diff --git a/Manual/contents/Settings/Building_via_Command_Line.htm b/Manual/contents/Settings/Building_via_Command_Line.htm index 97339aa03..bb6ea46d1 100644 --- a/Manual/contents/Settings/Building_via_Command_Line.htm +++ b/Manual/contents/Settings/Building_via_Command_Line.htm @@ -3,7 +3,7 @@
-Building executables via command line requires you to have logged in to the IDE.
In addition to building your project through the IDE, GameMaker allows you to build your projects through a command-line interface using the many options and commands described below. You can use this to build your project, test it and deploy it to multiple platforms by running one batch file, and to set up continuous integration through an automation server such as Jenkins.
This is done by running the Igor.exe executable present within your runtime folder and passing in the options and commands listed on this page.
@@ -25,8 +25,15 @@You must have logged into the IDE with your account at least once before attempting command line building.
+This page covers the following:
+-
To set up CI building on a machine, you will need to do the following:
Igor.exe /uf=[user_folder] /rp=[runtime_path] /project=[project_YYP_file] /cache=[cache_dir_path] /temp=[temp_dir_path] /of=[output_filename] /tf=[target_file] /runtime=YYC /device=[device_IDE_Name] -- Switch Package
-
Here are the options that can be used with the Igor runtime:
-
Here are the options that can be used for testing your builds with Igor:
If you are facing bugs in your test set-up, please submit a bug report and attach your test files which we can review and test on our end.
There is one command that you can use to run tests with Igor:
Igor.exe Tests RunTests [test_directory/test_filename]
You must specify either a test directory or a test file name.