -0,0 +1,14 @@
+
+
+
+
+
+
+
+ This_Saves_To_GameSaveID
+
+
+
+ This will save to the game_save_id location when a relative path is specified.
+
+
\ No newline at end of file