diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_set_blendmode_ext_sepalpha.htm b/Manual/contents/GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_set_blendmode_ext_sepalpha.htm index 6fef946a3..b32c2f589 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_set_blendmode_ext_sepalpha.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_set_blendmode_ext_sepalpha.htm @@ -4,7 +4,7 @@ gpu_set_blendmode_ext_sepalpha - + diff --git a/Manual/contents/GameMaker_Language/GML_Reference/File_Handling/Encoding_And_Hashing/load_csv.htm b/Manual/contents/GameMaker_Language/GML_Reference/File_Handling/Encoding_And_Hashing/load_csv.htm index 2200bb22c..9b1ff9d03 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/File_Handling/Encoding_And_Hashing/load_csv.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/File_Handling/Encoding_And_Hashing/load_csv.htm @@ -49,7 +49,7 @@

{
    for (var j = 0; j < hh; j++;)
    {
-         draw_text(xx, yy, string(file_grid[# i, j]));
+         draw_text(xx, yy, file_grid[# i, j]);
        yy += 32;
    }
    yy = 32;
diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Variable_Functions/array_concat.htm b/Manual/contents/GameMaker_Language/GML_Reference/Variable_Functions/array_concat.htm index 1ee9c6f23..997a2df69 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/Variable_Functions/array_concat.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/Variable_Functions/array_concat.htm @@ -4,7 +4,7 @@ array_concat - + @@ -18,7 +18,7 @@

array_concat

This function takes multiple arrays as arguments, joins them together (in the order of the arguments), and returns the joined array.

 

Syntax:

-

array_concat(array1, array2 [, array3, ... array_n]);

+

array_concat(array0, [array1, ... array_n]);

@@ -32,25 +32,20 @@

Syntax:

- - + + - - - - - - - - + + +
Description
array1Arrayarray0Array The first array to concatenate
array2ArrayThe second array to concatenate
[array3, ... array_n]Array  Additional arrays to concatenate[array1, ... array_n]Array  Any number of arrays to concatenate (one array per argument)
-

+

 

Returns:

-

Array (new array with all arrays concatenated)

+

Array (new array with all arrays concatenated)

 

Example:

array_1 = [1, 2, 3];
diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Variable_Functions/array_intersection.htm b/Manual/contents/GameMaker_Language/GML_Reference/Variable_Functions/array_intersection.htm index 4d2e1e277..e5759a689 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/Variable_Functions/array_intersection.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/Variable_Functions/array_intersection.htm @@ -4,7 +4,7 @@ array_intersection - + @@ -19,7 +19,7 @@

array_intersection

The function also removes any duplicates found in the intersection, so it only returns unique values.

Syntax:

-

array_intersection(array1, array2 [, array3, ... array_n]);

+

array_intersection(array0, [array1, ... array_n]);

@@ -33,24 +33,19 @@

Syntax:

- - + + - - - - - - - - + + +
Description
array1Arrayarray0Array The first array
array2ArrayThe second array
[array3, ... array_n]Array  Additional arrays to include in the intersection[array1, ... array_n]Array  Any number of arrays for the intersection (one array per argument)

Returns:

-

Array (the intersection of the provided arrays)

+

Array (the intersection of the provided arrays)

 

Example:

var _array1 = [1, 1, 2, 7, 12];
@@ -70,7 +65,7 @@

Example:

Next: array_filter
-
© Copyright YoYo Games Ltd. 2022 All Rights Reserved
+
© Copyright YoYo Games Ltd. 2023 All Rights Reserved